Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike. Read more
This project was successfully funded on October 12, 2013.
A few new things for May!
Drifters! E3 fast approaches and now seems and opportune time for an update on our progress, with a few lovely pieces of concept art neatly stacked inside.
Below are some concepts and designs that may change, may never be, or may be implemented precisely as intended. These come from mega-sketch talent team member Casey Hunt, who's always scrawling on poor dead trees:
You can find more on our devlog: heartmachinez.tumblr.com
Also, here is Beau's rad first pass (temp sprites of course, brutally out of focus) of a giant spider enemy with individual moving parts:
We're currently gearing up for E3 (as is everyone else, I'm sure), then the summer beta for Hyper Light. We've been hard at work with heavy optimizations that will hopefully allow the game to run as efficiently as possible on as many systems as possible. Keep in mind that the primary point of the beta is to get as much useful feedback as we can digest, breaking down what works and doesn't. You will break things, and it will be awesome to see the silly stuff that happens.
We plan to do a limited/timed release over Steam for the beta, as it's the most streamlined platform to push any patches, and allows us the best control over key distribution to the wave that signed up. We'll keep everyone updated once further details are available on exact release date plus when keys will start going out to backers and humble bundle supporters.
A fair few backers have asked if they can upgrade their pledge as they may have purchased a new console, or wanted to grab a particular reward tier that they couldn't previously. The short answer is this likely won't happen; it's a time-consuming process that would take away increasingly precious time from developing the game. Kickstarter does not allow users a path to upgrade post-campaign, so we would have to go through our own custom PayPal solution (costly, highly time-consuming) or a custom system like BackerKit (also costly and time-consuming), plus change a significant chunk of orders and estimates in our budget.
I hope the requesters understand the costs and our priorities; we're a very small team dedicated to building the best experience we can. I would personally be handling these upgrade systems instead of working on art, design and production.
GDC, PAX East and E3 have been at the forefront of our brains these past months. Now that they're (mostly) done on our end, the team is ready to slip back behind our searing computer screens, sans travel and hand shaking, for a good long while. It seems a proper expectation for these official KS Updates is once a month, with the usual micro updates scattered throughout on our Devlog/Twitter/Instagram/Moon Base.
On that note: Sleep well, Drifters, and don't let the giant rock spiders crush you while you rest.