Online, multiplayer combat at its best. An incredible blend of MMO-style abilities and FPS controls. No grind, no treadmill, just fun. Read more
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Forge - Playable NOW
Announcing the Forge Alpha Preview
From now until September 8th, the doors to the Forge Alpha are wide open. Anyone that pledges $15 or more on Kickstarter will be immediately given a key that grants them access to the Alpha. Pledge today and play FORGE today. We will also be giving away a limited number of Alpha keys each day starting soon, providing you a way to grab one for a friend or two that may be sitting on the fence. We're also offering everyone who pledges unlimited access to our already closed beta, which will open soon after PAX. And with your pledge you'll of course have a pre order copy of FORGE at a price we'll never offer again, along with other perks.
It is very important to note two things about this preview:
This is an Alpha. It’s not even a Beta. This means there are elements of the game that are unfinished or outright missing. The sound and UI are in some cases entirely placeholder. The sounds are there to provide a basis for the final sound work in terms of timing and other factors. It is possible you will run into issues we haven’t yet had time to address.
Pledging on Kickstarter doesn’t immediately take funds from you. It’s a pledge, a sign of intent but not yet the act of purchase itself. This means that should you pledge and decide after playing the game isn’t for you, you’re free to cancel your pledge with nothing lost other than the time to see what the game is all about.
That doesn’t meant we’d like you to do that. Though the game is finished either way, this Kickstarter matters. It speeds up the delivery of many things that will have a noticeable impact on the game. There are things we would have to wait for that we could instead do now. The sounds we mentioned before? Kickstarter funds would be used immediately to improve the sound. The UI? Also improved via Kickstarter funds. The Ravager class? We can get moving on that rather than sitting with it stuck in concept/design. Forge will release either way, but everything about what we are doing in the next three to six months is greatly affected by whether or not the campaign is a success. You get to be a part of making those things happen before the game even reaches a retail channel. When this succeeds, and you see a much improved UI, that would be you having made that possible.
The best part? Forge will never be cheaper than it is right now. Our retail price is likely to be $25, and that won’t come with the same Founders perks we’re giving away here. As we have no subscription fee, purchasing Forge now via Kickstarter will cost you less than a normal evening dinner out.
Thank you for your response to Forge thus far, for the energy you’ve put into letting others know about the game and just looking through anything you can find (which isn’t much!) to learn more about the game. Thank you to those that have pledged on Kickstarter already. Just as important, thank you to those that will pledge as a result of this release. It was a huge risk we’ve taken. It wasn’t free, many of the things we’ve had to do (set up servers, file distribution networks, license new software that is required for any live release of quality) were expensive, but we believe it is worth it.
Have fun playing FORGE!