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Power Rangers: Heroes of the Grid is a co-operative board game for 2-5 players.
Power Rangers: Heroes of the Grid is a co-operative board game for 2-5 players.
3,794 backers pledged $705,087 to help bring this project to life.

Leveling Up and Zords!

Posted by Renegade Game Studios (Creator)
36 likes

Hey Ranger Nation!

Today let’s talk about Zords! Zords are the Rangers iconic giant robot vehicles that they use when the forces of evil grow too powerful to face. In Heroes of the Grid, Zords serve as powerful upgrades the Rangers can unlock as they progress through their enemies in response to the escalating danger.

Each time an enemy foot soldier is defeated it is removed from that location tile and placed on a space of the Level Up track! 

Subject to Licensor approval.
Subject to Licensor approval.

When the last space of the Level Up track is filled, the Rangers LEVEL UP! Moving the level tracker forward one space and allowing them to draw the top card of the Zord Deck.

In addition, each time the Rangers defeat a Monster opponent, they immediately Level up, leveling up by defeating a monster also does not clear the level up track.

Subject to Licensor approval.
Subject to Licensor approval.

Each Zord has a unique ability that the Rangers can now access, generally usable once per round. These cards provide additional abilities and action-efficiency to the Rangers, granting them things like bonus movement or additional energy in battle.

Not only that but the last card in the Zord deck is the Megazord card. After unlocking 5 Zords during a game, the Rangers next level up unlocks the final MEGAZORD card! The Dino-Megazord is an incredibly powerful weapon and will help the Rangers secure that final victory against their opponent. Unlike other Zords, the Megazord’s ability is always active, however it is also positional, and its ability only applies to the location it currently occupies.

The base game comes with a big Megazord token to represent the Megazord’s position, but you can also get the add-on for a MASSIVE Megazord figure! Let’s take a dive into the individual Zords and their powers:

MASTODON
(Check the comments for an image coming soon!)
The powerful Mastodon Dinozord is a useful Zord for keeping the enemy forces in-check. At the end of each round the Rangers can immediately defeat 2 Foot Soldiers figures in any location. Those figures are immediately sent to the Level Up tracker and it doesn’t even require a Ranger to be present in that location! Use the Mastodon to keep locations from becoming panicked or as a final sweeper to finish off the last few Foot Soldiers in a location after a battle!

Subject to Licensor approval.
Subject to Licensor approval.


PTERODACTYL

This Zord has one of the most straightforward actions, using the agile Pterodactyl Dinozord Rangers can use a single action to move two Rangers around the battlefield. This is useful for getting Rangers to where they’re most needed, or for transporting Rangers quickly back to the Command Center so that they can recover from a particularly harsh battle. Movement is an incredibly valuable resource during the game and the Pterodactyl effectively grants the Rangers significantly increased efficiency during the game!

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Subject to Licensor approval.

 TRICERATOPS
The Triceratops Dinozord grants the Rangers durability and staying power in a fight. It allows up to 2 Rangers to each recover 2 cards from their discard piles. Unlike the normal Recovery action this ability is not limited by a card’s shield values, but instead allows Rangers to return their strongest cards to their deck without having to spend an action recovering or returning to the Command Center!

Subject to Licensor approval.
Subject to Licensor approval.

SABERTOOTH TIGER
The Sabertooth Tiger is another Dinozord that offers increased action-efficiency, allowing a Ranger to pounce into a zone and immediately initiate a battle for a single action! Normally, moving and battling are two separate actions, which, in an ordinary game is just about all of a Ranger’s actions in a given round. However, with the Sabertooth Tiger, a Ranger can leap into the fray and still be able to perform actions after the battle, either to recover, move to another location, or even battle again!

Subject to Licensor approval.
Subject to Licensor approval.

TYRANNOSAURUS
Jason’s Tyrannosaurus is a powerful Dinozord who focuses heavily on direct combat. Using the Tyrannosaurus’ Zord Action a Ranger can initiate a battle and gain 2 additional energy at the start of that fight. Double the normal amount of energy gained by starting a battle. This allows a Ranger to immediately open a fight with their most powerful combat cards.

Subject to Licensor approval.
Subject to Licensor approval.

DINO-MEGAZORD
The Dino-Megazord is an unstoppably powerful weapon in the Ranger’s arsenal and their final line of defense against Rita Repulsa’s most powerful creations. The Megazord is placed on the board as a special marker which dramatically increases the Rangers’ combat abilities in that location. The Megazord is the ultimate force multiplier in combat, giving the Rangers the final push they’ll need to defeat the enemy Master!

Time to go teach fans how to play at Power Morphicon now! Make sure to check out our live coverage on Twitter! 

Thanks for being awesome #RangerNation!

-The Renegade Team

Jim Goff, Jeremy Ewing, and 34 more people like this update.

Comments

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    1. Atomic ATX on

      @amenephis I didn't catch that, good eye.

    2. Maxime Haineault on

      I hope the Zords and the Megazord will be playable, not just be a card.

    3. Renegade Game Studios 3-time creator
      Superbacker
      on

      You can find the updated Mastodon image at the bottom of our main page now! Enjoy!

    4. Jiji on

      The mechanics seem pretty easy to understand and fun. The zord summoning, followed by the way the megazord works makes sense to me. I guess the idea is that everyone in the square with the megazord is inside of it and using it for combat. That's fine with me. I think the only thing I'm not particularly sold on is the zords, which I would have preferred to have closer links and benefits with their respective ranger. I guess I'll have to wait and see how it plays out in the respect!

    5. Mitch Schroeder on

      Hmm. Was hoping for more thematic zord gameplay. Getting 1 zord at a time from leveling up is pretty weird.

    6. Spideyroxasgamer on

      So for clarification do Zord abilities activate every turn after they are gained? Or a one time use.

      when Megazord is out do you still gain the effect of the individual Dinozords if so?

      Finally if they are useable each turn. When do they activate? At the start of the next turn automatically? Or can you choose when to activate a Zord ability?

    7. Amenephis
      Superbacker
      on

      So can I say how important to me it was that the Zords were listed in the actual morphing order?

      It's the little details that matter, it really is.