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An epic fantasy tabletop RPG.
An epic fantasy tabletop RPG.
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GAME RULES preview

Hi, folks. I'm back with another BLADE RAIDERS sneak peek. Those of you who've been eager to check out the actual game system will (hopefully) enjoy this – I've decided to show the first six pages of the "Game Rules" chapter. Keep in mind, this whole thing's still a work in progress, so these pages may change a bit between now and when the book goes to print. But over all, this preview gives you a good idea as to how the game works.

Link 1 of 3: http://grantgould.com/bladeraiders/rules_peek_1.jpg

Link 2 of 3: http://grantgould.com/bladeraiders/rules_peek_2.jpg

Link 3 of 3: http://grantgould.com/bladeraiders/rules_peek_3.jpg

You'll quickly notice that BLADE RAIDERS uses only d10s. Originally this wasn't the case, but as the game evolved and I tried to simplify it best I could, ten-siders just felt right.

Anyway, enjoy the rules preview. Feel free to send me a message and share your thoughts!

- Grant

Comments

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    1. Eddie on September 20, 2012

      Excellent teaser! I'm really liking how this looks and reads. Loving the artwork, as well -- truly the icing on the cake!

    2. Grant Gould 4-time creator on September 20, 2012

      Hi, guys, thanks so much for the nice words! :)

      Oshingen: In response to your question about combat and opposition rolls, the answer is a little bit of both. Armor and other factors determine the Difficulty Number. This will definitely be addressed in the rulebook, but, yeah, I may have to do a little restructuring and reorganizing so that that's brought up sooner in the rules section to avoid confusion.

      Sean: Don't worry, there will be a whole section in the book on Reward Points and how they're earned, how they're spent, etc. In a nutshell, they're earned by great roleplaying, whether that's being really involved or accomplishing heroic acts. The Storyteller awards them to Players during the game.

    3. Missing avatar

      sean wills (deleted) on September 19, 2012

      Hi Grant,

      I like this - it encourages characters to be active -'doing' rather than just 'being'. The lack of a definitive skill list appeals to me also - it helps differentiate the characters rather than the player just attempting to acquire all the skills on a list (which ends up in samey party members)

      Looking at the character sheet, how do you attain reward points ?

    4. oshingen on September 19, 2012

      Hello Grant,
      Thank you for sharing !

      I loves particulary the freeform skill system. Perhaps a little hard to apprehend without a list of skills for inspiration, but very great.

      The system of runestone is a good inspiration.
      For the combat will it be opposition rolls or a fixed difficulty to hit ?

      Look forward to roam around Stonemir.