Bomarzo Night in Rome, 22 July. Italian gamers (and some German too) playing and enjoying Bomarzo game. Great night! Ty to all participants!
-> Spanish rulebook will be available online asap (German, English, French and Italian are already available, see below).
He we want to show you a new great game from Giochix, the publisher of Historia, CO2, Romolo o Remo and many other games!
We are proud to show you the campaign for the making of Bomarzo: a strategic board game for 2-4 players, in which you will explore one of the biggest mistery of Italy of XVI century: the Bomarzo Sacred Grove.
We will make a multilanguage version including Italian, English, French and German. Spanish rulebook will be available online. Other languages could be available if the relative stretch-goals will be unlocked (see below).
This project is available at the same time on two crowdfunding platforms: Giochistarter and Kickstarter. The game version and stretch-goals are the same in both sites, so you can choose the site you prefer. To define the total amount collected and the relative Stretch goals activated, you have to consider the sum of the amount reached by the two websites. This sum is automatically calculated on Giochistarter, which is the “official counter” of money collected by this project. Backers of both sites will receive the same SG.
Why join the campaign?
- Because here you can obtain two exclusive cards and the Worship explansions (8-cards) for free.
- Because here you can obtain the Deluxe game version which contains 20 exclusive tokens.
- Because here you can have it with a big discount! Shipping costs from Italy are about 15 euro (some € more for US/Canada): we will send the game to you for only 6 euro applying 9 euro of discount!.
- Because Bomarzo is a short Euro-game, about 60 minutes to do it. There are really few games so fast and so deep.
- Because Bomarzo is an innovative game with original mechanics as the auction-driven worker placement, the mimic actions and variable VPs objectives.
- Because your collaboration can help us make the game better and more interesting!
- Because Bomarzo has immediate rules, but also strategic depth ideal for the most skilled players.
by Undead Viking
by Chad Weisshaar
by Recensioni Minute (Italian)
«Voi che per mondo gite errando vaghi di veder meraviglie alte et stupende venite qua, dove son facce horrende, elefanti, leoni, orchi et draghi»
«Tu ch'entri qua pon mente parte a parte e dimmi poi se tante maraviglie sien fatte per inganno o pur per arte»
«Thou who across the world roveth in quest of splendors huge and wonderful, come here, where faces there are dreadful olde lions, elephants, dragons and ogres»
«Thou, who come here be careful what you see and then tell me if these wonders were sculpted for deception or art»
So reads the notice the unwary visitors bump into Sacred Grove of Bomarzo!
In the XVI century Italy was the scene of wars and dynastic quarrels. In the Papal States, Pope Paul III knew he could count on the strength of the powerful Orsini family to oppose the power of his enemies, but where did it come so much strengh?
In 1542 Pierfrancesco II Orsini, nicknamed Vicino, inherited the fief of Bomarzo, which elected to his residence, along with Collepiccolo, Castelvecchio, Montenero and Mompeo, that he conceded in feudal to his most deserving vassals. In 1547 Vicino Orsini commissioned one of the strangest architectural wonders of Italy: the Bomarzo Sacred Grove. In that park were masterfully carved huge mythological figures and strange buildings, wonderful and terrible at the same time. After that event the Orsini family power and fortune increased every year up to become one of the most powerful of Italy.
Why Vicino built that Park? It's rumored that Vicino Orsini owed his own fortune to the devotion shown to the strange gods of the Park and to the offers that he brought to them. If so, you will able to manage them as he done?
In Bomarzo you’ll take the role of one of the feudal lords of the Orsini and you’ll manage one of the four minor fiefs: Collepiccolo, Castelvecchio, Montenero or Mompeo, trying to earn the esteem of your lord. If you’ll develop your fief in the best way you will prevail over your rivals. Do not forget the supernatural forces that dwell in Bomarzo: your existence and your achievement will be influenced by how you manage to turn in your advantage the will of the monsters of the park.
Bomarzo is a strategic Euro game for 2-4 players, which lasts about 60 minutes. The short duration makes the player's choices even more decisive. The careful management of resources will allow you to easily take advantage of the power of the monstrous deity of the park.
Each turn you will be able to collect resources in your fief and ingratiate the deities of the park. The most important mechanicals of the game are the worker placements bound by auction and the mimic actions. The first let you choose an action symbolized by a divinity, but each divinity requires a specific offer to activate his action and you have to exceed any previous offers. The second allow you to play during the opponent turn copying his action if he doesn't prevent it.
To win in Bomarzo you have to find the best solution between many different ways to make victory points, from make the best developments in your fief, obtain the higher production and link your power to the most powerful divinity.
How to play
The game lasts 2 years (8 seasons). In each season, first you collect income from your Village (coins, food, wine and cards) and then you take 2-5 actions, depending of you fief development.
When you take an action, you have to pay a tribute to one of the deities of the grove for activate her action. Alternatively, you can harvest resources at your fief. The mimic actions mechanical allows you to play also during the opponent turn! You can repeat the current player action paying the same resources plus 2 wines without consume any action pawns. By this way you can perform more actions, paying higher costs. Be careful during the turn of the others, because it could be the opportunity to copy some of the opponents' moves.
Divinity cards are placed around the game board in random way.
Each divinity provide a specific action: can furnish resources or cards, can develop your fiefdom or can help you scoring VP at the game end. It requires a tribute of food or coins to be activated. You can always pay tributes with the wine, but if you serve it over a certain amount, the divinity, satisfied, go to sleep for the whole season and your opponents can not consult her. This strategic option is really important during the game.
The blue player chooses the Gigante (Giant) action placing his pawn over it. He must pay the Divinity tribute of 2 Food and 1 Coin resources (cubes). A next player, which want to do the same action in the same turn, must place 2 Food, 1 Coin + 1 another resource.
Divinity cards are double face: they have an active side and a musky side. A deity is covered with moss when it is NOT invoked by any player for an entire season. When they are musky are easier to tame and require lower or no tribute.
Each fiefdom is represented by a village board. There your situation is represented by 5 markers: workers, income of resources and cards. When the marker reach a specific symbol, the symbol is activated and you can gain the resource represented (or the action pawn).
Your fief is completed by the development card you are able to play. You can draw development cards by Genio action or gain it as income. Cards can be used as resource or played on the table. You can play it with Gigante, Elefante or Balena action depending on the card category (Character, Knowlegde, Building). They are first played as normal face (blue) and then eventually upgraded to yellow face. Both sides provide Culture, Architecture, Science points. Upgrade face provide also Building, Knowledge or Character points and a special ability.
These categories are linked each to a divinity: for example Genio is linked to Science and Tartaruga to Architecture. Depending on the position of the divinity at the game end the player with more points in a category will earn some victory points. So the victory often depends on the ability to develop your fiefdom: more resources you have, more divinity you can influence. But beware you can not produce everything: you will need to balance your progress carefully, also according to the development of your opponents, choosing the right path to victory.
The Fief of the Red player and his played development cards, which represent fief improvements. As red cubes on board shown, the Red player is able to produce 1 Coin and 1 Wine resource.
The divinities are not only the source of your power, but will also act as strict judges at the end of the contest with your opponents. Each divinity rewards a particular aspect of the progress of fiefdoms: the first player (and, sometimes, the second) scores VPs. More advanced (leftmost around the board) is your divinity in the pantheon, most VPs you score; but beware: the dragon action is able to determine the final position of the gods!
The Red player chooses the Dragon action and pays 1 Food resource as tribute to activate it: the action allows the player to put a development card from his hand under a Divinity card. Each card so placed contributes a Devotion score to the Divinity as there is a value on the card. At the game end Divinities will be ordered following their Devotion score and will give VP following this order.
1 Game Board
1 First Player token
1 Seasons marker
4 Player Sets: 4 Village Boards, 20 action pawns, 20 score markers, 20 worker indicators
75 resource cubes (30 coins cubes, 30 food cubes and 15 wine cubes)
8 Divinities cards
45 Development cards
The deluxe edition includes all Standard Contents and 20 exclusive monk tokens, 5 for each player + all unlocked deluxe stretch-goals. Monks can be used instead of normal game player action pawns. All deluxe contents (monks and stretch-goals) are exclusive and will not be available later or sold in shops.
Historia. Recreate the last 12000 years of human history that led to the modern age. Learn agriculture, build the Pyramids, invent gunpowder, take part in the space race! Include the base game in multilanguage version (English, Italian, German). Add 42€ to your pledge.
The Foreign King. Belgium, 1831. A foreign King on the throne. Leopold I leads his Kingdom in the race to industrialization and your family will not certainly result the last. Include the base game in multilanguage version (English, Italian, French, German, Spanish). Add 23€ to your pledge.
7500 euro UNLOCKED! All participants will receive the exclusive Divinity card "Pegasus". This card for collectors will not be available later or sold in shops.
10000 euro UNLOCKED! All game boxes will include also 4 new wonderful cover cards. They are useful to diversify the cards hold in player hands from others.
12500 euro UNLOCKED. All participants will receive the exclusive Development card "Broken House". This card for collectors will not be available later or sold in shops.
15000 euro UNLOCKED. All participants will receive the expansion "Worship".
17500 euro. All deluxe participants will receive the exclusive Flame token to use it as Season token. It can be used instead of the normal wooden game token. This token will not be available later on shops.
20000 euro. All participants will receive the expansion "Seasons".
Personal Stretch-goal prize!
Bring another supporter on Bomarzo campaign and win the Bomarzo Stars and the Special Designer card! These are 3 wooden stars you can use in the game to mark the VP category winners and an additional game card signed by the author. By this way we want to say thank you to ppl which will help us to buzz the campaign.
Rules: send us a personal msg on KS or with the contact form on www.giochistarter.it with the name of your friend: if he pledged to Bomarzo after the 14-July you will gain the prizes! You have to write us name and last name (not the nickname). We will ask confirmation about you to your friend. The friend can confirm only 1 name. The friend cannot have unplegded Bomarzo after the 14-July. All info must be sent to us within the shipment day.
A game for?
Bomarzo is a strategic Euro game with deep strategic levels. Gamers will love it. The original thematic makes it ideal for the player who likes to dive in historical-mystery atmospheres.
Bomarzo has different expansions which can be unlocked by stretch goals: the Worship, the Bandit and Seasons.
Those fools of Piccolomini and Cangrande worship all the gods equally, but we, the Colonna House, know more. Only an absolute worship like ours, can unlock the full potential of an obscure deity. We just have to decide to whom to turn our attention: the Giant is strong, but the Goddess is generous.
This expansion provides a new arrow to the bow of players: Worship cards. These cards allow player to choose one or more preferred divinities. Like objectives, they will have to bring them to the first place to score points. Contents: 8 cards.
The deities are majestic and fascinating, attentive and resolute. Sometimes furious and harsh in their refusal. What many underestimate and too often forget is that the gods, in their great power, and perhaps precisely because of this, are fickle and capricious, ready or not to grant their favor for trifles such as hot or cold, wet or dry.
This expansion links the Divinity powers to the Seasons increasing or lowering them. Contents: 12 Season tokens, 4 resuming cards.
Stefano Castelli is an Italian programmer, editor and game-designer. He lives in Rome and cooperates with some of the major italian board gaming associations such as La Tana dei Goblin and Ludico Imperio. He has been among the coordinators of the Rome major gaming event GiocaRoma for editions from 2006 to 2011.
Starting august 2008 he become editor-in-chief of Deck & Board the board-game related channel of the italian portal Videogame.it. In 2006 he won the Mysteria Game Design contest with his first (print & play) game Nocturno. Since then his career as a game designer is constantly growing: In 2008 he won the Miglior Gioco Inedito (Best Unpublished Game) award at the Lucca Comics & Games 2008 game fair, with his card game Turandot (the game will therefore be published worldwide by daVinci Games and his partners in 2009). In 2013 he publishes COAL, an innovative game carding steampunk, very well evaluated by the public.
Which language version?
Bomarzo game is language indipendant. All participants will receive the multilanguage game version which included a rulebook in Italian, English, French and German.
Why you can trust in Giochix?
Because we produce games from the 2007 and we sold more than 115.000 boardgame copies!
Because we published 29 boardgames, like Historia, CO2, Romolo o Remo, De Vulgari Eloquentia or, for Italy market, Race for the Galaxy, Tiny Epic Kingdoms, Dice Town.
Because we have and we are trusted by several international partners: Rio Grande Games (US), Stronghold Games (US), Zman Games (US), Elfinwerks (US), Gamenyl Games (US), Arcana (US), MYBG Co. (CN), Heidelberger Spieleverlag (DE); Lookout Games (DE), Juegamos Games (ES), Black Book Editions (FR), Gigamic (FR), Matagot (FR), Artipia Games (GR), Arclight (JP), BardCentrum Gier (PL), Lacerta (PL), NSKN Games (RO) and Hobby World (RU).
We will use Mail service to ship games. If you not are in EU or USA/Canada check our Giochistarter website for more info.
At campaign end we will send you an email which a link to our website to complete the Survey: you will be able to revise your order and to specify your delivery data.
Essen Fair pickup
If are planning to pickup game in Essen Fair you have to choose th specific Essen reward: only this reward enable to do that. Note also that there is not possible to refund shipping costs.
Don't miss to spread the news about Bomarzo game on the net and with all your friends. Also a single post can make the difference!
To reward which make this work we started the Official Bomarzo Contest! All can join it simply registering on www.giochistarter.it website and then sharing the Bomarzo page on facebook or twitter. There are more info available on GS page.
Prizes: first place wins 1 game between: The Foreign King, Progress, Kanban or Tesla vs. Edison. Second place: a game between The Doge Ship, Upon a Salty Ocean or Rio de la Plata. Third place a game between African Park e Medievalia. In addition of that, the first 10 classified will receive a Bulp! game. We will add a new prize for each 1000 clicks collected from shared links! To gain any prize you have to join the Bomarzo campaign or alternatively pay the shipping costs.
Risks and challenges
Production. Rarely can occur a production delay out of our control and by our actions. For example there may be a technical problem with the tipography, a delay of a supplier, or a problem with the publisher which is directly printing the game (for example when we made an Italian version of an English game).
These facts should be taken into account. Anyway we will notify you promptly if something like that were to happen.
Contents. Game specifications and contents are indicative and can be changed during final production.
Progect pages. Sometime can be there some little variances on the different language project pages on Giochistarter (Italian, French, English, Spanish, German). In that case, refer to the project English page.
Shipments. Depending on the game, we ship by Postal service, Postal service insured or by Courier (UPS/GLS/Bartolini/SDA).
Shipments made by Courier or by Postal service insured can be tracked and are insured. Shipments made by Postal service (not insured) can not be traced and, although it rarely does, it can happen that they delay or are lost. We recommend to those who want to avoid any problem to use the insured option or an alternative method, if available.
Shipments insurance doesn't cover any external damage to the box.
If the game will not be delivered because of your mistake (wrong address, recipient repeatedly absent, do not pick up the package after the passage of the courier, etc.), you will have to pay an additional shipping cost to re-send you the game. This cost will also include the return costs of the game. Otherwise, if we made an error, we will send it again to you at our expense.
If the game gone lost without any fault, we will reship it only if you took insurance option or Courier service.
If you live out of the European Community, customs taxes could be added. This usually doesn't happen for boardgames. Check your Country legislation to be sure about that, ad this aspect is not a our responsability.
We will no longer accept complaints related to this campaign after 12 months of its term.Learn about accountability on Kickstarter
- (29 days)