Drifters! June has made itself apparent, with major shows right around the corner ready to beam their devastating mix of flashing colors and lavish tomes of information at your eyes and brains through swirling clouds of sparkling backlit pixels. We've been toiling away, escaping briefly to share a bit of news with you.
I usually try and share some imagery (GIFs, screen shots, concepts) in these updates, since they show progress better than text typically can. A quick cap from our Eastern region, where frogs reside:
E3, PAX Prime and beyond
In awareness of our own physical and mental well-being as a team, we decided not to show at the E3 PC Gaming event this year. Instead, we chose to focus on finishing a major section of our game this month.
While E3 is an amazing event with great opportunities, it's also a stressful and difficult thing to balance during the development process, particularly with small teams like ours. It costs money and time to present at shows, and we are putting every ounce we have of both of those into the game itself.
When we're ready, we'll have ample opportunity to share our game at other upcoming events (PAX Prime being a major focus) and through other outlets (thanks to the kindness of Sony and Microsoft). In the meantime, we'll keep working as hard and smart as we possibly can.
A Minor Aside
This month marks two team member birthdays: Teddy and myself share a day and year. Spooky, I know. We'll likely celebrate by holding a Ness/Mega Man V Ness/Ganon Smash grudge match and throwing controllers through windows. Hurray!
We appreciate all of the comments and questions (especially the positive) backers and supporters send our way. We're always trying to share as much as possible - within reason - about the process, our state of development and the game itself (without breaking the experience).
See you souls next month, once the dust of E3 settles, for more news and in-game clips. Until then, keep well.