Frequently Asked Questions
For our immediate development process, we will be focusing on the English version of The Shivers. But we've heard from people world-wide about their desire for alternate languages. We will be providing PDF downloads of all our game assets that can be used for translation by the Shivers community. We've heard from several backers that they'll be making these translations widely available for download, print, and play! Also, we will be working on our own official translations at some point in the future.Last updated:
EU-friendly (or any region-friendly) means that we are paying the freight cost to ship games in bulk to a distribution center in your region plus any import fees or duties. This saves you considerable extra shipping charges. It does not mean that you don't have to pay any applicable taxes like VAT or sales tax. We are charging you those taxes, because we have to pay those taxes for you to your governments. Please read this excellent article by Petersen Games that explains the economic dynamics: https://petersengames.com/all-about-that-vat/
Or here's another one that we're following closely from the legendary game designer Jamey Stegmaier:
See Update #11 for the latest information on this topic.Last updated:
Our pop-up rooms will be engineered by a paper-crafting expert, and constructed at experienced pop-up manufacturing partners, for maximum durability. Our prototype rooms have withstood thousands of open/close cycles, and many dozens of play-through demos. They hold up very well, and we expect the manufactured versions to be even stronger. That said, pop-ups do not like to be forced, bent, stretched, or mashed, so a little extra care is required when playing The Shivers. Very young kids (under our recommended age) tend to be a little rough with them, so parental supervision is advised. We will also be fine-tuning our paper sourcing to ensure they deliver the maximum level of durability, but also show off the brilliant artwork. If a room gets heavily damaged beyond a simple tape repair, it's possible that we may also offer replacement rooms for sale on our website at a later point.Last updated:
So many reasons! Starting with the most important first:
1) Sharing the Vision: It shows you believe in a shared vision that is worth contributing your hard-earned money; a vision shared by the project's creators as well as thousands of other people around the world!
2) Kickstarter Exclusives: After this 1st Edition run of The Shivers goes out to our backers and retailers, these exclusives won't be available in future versions.
3) Early-Access: Backers will be getting their games well before it shows up in retail stores...you'll be the first to play and the envy of your gaming group!
4) Discounts: You'll see that we're offering $10 off the MSRP price. Retailers won't be able to sell for below that price.
5) Special Things-to-come: you'll miss out on something special yet-to-be-announced.Last updated:
The Shivers game is played in episodes. Each episode has a story, clues to find, puzzles to solve, foes to encounter, etc. Much like an escape room, you 'could' play that same episode again, but you'd already know all the secrets...and wouldn't be much a challenge. But you certainly could now play that episode with other people, with you as the Storyteller leading the game.
Once you play one episode, just change our unique Story Cards in the back of the rooms to change the room's clues, and reconfigure the house to the layout written in that episode's guide. Each episode comes with an Episode Guide to help the Storyteller run that particular adventure.
The Core game will come with 8 episodes, the Deluxe game has even more, for many hours of spooky mystery fun. We'll also be constantly release new expansion packs with even more episodes, as well as options for Shivers fans to create their own mysteries!
So you can see, The Shivers Core and Deluxe tiers are just the tip of the iceberg :)Last updated:
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