Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike. Read more
This project was successfully funded on October 12, 2013.
PAX and everything else
Drifters! We have had some busy months lately. Between GDC and PAX East, everyone here has been pushing hard to get a great build ready for everyone to play.
In case you have not seen the relevant post or tweet, we're at the Indie MEGABOOTH! Come by, play the game, say hello, grab a t-shirt or button and bump elbows!
Destructoid will graciously be doing a live stream on Friday at 2-6pm, PST.
They'll have a build of the game streaming on twitch, and we'll also do a call in on the show floor to chat with everyone.
Since GDC and PAX have been our focus these past couple months, we have had less time to engage with everyone here. Longer response times for messages and emails, more radio silence on our devlog. We'll be resuming a more regular posting schedule, along with videos, streams and the contest we've been wanting to do for a good while after we regenerate our brains from the conference. It's been amazing to get the game out there; we've had invaluable feedback and a great response, plus it's helped shape development and our future decisions for the better. Once back from PAX we can dive as deep as needed with major events behind us.
Upgrades and Rewards
We're planning to find a good solution that keeps it simple for you and for us to offer upgrades to a few different tiers - primarily from the $10 to the $15 console tier. It's important to us that everyone gets the game on the platform they want, so stay tuned as we sort through the (less than simple) process.
The t-shirt tiers have been fulfilled for the most part; there are a few backers that have yet to respond to the survey, and if you're one, please do so ASAP!
Some Notable Projects
These are some projects that I think deserve a gander:
GDC was amazing, invigorating, and encouraging. So many talented people showing and discussing amazing things. It's allowed us to hone in on what we need to refine, build upon, or even rework. PAX I'm sure will garner even more integral feedback for us to process and improve the game in ways we may not have considered. Until next time, you handsome souls.