About this project
The Vitruvian Man is a world-renowned drawing created by Leonardo da Vinci circa 1487. It is stored in the Gallerie dell'Accademia in Venice, Italy.
So why the old drawing?
Why are we using Leonardo da Vinci?
We wanted to make something that was fun and had a little history involved. Not so much you were worried about a pop quiz later, but enough that it might stick with you. Also, the game is about the math of the body in motion, the art of form and its relationship with the world around us....
And the guy you are trying to stick with a sword...
We could not think of anybody we would rather pay homage to, the image is public domain, but we still want to pay attention and respect to one of the people that inspired us.
OK lets get to it, what is so special about this game?
It is fast to learn, just watch the video. Fast to play, and has hundreds of possible variations to the outcome of a battle! The cards are very easy to understand. The tactics are not just in the cards, it involves you learning your opponent’s style, the way they are thinking, and trying to figure out their next move! While they do the same to you! Each card has defense/attack/body positioning and weapon flow represented in such a way that you could even imagine the actions you are performing as you play.
Ah, so it is a perfect representation of every fighting option you could ever imagine, right?
Nope. This game rocks the house, but we are not going to claim the ridiculous. It is just a really cool way of representing a whole bunch of options in a way that can be played quickly and fairly. But fear not! If this gets hot and we get moving, more options will appear in the future. This is the basic set for the first weapon. Basic English Longsword, Right Handed. There will be other weapons. And yes, some day a southpaw edition for our left handed brethren.
What makes this different from any other card game?
Let's get one thing clear, we have played a lot of card games, several of them we are backing here and will be playing soon. There are a lot of great card games out there. This will be one of them. Let us list a few of the best points.
NOT a collectible card game. There are no perfect combos other than the ones your opponent didn't block. There are no super rare cards that will imbalance the game to those who can afford them. Every player has an equal chance to win, if they keep their wits about them, or get the opponent to lose theirs.
Affordable! Each deck will be on the shelf for about $12.50. We wanted to make a game that we could afford too.
Status cards that can increase your chance of victory, but not to the degree that a peasant cannot still best a king, if he plays his cards right. Anybody can win against anybody.
Simple! Addition and subtraction rules; no tokens, no paper, no life counter, no phases, no arguing rules. The deck is all you need to play..... and an opponent. That will help a lot. You can practice with a single deck random solitaire if you want, but it is much more challenging with a thinking opponent.
Tournament Play. They all have them, but not all of them will have the flavor of ours. You fight to gain status, from peasant, squire to knight, and so on. As you win you can fight well in higher status tournaments, and one day, maybe fight for the title of King! There are several characters that you can collect during the tournaments, and each of them can become royalty if you succeed! Oh and if you are wondering how the tournament prevents the Knights of the last tourney from picking on the Squires in the next, we have that covered. We will explain that later, it is cool.
Status cards, why are they special?
As a fighter learns he gets better, as they win they gain status in the society they live in. Each status upgrade gives the player an extra skill to survive battles at higher ranks. They can always fight higher ranks than they are, but they can expect to have more of a challenge. They can fight lesser ranks, but they will receive a lesser reward for fighting below their station. The skills fit the rank: a Squire learns to move quickly so gains a dodge. A Knight learns the use of armor for a time, etc. Status cards represent goals and bragging rights you can prove you earned, and skills learned from battle. Plus we have a few good artists in the works to make the status cards worth working for.
One of them being: Antonio Guamil Jr. at RPGCharacterIllustrations.comHe does good work, we are glad to have him on board!
That Lord or Lady card? How cool will it look?
Honestly, what do you know about fighting?
First off, avoid it if possible. The real thing hurts, sometimes even if you win.
In all seriousness, I have trained in Martial Arts for many years and have the knowledge of both sword and spear, bow (both ranged and long staff) and Okinawan style unarmed combat. Damian is proficient with rapier sport fighting and we have a small team of knowledgeable wounded old fighters from every walk of life. And, if we don't know an answer, we will do our research to make it work correctly. Make no mistake, my wife is a brown belt, so I am glad she is a kind woman, I was only a little ahead of her in Karate class, so she keeps me on my toes...
What ages can play?
This game is good for kids as young as 10 and adults. For kids, the game uses foundational math skills and might actually get them to look into some historical things for fun. The characters are men and women, so anyone can feel comfortable with who they are fighting for. The goal of the game is not about killing your opponent but defeating them in a duel. Emphasizing creative thinking and problem solving, a yes you can attitude, and the importance of learning math. We have two teachers on staff, and yes they played Lexicons with their students so they know what they are talking about. For adults, - practicing math, learning some history and using creative thinking couldn’t hurt either.
Other cool stuff.
We have our special play mat! We think it is pretty cool! Hope you do too!
14"x24" it already has a spot for your noble! This is only going to be used for this promotion, once they are gone, that is it for this design.
What else, lets finish this up.
We tried our best to keep the rewards as high as possible while not risking the actual costs of the release of the game. We want you to get as much as possible for helping us and we appreciate it. Thanks for reading! We hope we made a good impression. This is our first publication so be gentle with us. Money will help cushion the fear.
No really..it will...
William W. Refsland
Lexicons of Dueling
Martial Mathematics, patent pending
WE DID IT THANKS TO YOU!
Damain, Linda, Erich and I could not be happier right now! You have made something fabulous possible! We get to publish a game we created!
It is a small token of our thanks, but we think you might enjoy it.
All pledges that include a status card (which is almost all of them) will receive an upgrade to their status cards for free! If you had the $15 dollar pledge with a peasant, you get a squire too! It will be the same all the way up the chain of pledges! If you had a baron before, he just gained his Duke status! Everybody goes up one status in the kingdoms! This applies to each set in your collection, if you had 5 barons they are ALL Dukes now! (If you have a Lord card it's status is between Baron and Duke, so you get an extra status in between, cool huh?!, Thank you by the way Lords and Ladies!)
You helped build this kingdom, you should stand tall within it!
Push goal to come!
Be Well All, you are the best!
William W. Refsland
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