Failsafe is a parkour adventure game inspired by Hayao Miyazaki's storytelling, reminiscent of the fluidity of Journey and the monolithic scale of Shadow of the Colossus.
UPDATE: The game now features both 1st and 3rd person camera!
This game has transformed considerably since its initial conception in December 2014, with its parkour mechanics taking center stage in terms of gameplay. Our goal is to provide huge, sprawling environments for the player to explore using dynamic parkour to navigate the remains of a mysterious civilization. The game plays like the better parts of Mirror’s Edge, with some pivotal refinements on the movement systems. Narratively, the player will be immersed in a world built by the relationship between Isra (Ashly Burch) and the Robot (Dante Basco).
Intuitive Parkour System - All you need to remember is one button to perform a complex sequence of parkour moves such as wall-running, wall-jumping, sliding, and vaulting.
Grappling Hook - Swing and sling yourself to incredible heights and distances by mastering the versatile, physics based grappling hook system.
Multiple Perspectives: The game can be played in either a 1st-person or 3rd person view
Expansive Levels - Find unique, creative ways to reach your goals by taking advantage of the intricate architecture in the world.
Robot Companion - The Robot will follow you through your journey, granting you access to the ancient technology that permeates this forgotten world… if you ask nicely.
Secrets - Explore all the nooks and crannies to discover the hidden areas that are only accessible by performing challenging maneuvers.
In a small, remote village, on a wasteland of a planet, lives a young girl named Isra. Raised to one day lead her people, she longs instead to follow her uncle’s path and explore the world beyond the safety of their village. As another cycle ends, she convinces him to bring her along on his journey. He has agreed to take Isra to the place where he must travel every cycle in order for their people to survive: The Forgotten.
The game is in an alpha state, and we’ve been publicly showcasing builds of the project at conferences and festivals. We intend for the game to be released first on PC, Mac, and Linux with intentions to release on PS4 + Xbox One pending console arrangements.
Our entire creative and production team is accounted for and working around the clock to make Failsafe the game it's meant to be.
We’re projecting that the project will reach its completion stage summer of 2016.
A bulk of our development time has gone toward creating the complex first person parkour mechanics of the game, and creating animations via inverse kinematics to make the visual cues of each movement as articulate as possible to emphasize the player’s movements and mitigate disorientation through fast paced, first person movements.
The big task ahead is finishing the levels that will comprise of Failsafe’s main campaign. The $80,000 goal will provide the team with the final resources it needs to complete the game on our schedule.
We here at Game Over want to remain an independent studio so that we can create new and challenging games that do not adhere to mechanical norms and what publishers consider “safe” projects. We want to create games that we as gamers love, and think you will too.
Failsafe on Kill Screen || Failsafe on Siliconera || Failsafe on Automaton || Failsafe on Cliqist || Failsafe Designer & Programmer Evan Hemsley talks contextual input on Gamasutra || Failsafe on Kotaku UK || Failsafe on Polygon || Interview with Daniel Lisi on GameSkinny || Failsafe on Nivel Oculto
Seiji Tanaka, Creative Director - Having worked on Journey as the animator, Seiji's goal is to once again help create an experience that combines the immersiveness of the action game genre with the emotional depth of traditional storytelling.
Daniel Lisi, Managing Director - With seven years of business and project management experience ranging from real estate, literary, software, and media, Daniel is maintaining the production schedule that incubates GO’s creative team.
Evan Hemsley, Programmer & Designer - Evan is a Los Angeles-based programmer and designer with 5 years of professional software development experience. He left the world of web development in 2014 to pursue creative endeavors, working on projects like vapor.fm and now, Failsafe.
Makoto Fujiwara, Environment Artist - Makoto is a nomadic environment artist with ten years of industry experience. She has worked on games such as Shadows of the Damned and Metal Gear Solid 4: Guns of the Patriots.
Noe Leyva, Lead Artist - Noe is a concept artist and all-around art guy working in the video game industry. He was in charge of art direction in the recently released There Came an Echo. From character design to environment art, Noe is excited to help bring the world of Failsafe to life.
Jacob Pernell, Composer + Sound Designer - With a background in both game design and music, Jacob is absolutely thrilled to be creating audio for Failsafe. In addition to his work as a game audio professional, he is also the co-director of the Edinburgh Game Symposium. Bleep bloop!
Anthony Burch, Writer - Borderlands 2 made a splash in the industry due in part to Anthony’s unique character development and engaging narrative. Anthony is bringing the same level of ingenuity to the GO team to create the world and characters of Failsafe.
Beau Sia, Writer - Beau is a Tony Award-winning poet and author of the books A Night Without Armor II: The Revenge and The Undisputed Greatest Writer of All Time.
Ashly Burch, Actor - Actor, Director, Writer most known for her webseries “Hey Ash, Watcha’ Playin?” and currently a vital member of the RocketJump team, will be the voice of one of the main characters, Isra.
Dante Basco, Actor - Known around the world as “Rufio” from the movie Hook, and for his work on the popular series Avatar, Dante will be the voice of the other main character in Failsafe, The Robot.
Risks and challenges
Video games are a risky venture. The intangibilities of "fun" can lead to a project being unsuccessful. We're operating in an experimental genre that has seen very few releases, and we're entering the independent games industry during a very competitive time.
The way we're mitigating risk is by remaining extremely adaptive in our development cycles, testing constantly with a good range of experienced developers and gamers, and with people who do not game at all. Despite this being our studio's pilot project, our experienced team has unified very well in our approach on Failsafe.Learn about accountability on Kickstarter
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