As Things Stand
The world is at peace and for many of the people of the world, evil and danger is far away. The majority of people have grown complacent. The tyranny of Burma? A horrid, horrid tale fit for political conversations in safe parlor rooms a world away. Nazis in Brazil? It's not like they've actually done anything since World War II. The unsecured nuclear arsenal in Russia? It has to be an exaggeration and nobody would be crazy enough to use them anyway.
Even amongst the worlds that are hidden, things seem quiet. The majority of psychics and the variety of non-humans live basically ordinary lives with only a little more awareness of the danger that can coming knocking on the door than the common human. Even their fear of humanity in general is much blunted with each new pop-culture film or scientific study that edges closer to the acceptance of such things. But they still don't see the powder keg.
The Immortals? The Gods and Demons aren't looking at humanity on the large scale, though they live amongst humans and others, keeping their true identities hidden, they do not see how far humanity has come. They do not see the danger on the horizon. They look only at each other and neither side really believes the other would risk a war between them again.
The defenders are not standing watch. They are lounging at their posts, discussing sports statistics and sales at the clothing stores. They've lost sight of the Ragged World and those few that stay alert and vigilant are regarded as doomsayers and paranoid.
And no one is talking to each other yet.
That's in the world, as the project currently stands, the Divine Blood roleplaying book sits at 122,331 words. That's almost as many as were in the novel published last year.
In those 122k words I have detailed the public and hidden history of the world much more than than the novel has. While I have kept many things secret, I have hinted at other things and revealed many things that the characters of Divine Blood do not yet know about.
This book tells about how the Path of the Golden Dawn first came together during the Opium Wars. How Psyche had its beginnings in the Convention of 1815, when psychics and non-humans from around the globe met to standardize methods of reference and description for supernatural events. It tells how Avalon, one of the great sources of nobility in the world, rose out of a conversation between regretful war veterans and aristocrats in 1947. It discusses the various kinds of non-humans and gives examples of each.
And it gives some detail to the eons of bloodshed and hostility that exist between Demons and Gods.
There are matters discussed in this book which are outside the perspective of the novel and short stories.
I am already planning to put forth some of my own funds towards this project.
What I also hope to find through this project is people who desire to be playtesters. This means people who will take the material and run a game or two with their local gaming group.
I need people to point out errors in grammar and continuity before the book is published. Or places where I need to better describe things.
I hope to have records of real, live game play to place in as examples.
Publication goal is late 2013.
I will be offering it as a softbound black and white, a color PDF, a kindle format and a hardbound color copy available only through this kickstarter run.
I am budgeting $1000 to $1500 of my own money to the project over the next year.
Pictures characterizing the races, nations, powers and organizations.
Character sheet graphic design
Graphic design for the pages
And also the various rewards connected to the pledges.
This is a tabletop roleplaying game.
I made rules using Strands of Fate, but it is fine for the individual GM to adapt whatever system they prefer.
Even freeform is great.
A fiction series I am writing. Currently with 1 novel and 4 short stories in addition to this RP supplement.
Depends on the individual game master.
This can range from light-hearted comedic drama...
...to espionage and investigations...
...to lurking horror...
....and up to outright warfare.
Yes, I did and some of the novel characters are clear expies.
A friend, multiple actually, noted that I had gotten to the point where the fanfic was more or less an original work with some relics of the inspiring stories. I took a year from other projects to write a reboot that was more cleaned as many of the relics as I could without changing the overall mood and dynamic.
Some things have remained the same, such as Avalon having a super-submarine run by a highly polite female captain. Other things have changed, such as said captain being in her thirties rather than her teens and having shown a somewhat different degree of ruthlessness than her inspiring character.
Other things stayed the same, such as the triplets' ethnicity. Though those were original characters in the first place.
In the original, some characters have been introduced earlier than they otherwise would have, but some, including one of the most popular original characters of the inspiring fanfiction, are still planned to be introduced at their original times.
Probably the biggest influences: Full Metal Panic!, Oh My Goddess!, Dresden Files, Gold Digger, Stargate SG-1, and Babylon 5.
Other Notable Influences: Ranma 1/2, Ghost Hunt, World Mythology (Greek and Norse heavily), Occult Academy, Marvel Universe, Type-Moon Universe (Fate/Stay-Night especially), the Belgariad, Tolkien, King Arthur myths, Ghost Whisperer
Minor Influences: GI Joe, James Bond, Supernatural, Castelvania, Melancholy of Suzumiya Haruhi, Touhou (second hand, mostly, conversations with pre-readers), Battletech, Devil May Cry, Read or Die, Stephen King, HP Lovecraft
Potentially anything from myth. Realistically, most non-humans look like humans, or can use illusions or shapechanging to appear as human...all the better to blend into society. Those that can't blend in generally don't exist in large numbers.
The novels primarily deal with the most successful races: humans, Gods and Demons. However, there are around 1.4 million sentient non-humans in the world, not counting the Gods and Demons, and only a few of the most successful races have more than five digit world wide populations with several species only having four digit populations.
There are also 52 million or so psychically active sentients in the world, not including Gods and Demons again (close to a million total of those).
The RP supplement has write ups for:
Human, Demon and God...of course...but also:
Dryad (very rare, result of parasitic infection), Gargoyle (rare), Ghoul (hopefully extinct, result of parasitic infection), Gorgon (very rare), Kitsune (very uncommon), Lemurian(uncommon), Raven(Harpy - uncommon), Sidhe(common), Succubus (thought to be extinct), Therianthrope (common), Wolfen (very rare) and Vampyr (very rare)
For one set of stories by a single author, this is very busy.
That's why the novels focus on humans, Demons and Gods and other races are less prominent, despite being relatively numerous.
There's really no easy way to fit every single possible story that's going on in the universe even in a story the scope of the one I have planned.
However, this is not so different from Marvel, Forgotten Realms, DC Universe, Gold Digger and many other major universes.
GMs are encouraged to discuss with their players what sort of story they'd like to tell.
The average powered individual in most universes goes around using their power to gather power, protect people and what not. They tend to live unusual lives, don't have regular jobs and generally don't fit in. When they get their powers, they often have to figure them out on their own. They are prone to spectacular displays of what they can do.
The average powered individual in Divine Blood has an average job and might use their powers only once or twice a week or so. For example, one of the side characters in the novel is a "therianthrope" whose parents are accountants and generally don't use their shape changing abilities save for the occasional family camping out. Most out of control unintelligent monsters are sealed or extinct. They've had supporting communities for hundreds if not thousands of years, even if its only gotten really safe and secure from things like witch hunts in the last two hundred years or so. They've gotten so complacent they're not even really aware of populous they are and most aren't paying attention to the signs of chaos on the way. (non-occult signs, just normal ones...political activity and the like)
That said, as compared to the real world, you're less likely to be laughed at for telling people about psychic powers, ghosts, monsters and faeries or whatever. Some elements of the Community are working to bring their existence into the open gradually. (unaware they have less time than they think). A lot of people in the DB universe believe that they are believers in this sort of thing without actually knowing anything about what they're talking about.
Also, most governments know about psychics, they just vastly underestimate the population.
Assuming I earn more than the goal, the extra money will go towards:
Higher quality art
Professional editing and formatting services
Support this project
- (30 days)