About this project
Merrily merrily merrily merrily life is but a
"Just because it's a dream, doesn't mean
it's not real. The dreams you have at night are just more malleable.
The rules apply in this world just as they do when you sleep. If you
know you can fly in a dream you can. If you know you can fly in this
world you get a hands on lesson in applied gravity.
So what separates the dream in your
head and the dream that fills the void we call reality? Simple; size
and planning. Your dreams are created as you go along and they need
only be real for you. The laws of the waking world were set long ago
and even when you look away the dream continues for every other being
You might then think that that's that.
Your dreams are small and apply only to you, this dream is big and
controls all. But in so saying you've found the loophole. Your dream
applies to you. If your dream states you can fly, then you can fly.
But nothing is ever that simple is it?
Plenty of people, crazy people mostly but plenty just the same,
believe that they can fly. And yet still they fall. For that matter
you can probably name five complete morons off the top of your head
who believe in their heart of hearts that they are geniuses. So what
gives? Why can't we all wish ourselves to a better tomorrow? Why
can't you dream yourself smarter, or thinner, or happier? That's
easy, you're still sleeping.
What separates the sleepers from the
Dreamers is that we know we're dreaming."
Welcome to the world of DreamSpace.
DreamSpace is an RPG set in a world of
ancient gods, secret societies, and constant moral conflict. The
players take on the role of Dreamers; people with the power to bend the
laws of reality to their will. To what end is up to the players. This
game is a hybrid of the tabletop RPG experience and more structured
video game RPG adventures. The DM (Dream Master for our purposes) can
choose a campaign from one of three included settings within the
overall DreamSpace timeline and tell a unique story.
Back in 2002 I had never played an MMO
but a friend of mine became entranced with (his words, my words were
addicted to) Everquest. When he described it to me it sounded
incredible.. A persistent world in which you get to create your own
character. You could choose your own path to victory and save the
world! Then I got to play it.... It was technically impressive (at
the time). But it felt completely impersonal to me. It was at that
point that I started writing out plans for a game that would give me
the personal interaction and story centric focus of a tabletop RPG
but with the fast combat of a video game. Later as college ended and
all my gaming friends and I scattered to the winds it occurred to me
that even in the age of WoW and other online games we really had no
way to recreate those days of dice rolling fun we had without hopping
on a plane. Video conferencing gets close but isn't quite the same
either. I needed something in which the story wasn't on rails. I
wanted to play a game where anything could happen, and often did. To
that end I began work on DreamSpace.
What is it?
- Realtime Online Multiplayer RPG
- Custom Character Creation
- Three Settings Spanning the Entire
- 10 Premade Campaigns per setting plus a
Custom Campaign Creation System
- Create new NPCs, Scenarios, Enemies, or
anything else you can come up with
- Trade Campaigns Online with friends
- Run games in real time to create unique
experiences for you players and tell your story your way
- Top down realtime action with powers
and abilities created by you the player
- Offline mode features solo story
missions that tell the world lore of the DreamSpace Universe
I've dedicated myself to learning the
trade of game design for over 15 years but it is not my profession. I
worked full time and I was on call for much of that so sitting down
to get some serious coding done always had to take a backseat.
DreamSpace deserves better than the backburner. I'm at a point in
development where I need to either dive forward and dedicate all my
time to this or drop it and move on. Given the rise of mobile
platforms and the number of tabletop gamers looking to connect online
I think this style of play could be the way of the future and I don't
want to abandon it. You funding will allow me to develop this game
the right way. With actual art instead of my awful programmer art.
With tested servers that can support the number of players I think
this game can reach. With your support this game can reach it's true
No. DreamSpace is online and multiplayer but it is not an MMO. Much like a pen and paper RPG, a campaign can be run by a DM while the PCs interact with the world that the DM has created (or modified...or not modified. DreamSpace is flexible like that). Some campaign data is saved locally, some is saved to the DreamSpace servers. DMs can determine whether or not to allow solo leveling to apply to an ongoing campaign.