Drifters! It's a celebration for both myself and Teddy today, with it being our 32nd year of life on this earth. Details about ports, rewards and the future to follow below.
Several months before launching on PC, we had a few Vice folks following us around. It was interesting, intense and not something I had initially warmed to. However, it seemed vital to document at least some of the process behind the launch of Hyper Light, even if for our own records. It turned out rather nice, and you get to see a small glimpse of the stress and behind-the-scenes process:
Thank you to Sebastian and crew + Vice for putting this together and featuring us, handling this with care.
PS4 + Xbox One - We are incredibly close to wrapping up our QA/pre-cert process with the fine folks at The Research Centaur. We also are very near getting our age ratings in Europe and other territories - a process that takes plenty of time and money and hoops to jump through depending on the ratings body. This means we can submit for certification on both platforms incredibly soon!
It took several weeks longer to get things running smooth on these systems since GameMaker can be a bit funky and we are pushing this engine beyond it's limitations in many ways. Thanks to the folks at YoYo Games for sticking with us on the whole process and fixing each new bug that cropped up.
Our window is still summer time - more likely in the later part - depending on how quickly we can get through the final approval process and red tape on each system. We are so close! While I'd love to give an exact date, we want to make sure we pass through cert before we lock that down. There will be more details next month with an actual release date announcement instead of just a window.
Vita - A more difficult platform, due to it's limited processing power and memory. Much optimization must be done in order for our game to run smoothly for the entirety of the experience. Luckily, we have external support taking charge on this port so we aren't ripping our own hair out. We're getting closer, but again, this is a Fall release at the earliest considering the amount of effort being poured in on this port.
Wii U - We are finalizing last details on this port by next month, and will have more info then.
I posted this on our devlog in early May, before Teddy left for the northern lands:
Again, best of luck, Teddy. Sorry we can't finish EarthBound together now.
On The Future
As mentioned in my post on Teddy and the future of Heart Machine, we have started to consider our next project.
To be clear, our primary focus and priority remains delivering excellent ports for Hyper Light on other platforms. These are either very nearly done (PS4+Xbox One) after much work over the past months, or in good hands moving forward. Requirements for myself on these fronts is limited - I must keep close track and push the individuals helping to maintain quality, continue through QA and Cert to ship on a platform. Essentially, full time development on Hyper Light for the other members of the team is no longer a factor, and we have a hole to fill in membership.
Our other big focus is Kickstarter rewards. These are very actively being finalized (prints, Art Book, any remaining shirts or hiccups in rewards, etc), and fulfilled this summer. We have amazing vendors like FanGamer, iam8bit and WeLoveFine supporting us. All of these remaining items are being handled with the necessary support and care to deliver on our rewards for all you backers.
This allows me to spend some part of my time during each day on ideas beyond Hyper Light. Looking towards the future of Heart Machine and planning appropriately is incredibly important to maintaining our studio well beyond just this year.
Since you incredible backers have always been the first to know our status, I figured here would be a good place to post this news:
We're seeking a talented programmer with Unreal 4 (Unity can work, though prefer the former) and C++/C# skills, preferably on the West coast. If you fit this role, please reach out to email@example.com with more about yourself. We can discuss further details in a more private manner if we are a match.
Again, this is forward-looking, and means we have opportunities ahead that we need to start planning for now. Remaining items for Hyper Light and this Kickstarter are the main priority, and will continue to be until we deliver on the remaining rewards.
Quick reminder: for any issues or questions about your backing, please avoid using the Kickstarter messaging system (it's unwieldy and impossible to organize in a sensible way) - instead, email firstname.lastname@example.org and I will followup as quickly as possible.
It's been a tense month dealing with ports for the first batch of consoles, and it'll be a relief to get these out and into your hands so very soon. We are so excited about it!
We'll be back next month with more details on remaining rewards like the art book and prints, as well as updates on final dates. See you next month, kindly Drifters.