Forge will not reach its Kickstarter goal by 9AM tomorrow morning. To make sure those of you wanting to continue playing and keep your Founder's perks are able to do so, we have partnered with PlaySpan/UltimatePay to enable you to Pre-Order Forge directly from our website. Because the physical rewards are no longer available, the in-game rewards have been reduced in cost substantially.
We hope all of you that chose to support us here will do so directly on our website, and look forward to chatting with all of you via our official forums there soon. To Pre-Order from us directly, go to:
NOTE: It is important to remember that Kickstarter will not charge you for any pledge made here as the project will not reach its goal. You have not yet been charged and won't be charged through any action taken here on Kickstarter. The pre-order link above is the only place where you will be charged and is necessary to continue to enjoy the Founder's perks and help support Forge last stage of development. Thanks!
A note about DLC: More mini-expansion than required addon, and it never provides any gameplay advantage. You can read more in the FAQ below.
Forge is on Steam Greenlight and needs your vote!
Anyone that pledges $15 or more will be given (as quickly as we see the pledge, create your key, and send it to you) access to the Alpha Preview which is now live!
PLEASE NOTE: We have to manually create and send every key for every pledge. Though we will do our best to be immediate, especially during sleeping hours PST we will be unable to deliver Alpha keys. Rest assured that the moment someone is able to return to key distribution duty your keys will be sent as quickly as possible.
We've sent out over 1600 keys already (everyone that has already pledged is getting theirs) and are looking forward to sending out even more. Play a bit, let us know what you think, and tell your friends. We need your help to make this campaign a success.
Read the rest of the update here:
We spent a little time with TotalBiscuit last week, giving him an early look at Forge. You can watch the video here:
Other reaction from the press:
MMORPG - "Face-Punchingly Good PVP"
Read more by following this link:
We're also happy to officially announce that we'll be partnering with Gameservers.com to provide Dark Vale hosted servers in many world-wide locations. Find out more at this link:
Also, just a first glimpse at the very much work in progress map, Capital Siege.
FORGE - CLASS BASED MULTIPLAYER COMBAT
FORGE plays like a third person shooter, but with the abilities, strategy and pace of MMO PvP combat. It is built with a focus on fun and accessibility, but with the attention to detail and balance of a deep, competitive game. Whether you're new to first person shooters and MMOs, or a veteran, FORGE will be easy to pick up yet offer much to learn as you play.
FORGE places you into an epic fantasy setting,
taking on the role of a warrior from a culture unlike any you’ve seen, fighting
for your right to return home.
FORGE is built to be enjoyable even if you have
only a limited amount of game time available each night, keeping the low time
requirements and ease of access of a traditional first-person-shooter (FPS).
Skill is the only determining factor between victory and defeat, not whether
you were able to grind out a set of armor or weapons better than your opponents.
Everything is packaged with AAA quality assets
inside Unreal Engine 3, produced by some of the best talent in the industry, and delivered to you at an indie price.
Step into the role of the Assassin, Pathfinder,
Pyromancer, Shaman or Warden (and soon Ravager) and dominate your opponents in
a variety of gameplay modes.
This game is built for gamers that live for
player-vs-player combat, but wish that all the weight of the endless grind and
treadmill caused by typical MMO design would get out of the way.
One note: Everything you see here and on the game's website, has been built uniquely for Forge, whether in game or not. This isn't just an idea pitch, we're deep in production as our gameplay video shows.
Like many in this industry, we’re not just
developers, we’re gamers. We do this for a living because we’re passionate
about the product as much as the process. We’ve been in your guilds, in your
raids, and in your arenas and battlegrounds.
Like you, we’ve been on the forums, at
conventions, or just talking with the guild about our hopes for each MMO game
that’s been released in the last many years. We talked about how it ‘should
be’, what we hoped it ‘will be’, and were always disappointed with what it ended
up ‘being’. Not that they’re not great games, but the PvP experience left much
to be desired.
So, we’re building what we believe the PvP
experience should be. This is the game we as gamers, and developers, want to
play and think you will too.
We’re here on Kickstarter to finish what we
started; to build a game free of the pressures of outside publishers, investors,
or anyone that has a tendency to mess up a beautiful project.
We need your help. We’ve already got a
lot done, but we need you to get us over the finish line.
FORGE – AMAZING MULTIPLAYER
Having tried every MMO or MOBA style game that
has been released in the last many years, it became apparent that to get the
title we wanted to play, one we believe we’re not alone in wanting to play, we
needed to build it.
Our key goals:
MMO Style Abilities
Playing Field for All Players
is the Only Determining Factor in Victory or Defeat
Meaningful Progression and Customization
Without Violating Any of the Above
There is much more under the hood we feel we’ve
learned from more than a century of combined game development experience, and
almost as much time spent playing these titles as well, but these are the key
facets behind FORGE that make it the amazing title that it is.
All of this is built on the Unreal Engine 3 for
amazing visuals and rock solid gameplay, realized in a world rich with its own
lore and history. While we have a grand vision for where FORGE will take all of
us, we’re starting off with the purest version of FORGE we can provide to let
you, and us, play the game we’ve all been waiting for.
GREAT, I GET IT….TELL ME MORE ABOUT THE GAME!
FORGE is set in an epic fantasy universe. It’s
a multi-player FPS, using a third person camera, that focuses on MMO style
abilities, fluid combat, and instanced PVP. The game will launch with 5
different classes and 4 unique maps. Players can
choose from the Assassin, Pathfinder, Pyromancer, Shaman, and Warden classes, each with their own summonable companion.
At launch, FORGE will offer players the option
of 4 maps, each with their own distinct gameplay – Capital Siege,
Field of Ruins, Forest Ambush and Ymil’s Throne. Each class will offer players
8 unique abilities to choose from in battle, with 1 additional ability specific
to their companion to assist them on the battlefield. Unlike most MMOs,
there will be ZERO GRIND in FORGE. Every player is on a level playing
field from their first game forward, no matter how many games their enemies
yours, is what counts: No tab targeting. Movement is no
longer on rails: Block an incoming attack by (crazy idea) blocking. No one you
meet will have an advantage over you due to time spent or gear acquired. Stuns,
interrupts, heals and protection, all of these tools are at your disposal, but
their success is completely dependent on your skill in using them.
Grind: Nothing is worse than a friend noticing a game
you’re playing and mentioning they’d love to play it with you, only to find they
have months of grinding to max level ahead of them before they can even begin
the months of grinding the best gear that they need to be an effective partner.
The endless treadmill of “win new gear! Why? So you can win more gear
later!” just isn’t compelling enough. We’ll give you a reason to progress, but for
customization, not power increases. The grind is dead. You’re just as powerful
on your first login as you will be on your last, but with ever increasing, equally powerful options to choose from.
Instanced Combat: We don’t believe that multiplayer combat without set team sizes and timed
objectives provides the best PvP experience. You end up with massive
stalemates as two groups stand staring at one another with the occasional
ranged volley going back and forth. Battles usually result only when one side
has the other so outnumbered that they are able to ‘zerg’ the smaller group.
That’s just not competitive. It may be enjoyable in a different sense, but
it’s not what we crave or want to deliver.
FORGE focuses on skirmish sized battles where
every player counts, while providing objectives and time limits to ensure that
the fighting is intense and constant.
Because we’re not designing a massive, open world game where you may
encounter 50 to 100 other players at a time, we’re able to focus on high quality art
assets from the very beginning without bringing your machine to its knees.
FORGE is beautiful, in every last detail, and thanks to the scale of combat,
none of this detail is compromised.
Some other highlights of FORGE:
Quality over Quantity – We believe it’s more important to produce a smaller
amount of high quality content than to drown our players in a sea of mediocrity.
Fluid Gameplay - Unlike as with other titles, every technical and artistic aspect of the game has been built
around fluid combat mechanics specifically designed for multiplayer combat.
An Ever Evolving World - While
our initial release will focus on core gameplay, Forge has years of development
work ahead of it, post-release, that will bring everything from a persistent world to the first territorial conquest mode that
actually works for new players and vast alliances alike.
Continuous Support - We
pledge to support the community in a way that lives up to the best of
expectations. Frequent DLC available, at times for free, at times paid if we
(and you!) truly believe it's worth it; expanding classes, maps, gameplay modes
and even providing massive features you'd expect in games at 3 times the price.
AAA Quality - By
teaming with SuperGenius and Digital Confectioners, our studios combined have ensured that the
artwork for everything down to the motifs used on a building’s facade are
nothing short of amazing and the gameplay is built to match.
Indie Price Point - We're
gamers too, and we've also watched the prices of games balloon while the amount
of content has shrunk. We have a different idea. We'll deliver a AAA quality
game at an indie price, and make sure it's so incredibly addictive that you'll
be playing it for years.
Experience Matters - We've
assembled a world class team of developers with more than a century of combined
experience building games. Brought to you by developers
involved with such titles as Mortal Kombat, Unreal Tournament 2003/2004, Unreal
Championship 2, Unreal Tournament 3, Gears of War, Gears of War 2, and much more.
For a more detailed description of the game
design and gameplay, we encourage you to check out our game webpage -
WHO ARE YOU?
We’re just like you. We’re passionate
about games. We also happen to work in the industry we love. We decided to stop
bitching and waiting for the games we wanted and set about
building them ourselves. We formed Dark Vale Games to do just that.
There’s no outside publisher changing our designs, no greedy venture capitalist
demanding ridiculous pricing schemes or forcing us to drown you with an endless
river of microtransactions, no…well, you get the point. It’s just the
team at Dark Vale doing what we love to do - building great games.
Combined, the team has over 100 years worth of
experience working in the most respected studios developing some of the most
successful titles over the last few decades. Our talented team has worked
at Epic, Bungie, THQ, Midway, SOE, Microsoft and more.
Bottom Line – We’ve shipped product before, repeatedly, and are on the cusp of doing so again.
SO WHY ARE YOU HERE? "KICKSTARTER"?...ACTUALLY, KICK-FINISH!
We’ve accomplished a lot in a short period of
time. We formed Dark Vale Games, recruited additional help to form a
rockstar team of developers and artists including a tremendous partnership with
SuperGenius (the talent there can be overwhelming to be around) and Digital Confectioners (some amazing dev talent living in the beautiful country of New Zealand) then started building FORGE. We’re in alpha and intend to have a beta go live... soon. To get here, it’s taken a lot of time and, more
We were fortunate to have a relationship,
thanks to a proven track record, that allowed us to easily raise the funds to
get us where we are, but we need more to finish the game and bring
it to the public. Rather than bring in more outside investors, who will greatly
impact our decision making freedom, we’re turning to Kickstarter and you, the community, for help in getting us over the finish line. One way or another, FORGE
will be built and released. If we can raise funds from the community,
that would be you should you choose to back us, it allows us to continue to
build the game the way we want to build it, the way we believe (and you’ll have
every opportunity to tell us!) you want it built.
It’s as simple as that. We need your help
and are grateful for the opportunity Kickstarter provided us to tell our
story. If you’ve gotten this far, we thank you for your time and
attention. At the end of the day, we’re building the game we all have
wanted for years, and your help will ensure we can make it happen!
$300,000 SEEMS LIKE A LOT OF MONEY?
It’s not chump change. To build the
caliber of game we’re building, we’ve needed the best developers, designers, and
artists we could find. Salaries aren’t cheap. We have a full time team of these talented
individuals. Over the last several months, we have spent every waking minute of
every day designing and building FORGE.
We’ve also partnered with a kick-ass art
studio, who have a dedicated team of artists, modelers, and animators responsible
for most of the amazing work you’ve seen. This isn’t a part time job for them,
this is their every day work. The same is true for Digital Confectioners and their development team. Factor in licensing fees to be able to run
FORGE on the best game engine and platforms on the planet, along with marketing,
promotion, travel, office space, equipment… it all adds up quickly.
Our plan is solid and well executed to this point. We’ve
already funded a big chunk of the development to date and this $300,000
will allow us to finish what we started, on budget and on time. We’re not
just a few guys with an idea for a cool game. We’re an experienced team from many corners of the industry with a well thought out plan and unique game that is already deep in
production. Ideas are cheap, but execution is not. We execute.
So yeah, $300,000 is a big number. But to
deliver a best in class game…one worthy of being mentioned in the same breath
as all of those great titles we listed as part of our collective previous experience,
we need your help. Should we raise more than the goal, we’ll be
able to offer much more of the longer term goals more quickly. Features like guild systems, ranked play, automated tournaments, these are planned but not part of the initial release. Exceeding our initial goals will help bring these into the game at a faster rate. You have your foot on the gas pedal, press it down as hard as you like.
Additional funding allows us to give you a lot
more of the game. Once we get near our first extended goal milestone, $500,000, we'll start unlocking them piece by piece.
Although it’s challenging to distill everything
about who we are, what we’re building, and why we hope you’ll pledge to make
FORGE happen, we hope you now at least have enough information to make the
decision to back FORGE. Even if not, please check out our site at www.playforgewar.com,
sign up, and drop us a line – we’d love to hear from you and answer any
questions you may have.
And one last personal note from the team at Dark
Vale. Those of you that are choosing to back independent projects in the
most important way possible, with your wallets, along with the great bunch of
folks at Kickstarter, are already making a difference for dev studios like us.
Just by your being on Kickstarter, and reading about our game and the other
amazing projects on the site, you’re making a difference. There’s talk of
a pronounced shift in the way creative projects are now getting the attention
they deserve, and that’s due to Kickstarter and people like you. Whether
you choose to donate to FORGE or something else, we thank you for helping people
like us have the opportunity to do something great. So thank you, and
please keep it up and help spread the word!
-- The teams at Dark Vale Games, SuperGenius, and Digital Confectioners.