We are shooting a short film based on Rusty Lake and also creating the tenth Cube Escape game alongside it! For this special project, we went back to the roots of Rusty Lake, developing a story which takes place in an escape-room setting where anything can happen. This is our most exciting project yet, and for the first time, you can really become part of a Rusty Lake project!
All That You Touch You Change!
We always felt that a movie would fit the Rusty Lake universe: the atmosphere, locations and characters from our games could translate to this medium perfectly. We have been waiting for the right moment and collaboration. When we got in touch with Sean van Leijenhorst - an old friend from high school who is now an experienced director of short thriller/horror movies - we knew it was the right fit. Soon after our first brainstorming session with Sean he started working on a movie script, code-named "Paradox", which all in all took us more than half a year to complete. We not only tried to establish a story/setting that fits within the Rusty Lake universe, its characters and its underlying themes but also bring a lot of new elements to the table. Fans of the series will certainly see a lot of references to the old games, but in the end, this is a whole new story set within the known universe. For the room, we wanted to get that perfect real-life Cube Escape feeling, everything needed to be on point from the props and furniture to the wallpaper. Dale Vandermeer and Laura Vanderboom will play an important role in the movie, and even Harvey and the iconic Mr. Crow will make an appearance.
Paradox short film features:
- A unique story that fits in the Rusty Lake universe
- The first real-life Cube Escape setting: the room, the wallpaper, the items & objects, everything is chosen with the games in mind
- Around 15 minutes of screenplay
- A lot of references to our game series
- A lot of secret hints that can be used in the game
- Detective Dale Vandermeer and Laura as the lead roles
- A special appearance by Mr. Crow and Harvey
- A unique Mr. Crow painting by Johan Scherft is in the center of the room
If we reach our goal the short film will be distributed via YouTube and other platforms for free!
Creating a new Rusty Lake game alongside the short movie was part of the idea from the very beginning and made us even more excited about the project! Since the game will be a part of the Cube Escape series we will stick to our core: creating an escape room with the fundamental point & click principles: collect items, solve a lot of puzzles, and be surprised the type of Rusty Lake moments you've grown to love. The game will feature two chapters, one free to play and one premium. Both set in the same room but they will feature different puzzles and objects.
Connections with the movie
Both game and movie follow the story of a detective who finds himself trapped in two different universes and needs to escape. The game will uniquely interact with the movie, via television, telephone, tape recorders and so on. We've carefully placed a ton of visual hints hidden in the movie which can be used in the game.
Cube Escape: Paradox features:
- A story and setting that matches the Paradox film
- Gameplay as you would expect from the tenth Cube Escape
- Unique connections and interactions with the short film
- There will be two different levels available (one for free and one premium), both will feature different puzzles
- There will be different endings
- A lot of typical Rusty Lake moments
- Available on iOS, Android, Steam and itch.io
- Supporting 14 different languages
To achieve something great you need to have the right team, and we are fortunate enough to work with an incredibly talented team and crew of old and new faces. Below you can find everyone involved in Paradox:
For this unique project to succeed we need your help! Since the beginning of Rusty Lake, we have been self-funded, we created 7 free Cube Escape games without destroying the user experience with a lot of ads or misplaced iAP’s. Fortunately, we invested a lot in our community by making these games free and they supported us in making our first premium game: Rusty Lake Hotel, a spinoff from the free series. Rusty Lake Hotel became our own "kickstarting" project, which allowed us to keep creating games.
Creating a movie together with a game is bigger than anything that we've done before, both in terms of budget and people. We are used to creating our games in our small team of two with help from our freelancers Johan, Victor and Bob. But for the movie, there are more than 20 people involved, and many of them are doing this without receiving any compensation. We have already invested 50% of the total budget ourselves to shoot the first part of the film. We hope to receive the other 50% via our Kickstarter so that we can not only finish the movie and provide most of the game content for free, but also compensate all the hard work this amazing and passionate team is putting into the film. All the money invested in the campaign will be seen on screen. From all the artwork, costume and set creation to unique practical and visual effects that will enrich the Rusty Lake film experience. If we reach our goal for the Kickstarter we are able to provide a big part of the game for free and cover our development costs.
This is the first time you can really be part of a Rusty Lake project, both with your support by sharing this project with your friends & family and by pledging to receive one of the following rewards. We have done our best to create a cool selection of rewards, full of Rusty Lake merchandising, props from the movie and more.
We are the creators of the praised Cube Escape series and the premium point-and-click adventures Rusty Lake Hotel, Rusty Lake: Roots and Rusty Lake Paradise. Rusty Lake is an indie game studio, based in Amsterdam. Since spring 2015 we have developed surrealistic adventure games that take place in the Rusty Lake universe. The studio consists of two people: Robin and Maarten. Inspired by the humor and uneasiness of David Lynch's TV series Twin Peaks we decided to create our own imaginative world called Rusty Lake. We started out with the eerie and surreal Cube Escape series. We tried to add something new to the point-and-click genre by creating a lot of suspense and atmosphere in an "escape room" setting. All of the games have interesting and strange connections with each other and every instalment revealing more about the Rusty Lake mystery. In our 3 years of existence we have released nine Cube Escape episodes which are free to play on iOS, Android and online and 3 premium games which are available on iOS, Android, Steam and Itch.io.
We owe a big part of our success and accomplishments to the Rusty Lake community. Since the beginning of Rusty Lake, we have involved our community as much as possible and created as many places as possible to keep them connected during the development of our new games to make them feel that they are part of the stories. The amount of fan art we receive is incredible and now we even have fans with Rusty Lake tattoos. Over the years we have received many requests to create a real-life movie and making this step to the big screen is a dream come true.
We hope you can share the excitement of this project and we hope you are willing to support us!
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and make sure to subscribe to our Youtube channel and mailing list for more updates on our Kickstarter and Paradox.
If you haven't already played the Cube Escape series or the Rusty Lake games before, feel free to visit our websites: RustyLake.com and CubeEscape.com or download the games on your favorite game platform:
Risks and challenges
As a two-man team we were able to create & publish every game (small and big) that we've announced so far. Since 2015 we have self-published 12 games, creating a unique world around the games.
We have already shot several sections of the movie in a studio and we are very excited about it. Our hard-working and talented film team is very eager to finish the movie and there are still some shooting days left in May. After that, we start post-production (sound design, music composition, grading, VFX) will be done from May until July, and we hope to finish the game in the same period.
We aim to release both the movie and game at the end of the summer and the only foreseeable risk is that it might take a bit longer.Learn about accountability on Kickstarter
- (30 days)