October Update Time!
Drifters! The September post was a somber one, with cancellations and a tired face. This month is much different, with celebrations to be had for many reasons.
The Massive 60 fps Update
I alluded to our biggest update yet in our last post. At the end of September, on Steam, we delivered a complete 60 fps conversion of the game! Not only that, it also includes a Newcomer mode and Boss Rush mode.
Hot damn was it an amazing amount of work, but completely worth it. It's like a brand new game. For all the lovely details, please see our post here on the Steam page:
We will be bringing this to other platforms (Humble, GOG, Mac+Linux) ASAP. We're still working out some kinks, as you can imagine the amount of labor that has gone into this requires some significant time to settle any remaining bugs.
We're also planning to release the update on PS4 and Xbox One as soon as we can. These will take a bit more testing and must go through the rigors of the Sony and MS patching routine, which always takes more time.
I'll keep folks up to date, as usual, on developments for specific platforms.
We won the IndieCade 2016 Jury Selection award this past Sunday!
It was a lovely and fantastic honor to be recognized by our piers. There were many incredible games submitted, so to be chosen as a stand-out among all the other works of art is humbling. Thank you for the gesture, recognition and adorable/rad custom sculpted award, IndieCade.
Boxes, Carts, Surprise Map
These are a real thing now:
Our partners at iam8bit have already started shipping out the SNES boxes + manuals (and carts for those that added the option on after)! Backers should be receiving them over the course of the next few weeks, so please give it a bit of time as shipping is staggered due to the volume and labor involved.
As a great bonus surprise we have included a full color printed fold-out map from the game in each box, whether you got the cart add-on or just the box+manual.
It's really amazing to see this come together finally, and honestly is a bit overwhelming. Everything turned out beautifully with this product and fulfills some part of a deep childhood dream.
Both the 11x14 and 18x24 (+ variant), again handled by iam8bit, are finalized and will also be shipping out over the course of the next several weeks. We'll let everyone know once everything has FULLY shipped; please have patience as they roll out to your address during this multi-week process.
The art book layout is complete! It's been a huge endeavor, with so much great material buried throughout. It's a small glimpse into the inner workings of our intense process. Putting it together has made me realize just how much art we made for this game.
With the help of the lovely folks at Fangamer we're beginning the process of printing next week. Once we are satisfied with the quality of test prints, we'll upload the digital version on Backerkit for download and start the major process of printing all the physical copies.
The book is a beastly thing that takes significant time to print, bind and process, so we'll have further info once these start shipping out in the coming months.
By the way, as another happy surprise, every Kickstarter backer that ordered this art book is getting a special limited run hardcover edition instead of the softcover!
If you have any questions about any topics, please email firstname.lastname@example.org. Please do not use our KS message system as it is a terrible and unwieldy thing to keep track of.
What a month! I'm glad that we're seeing the light at the end of the tunnel when it comes to rewards fulfillment. The boxes and carts and prints have all turned out amazing, and I can't wait to see the final results of the art book.
I'll have more news next month, Drifters.