We just wanted to write
everyone and let you all know that this game is going to happen! Don't
be discouraged because of this campaign. We have received excellent
feedback from many of you. We learned where this campaign may have
stumbled and we are going to come back with improvements to ensure an
immensely successful campaign next time. Even though this campaign may
look bleak we are not going to give up on it. We are going to continue
to spread word to help it become as noticed as possible and to build on
our amazing community. Regardless of the outcome of this campaign, it
was not a failure. It allowed us to spread word of our game, receive
amazing feedback from people such as yourselves, and it helped us begin
building a strong community. We want to see it continue to grow.
would also like to inform you that we have been working on the game. It
is coming together quite nicely and we will continue to do so for the
next month before launching another campaign. We want to ensure that we
have in-game video that makes you drool. We haven't released a video as
of yet because we want nothing less than pools of drool on your desks
because we know the finished product will cause just that. That said, we
would love nothing more than for all of you to join us on our forums.
We love answering questions and staying in contact with our community so
feel free to hop on here:
if you use Facebook we would also greatly appreciate if you would Like
our Facebook page. We will keep you up to date on our upcoming campaign
and give you guys some sneak peaks ;P. We would also very much
appreciate you guys continuing to spread word. Even if it is getting
some friends to Like our Facebook page. The greater the reach we have at
the start of the next campaign, the greater the chance for success.
those of you who have backed this campaign we want to Thank You from
the bottom of our hearts! You are all awesomesauce in my book. We will
leave you guys as Backers in our forums. If you haven't posted your
forum name in the comment section for us to upgrade, be sure to do so
before the campaign ends.
See you there!
A zombie game where you do more than just fight or run from zombies; you actually survive in the post apocalyptic world. An MMO that isn't just quest, dungeon, and battleground; instead you have far more options in an open, dynamic, and player driven world. A large world where players aren't only your enemies; they are your companions, neighbors, merchants, trainers, bounties, and brother in arms. Your survival may very well depend on them. A game where the developers rely on your input and approval to create your favorite game. Global Endemic Online puts you in the chaotic zombie ravaged world to create order, or if you prefer, more chaos.
Completely Open Development
GEO will NOT be created behind closed
doors. We are going to film the game from start to finish and release
Webisodes frequently so you can see how the development is coming
along. We want YOU to participate in the game development. We are
going to be on the forums frequently asking questions and taking
polls for the games content and we also encourage you guys to come up
with your own ideas to poll.
Further yet, we are taking a completely
unique approach to GEO's updates. You will never have to worry about
a developer takeover. Updates for the game will be planned and
broadcasted to the players to read over and vote on. If majority
of the players approve we will commence with the update. You can always
skip the vote or opt out completely. Bugs and minor updates will not
be voted on, but any update that will change the game such as changes
to certain professions will be. It is YOUR game so we want YOUR
approval and input from early stages of development all the way
In Global Endemic Online (GEO) you are
a survivor in a world after the zombie plague. You don't have to
worry about just zombies; there are looters, organizations, and even
players that want nothing more than to take your gear and leave you
high and dry to be zombie fodder.
Unique features of GEO include:
- Free roam world environment. No set
paths to follow.
- Semi-realistic game play.
- Profession System instead of a Class
- Multiple professions to choose
from and you can master several at a time.
- Freely pick up or drop professions.
- Level professions by using your
professions' skills. Want to be a Sniper? Use Rifles.
Scavenge the land for supplies to build homes and to customize your weaponry.
- Housing that can be placed on the
game's terrain. You can even decorate the inside of your house with furniture
- Players create the towns and major
cities through housing. The leaders of the city name the city.
- Dynamic City Leadership. Vote, battle,
or both to become Leader.
- Level through various ways:
Quests, Missions, City Defense, Fort Defense, Dungeons, Raids, City
Wars, Arenas, Death Duels, World PVP, Bounty Missions, Wanted
Mission, and... more? No more quest, dungeon, or arena leveling only.
- Player driven economy. Players create
the armor, weapons, buildings, vehicles, and virtually every main
item in the game.
- Extremely customizable characters
- Wear any armor or gear.
- Drive any vehicle.
- Participate in mounted combat.
- Battle in large Player vs Player City
- Dynamic factions created by players
through city Clans.
- Dynamic world environment in which you
have to survive.
- Eat food and drink water to keep your
stats up and prevent delirium.
- Manage a small group of Non-Player
Characters (NPC) to do as you command.
- Post players on the Bounty board with
an amount on their head or pick up the posts and hunt players for
- Play as a ZOMBIE!!! Unique death
system allows you to play a zombie with a customizable Talent Sheet
to redeem yourself.
- There really is ALWAYS something to
- Completely unique Guild system is in
discussion and will be presented to the Forums for your input.
- The Community is in control of
- Your voice matters.
It takes time and lots of money to make
great games, especially MMO's. We have already mapped out much of the
games content and have even gotten a head start on development, but
we can only go so far without funds. So that's where you come in. If
we can get the funding we need the team can go completely full time
on this project to get it to you as quickly and as well polished as
possible. If we can exceed our budget we can bring on even more
people to get this amazing game out sooner with even more
content. We can't do this project without YOU. We don't want you to
just donate money to this game, we want you to participate in the
creation of the game. We are going to heavily rely on our community
for input. We are going to poll new features and you guys can even
poll features that you think should be in the game. We want to make
this game for you so who better to tell us what you like than you!
We aren't asking you to just give us
money, we are asking that you invest in your next favorite game of
all time by getting super early pre-orders. We have tons more awesome
incentives for you as well, just take a look over there >>>>>>>>
Where's the money going?
- Wages (far under industry standard... just enough to survive)
- Sounds and Music
- Backer rewards
- Kickstarter and Amazon's cuts
- 10% Buffer for all unforeseen costs
Not Just Donations
We really need more than just
donations. We need exposure. We want to offer some awesome incentives
to those of you who want to spread the cause. By spreading word and a
link to this Kickstarter page through Facebook, Twitter, Myspace, or
any other social network you can think of, you can earn some other
Want a main character to look like you and be named by you? Two lucky
winners will have just that.
Here are the two ways to do this.
The person that has a post on
Facebook promoting this Kickstarter
campaign with the most likes by the end of the campaign wins. You
must submit it via our site or Facebook.
The person who posts about Project
GEO and a link to this Kickstarter in the most places. You must submit the
links through our site.
Now keep in mind these Street Team
rewards will not be given out unless this campaign is successful so
we need to make sure the budget is hit by the deadline so you can get
these rewards too!
Learn more about the Street Team : http://www.globalendemiconline.com/community/aboutstreet.html