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Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike.
Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike.
24,150 backers pledged $645,158 to help bring this project to life.

Team Update!

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Hello Drifters. It's been a bit of time since our last update, and I wanted to keep everyone in the loop on happenings with development and the process we've been going through. 

We had a good few weeks of team building behind the scenes, paperworking for trademarks/press/platforms/employment/permits and all that incredibly fun stuff (which takes far more time then anyone wants to think about), and intense discussions about mechanics and story and the world we've been building. I'll let Casey and Teddy fill you in on their progress below:

Casey here!

The interesting and slightly frustrating thing about my part in the process at this point is that most of what I've been doing I wont be sharing with any of you! 'Cause you know, spoiler alert! We aren't about to give away the rich narrative experience we're crafting before the game is even playable!!!

Right now, the world building and narrative development has focussed around discovering the landscape itself. Thats right, we've been designing maps! Its part geographical survey, part anthropological study, part history lesson.

 To wrap our heads around all of this, Alex and I have been ping ponging rough sketches back and forth, poking and prodding, acting as cartographers of a sort. Its also been super helpful to diagram it out, allowing us to quickly iterate different placings of the land masses, towns, and dungeons. We've used Xmind for this. It's got a few fussy annoying things. Anyone have any other favorite mind mapping programs?

This overarching narrative and world design has also significantly influenced certain game design concepts moving forward for the better.

Oh, and here's a page from my sketchbook. Some enemy doodles!

 I look forward to breaking out more little bits to show off to you all! Bear with us! And if anyone has any questions, we'd be happy to hear them. They probably won't be answered directly for a while, but it will help inform the process. Thanks for tuning in!

Teddy

Hey Drifters! I have been paddling through the great ocean known as Game Architecture. As we prepare the game to blossom into a shiny, finished experience, a lot of the old prototype code has to be cleaned up and made more flexible, to support the new enemies, weapons, and world systems we're adding. Like our protagonist, I'm ripping out technology from old systems, to be used to make the world a better place.... through video games.

Last Bits

This projects deserves some attention, as I played the hell out of the original Dino Run, and the team behind it is supremely enthusiastic:

http://www.kickstarter.com/projects/pixeljam/dino-run-2

Also congratulations to Scale for getting funded! I'm looking forward to this fresh and clever game.

For our backers: surveys will be sent in the coming month(s), as we want to allow people time to figure out what system they'll be grabbing for the next (it's here!) gen. We'll get everyone's orders sorted through that process. T-shirts will likely come out first, then the printed boxes - plus we will have a small run of these on our site soon.

The Drifter plushy is in deep development by Rita, and should be ready soon! Secret stitching.

The Companion Art Book we plan to coincide with our game release; it's a good while down the road, though we'll continue to post up process sketches and screen shots and videos throughout the entire dev process. I'm shooting for at least one new video with weapon or game mechanic or enemy reveals a month, if not more depending on how hard it is to contain my excitement.

The prints I'll be finalizing this week, so everyone can finally get a look at the finished product! We'll have the small versions (not the luxuriant specials) available online shortly, so stay tuned. 

Any other questions please feel free to send us a message, preferably through info at heart-machine.com. Keep in mind we're all wrapped up in development and it may take a day or two extra to respond if we have a flood of questions.

For those that pledged for the monster and mid-boss design tiers, we'll be reaching out very soon to get the ball rolling on it and have a blast generating the beasts.

Side note: the sunsets have been magnificent lately. Such intense and vibrant pinks and oranges with flecks of blue. Catch one sometime, if you can; it's a worthy way to spend a few precious moments.

Seto Konowa, Pixeljam, and 98 more people like this update.

Comments

    1. Creator Casey on November 21, 2013

      All of you! You're so great! I love you! The excitement bends my mind!

      @MarcAngueraPeguera - Apologies, but like I said... No Spoilers!

      @Nosgoroth / @JonathanBluett-Duncan / @TommasoDeBenetti / @ KevinJSipola - Thanks for the suggestions. Hadn'td heard of a few of these.

      @Mark - all kinds of stuff like this is going to be contained in the companion art book

    2. Creator Lukas Sprehn on November 21, 2013

      At some point you gotta show us how you actually sweatbull through the entirety of the creative process. I wanna see live recordings of idea bouncing sessions man :D And I wanna know how you work out these "lessons" in the development phase :) For inspiration on how I cold do something similar. I wouldn't want to copy you, of course. Just get inspired! That's what creativity is about anyway. Being inspired, then create, being inventive, imaginative etc.

    3. Creator Charles Brenner on November 21, 2013

      I can't wait for this game, what's the ETA for the release date?

    4. Creator Tyler Head on November 20, 2013

      woops.... wrong Kickstarter.... (regarding last comment)
      but regardless, Heart Machine is going to knock it out of the park with Hyperlight Drifters!
      GOGOGOGOGO! my heroes 2

    5. Creator Tyler Head on November 20, 2013

      Yacht Club are my heroes

    6. Creator Kevin J Sipola on November 20, 2013

      @Casey, a free alternative that I have used in the past is FreeMind (http://freemind.sourceforge.net/wiki/index.php/Main_Page).

    7. Creator Tommaso De Benetti on November 20, 2013

      For mind mapping, try Scapple (http://www.literatureandlatte.com/scapple.php), I hear good things about it. I use their other software, Scrivener, and it's brilliant.

    8. Creator ninjaman999 on November 20, 2013

      Hey Casey, can we see Shirt design concepts plox? :3

    9. Creator Mikala on November 19, 2013

      Speaking of sunsets will the game have a day/night cycle?

    10. Creator Walter Veneros on November 19, 2013

      I love this proyect!!

    11. Creator Nikos Elefthérios on November 19, 2013

      Great art! Also, i would like to know when we are going to choose IOS or Android download?

    12. Creator mark on November 19, 2013

      Any chance of a design sketchbook pdf being made available once the game is released? If love to see more drawings and maps. It's great for my own inspiration and learning

    13. Creator Wes Diamoni on November 19, 2013

      For some reason the sunsets here in pennsylvania have been really vivid as well, so deep with so many tones of orange and pink

    14. Creator Jonathan Bluett-Duncan on November 19, 2013

      @Casey I quite like Inspiration 9 - it's aimed mainly for students, but it has an easy-to-use interface that is good for quickly jotting-down ideas.

    15. Creator Marc Anguera Peguera on November 19, 2013

      @Heart Machine You are mean. But, REALLY mean.

    16. Creator Kelcey Hanson on November 19, 2013

      That sketchbook page...awesome stuff!

    17. Creator David on November 19, 2013

      Can't wait to play this on PS4 and Vita \(^-^)/

    18. Creator Heart Machine on November 19, 2013

      @Marc It's intentionally small! We can't reveal the secrets behind the structure.

    19. Creator Nosgoroth on November 19, 2013

      For mindmapping I'm partial to Mindmeister. It's a paid web service, but it allows for live collabs and works very nicely. The free version is also serviceable.

    20. Creator Marc Anguera Peguera on November 19, 2013

      Can we have a viewable image? Letters are astoundingly tiny to be read. As much as I love this game, I don't want to go blind trying to read it.

    21. Creator James Lewis on November 19, 2013

      So excited to see little bits of progressand concepts! It all looks amazing, can't wait for the next update.

      Is there any news of some future Dev Vlogs or LiveStreams?

    22. Creator Myca Arcangel on November 19, 2013

      "a good few weeks of team building behind the scenes"

      By that, you mean trips to Vegas, right? :P

      Seriously though, thank you so much for keeping us up to date!!! Really looking forward to the game :)