This project's funding goal was not reached on December 1, 2012.
This project's funding goal was not reached on December 1, 2012.
We're Archetype Global, and this is our project to finance the playable demo for NIGHTREALM TALES! Fund the demo: get the game + more!
Nightrealm Tales is a gorgeous First Person Shooter developed for the PC by Archetype Global. Set in a beautiful and dangerous fantasy world, Nightrealm utilizes unique character classes and team focused gameplay in the same vein as Team Fortress 2 and Tribes: Ascend.
Nightrealm Tales is a multi-player title that utilizes not only different characters and classes, but alliances- each with it’s own unique characters and classes. The world of Nightrealm is built around two core alliances: the Armies of the Three Kings (also known as THE BANNER) a strategic alliance between the 3 kingdoms of the Great South: Men, Dwarves and Elves. They viciously wage war against the relentless onslaught of the creatures of the night, an unholy gathering of large and vicious creatures from the vast wastelands of the frozen North. They are known as THE SWARM, composed of Orcs, Trolls, Goblins, Ogres, Hobgoblins and other vile creatures. Which side will you choose to align with?
Nightrealm Tales brings you classic team-based gameplay that is not only brings a blend of features from other great FPS titles, but also adds it's own unique flair of combat with a focus on melee and magic combat!
Most importantly, what will the money be going towards?
We will be using funds purely for the ongoing costs associated with developing Nightrealm Tales. Things like licensing fees, art assets, animation, music, sfx etc. It will not be going towards hardware, tradeshows, or other 'non-essential' assets. To fully maximize the funds that are raised, we intend to tightly focus the money raised into the core components of the game.
What happens if you can't complete the game after making the demo?
Simply put, we will complete the game. Our dedicated team has worked without ANY financing through the entire pre-production process. That is how passionate we are about making this game. It may take a little longer than scheduled without financing, but Nightrealm Tales will be completed.
Will there be ongoing content?
YES! As a multi-player only title, we fully intend to keep new and unlockable content flowing to the game on a regular basis. Nightrealm Tales will only continue to improve after launch as more maps, weapons, armor and abilities become available.
Is there a monthly fee? Do we have to buy items to win?
No fees and no purchases required. All content will be available for FREE via random loots drops and in-game gold (which can be gained through experience or by selling the content you find). If you do not want to wait for new content to drop for free, you will have the opportunity to acquire it early in the Storefront OR via our intuitive crafting system!
How can you afford to create a game with only $72,000?
$72,000 will not fund the entire development process. We've self-financed our way through all of pre-production, but need funds to launch the game into full production. We look to use these funds to "kickstart" (in the truest sense) the game to a playable demo status. We have several private investment opportunities available to us, but will need to push development to a more advanced stage before we can realistically attempt to raise more working capital. OF COURSE, if we get a strong response, we could incorporate the full development process into our stretch goals!
When will the demo be available?
We anticipate the demo will be available in Q2, 2013. We will be aiming to get the demo in hands as quickly as possible and will certainly release the demo early if available! We'd love to have it ready before Christmas. We anticipate the game will be ready for launch in late Summer 2013.
What platform will this be available on?
Nightrealm Tales will be available exclusively for the PC. We're currently exploring other options as well, but at the current time, development is exclusive to the PC.
Will the game support Linux? What about Macs?
At the current time, Linux/Mac is not supported. However if a port becomes available and demand is high enough, we will definitely pursue this further! We'd absolutely love to get this game ported to as many platforms as possible. But at launch, this will be a PC only title.
Will there be a single player campaign?
No, similar to other team based FPS titles, Nightrealm will be multi-player game. BUT, we will be incorporating in offline bot play using local connections. Additionally, our themed updates will feature a progressive theme and story to help drive the world lore. Our goal is to have this content available at launch, or within subsequent post-launch updates.
What is the game world like?
Nightrealm is a great combination of very unique and fantastical environments. Based on classic fantasy settings, players will be able to battle in everything from Dwarven Caverns, great Arenas, Forest Temples and even Zeppelin Hangars! Utilizing both medieval technology and dark magic, players will be able to build up defensive positions, sentries, healing fountains or even portals...
What sort of characters or classes will there be?
Sides are broken up into two factions, the noble BANNER and the viscous SWARM. The 12 unique classes include options such as warriors, tanks, healers, ranged/snipers, builders and more! All diversified with a wide variety of races that include: Human, Elf, Dwarf, Orc, Troll, Ogre, Goblin and more! Expect more details on the various classes in the coming updates!
What sort of gametypes will be available?
Nightrealm will utilize a variety of both traditional and new gameplay types. Of course, you will see your classic 'deathmatch' type Arena gameplay as well as classics like Banner War (Capture the Flag) and Control (control point). We also have plans to include some non-traditional gameplay types we call "Breach", "Legendary" and "Unorthdox". Three very cool game types that will help add more variety of fighting styles to the traditional game modes! We fully intend to support the community with improved and new game modes in updates to Nightrealm Tales as more content becomes available post-release!
How will the community be involved?
As the driving force behind the game, we NEED to keep the community involved with both evaluating the content that is available in the game as well as helping determine what future content will be available. Not only do we intend to be fully active on our FACEBOOK page, we will be setting up special forums dedicated to feedback from the community where we as developers can interact directly with our gamers.
THANK YOU SO MUCH FOR YOUR SUPPORT OF THIS PROJECT!
Please share this Project with your gaming friends and family on Facebook and Twitter. Special Thanks to our developers and those who have contributed: Michael Tiller, Liam Hurst, Jon Gadbury, Richard Wazjewski, Sadoschi Silviu, Rich DiGiovanni, Jeryc Paragua, Kai Zhang, Emanuel Dasilva, Marcus Rybczynski, Kevin Eckert, Daniel Peteuil, Travis Wright, Marko Markovic, Rommain Digonnet, David Szilagyi, Daniel Romero & TJ Dumser.
Video games are complicated projects. They involve intensive amounts of work to not only create the product, but to test, balance and retest throughout the various milestones. The biggest risks surrounding game development is that delays can (and usually will) happen. While we do everything we can to stop or minimize the impact of delays, they are not always avoidable. Delays negatively impact the game by increasing the budget. The longer something takes to create, the higher the expenses (salary, development, art, QA etc). The higher the non-budgeted expenses, the more likely a game project will be delayed or fail.
What separates Archetype Global from other indie developers is that simply put- we've done this before. Before founding Archetype Global, Micah was the founder of Reverie World Studios, who bootstrapped their way through the development of "Dawn of Fantasy" for the PC (published by 505 Games in 2011). We are very capable of working with tight budgets and 'bootstrapping' a company with very limited finances. Additionally, the existing team is compromised of developers with diverse backgrounds in game development, and have all boot-strapped through pre-production without financial investments or working capital of any kind.
Video game development is complicated and risky, but we will do everything in our power to complete what we set out to start. We intend to continue the development progress publicly, via our site, forums and Facebook page. We will be encouraging feedback and discussion along the way and will be transparent with any potential issues or delays that could impact our user base.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (32 days)