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A new, original, Broken Sword game by Charles Cecil. Join the adventure and help us create the best Broken Sword game ever. Read more

York, UK Video Games
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This project was successfully funded on September 22, 2012.

A new, original, Broken Sword game by Charles Cecil. Join the adventure and help us create the best Broken Sword game ever.

York, UK Video Games
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Broken Sword Release Dates

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Hi all,

We are delighted to announce that the Windows/Mac/Linux version of Broken Sword 5 - The Serpent’s Curse will be released on December 4th. As backers, you will be able to download the game on the day of release! The exact details about “how” will follow closer to release.

To top that news, the game will be released as two action-packed adventures in close succession. Thanks to your support, we have been able to be hugely ambitious – each episode is a full sized game in its own right. And because we couldn’t have done it without you, everyone from reward level $15 and up will receive both episodes!

The second episode is due for release in January 2014.

Android & iOS

The Android versions will follow soon after, but we cannot confirm a final release date yet. For those of you who asked for the iOS version instead, we haven’t found a way to distribute it yet. But don’t despair! We haven’t forgotten about it, and will do everything we can to make it possible.

Beta

From reward level $50 and up, you can have beta access to the game. We’ll have more news on that next week!

Physical Rewards

You may wonder what the two episodes mean for the boxed version of the game. We are happy to say that both episodes are included in your Special Edition Kickstarter box. However, this does mean that physical rewards will be shipped next year, once the second episode has been released.

Thanks once again for your support! You have made Broken Sword 5 – the Serpent’s Curse possible, and we can’t wait to give you the game in return.

The Broken Sword Kickstarter Team

Harmen ter Horst, Luke, and 157 more people like this update.

Comments

    1. Creator Jonas Salonen on December 15, 2013

      Its quite funny they don't publish an update when their game is released... Its strange there is no info here.

    2. Creator animaniac on December 6, 2013

      I have a four year old HP 311C netbook for my travels. needless to say, it becomes increasingly difficult to find games this antique can run.

      Broken sword 5 runs perfectly on it.

      Well done, Revolution Software. Well done.

    3. Creator Enrique Vázquez de Luis on December 5, 2013

      What happend with the spanish voices? :-( Will they be in a later update?

    4. Creator de Haaff on December 4, 2013

      It's up and running again. Go nuts.

    5. Creator Irfon-Kim Ahmad on December 4, 2013

      I have to admit that it's really bumming me out that the Revolution site went down shortly after it was tweeted that all the support staff were leaving for the evening, which was also right around the time people in North America were getting off work, so most backers on this side of the pond (or people in Europe who were out late) won't get to play it until tomorrow at the earliest. I had set aside this evening and cleared my schedule specifically to play this right away, and was super looking forward to it. I know these things happen. It's just sad-making. If the holidays hadn't left me cash-strapped I'd have been tempted to just buy it again on Steam and then give my code to a friend, but I can't afford it. :/

    6. Creator de Haaff on December 4, 2013

      Hope your site is up soon so I can grab my copy, looking forward to it.

    7. Creator James Cartwright on December 4, 2013

      Log into your homepage on revolution.co.uk then click on rewards and follow instructions.

    8. Creator Granite on December 4, 2013

      They are in the Home page of the backer section on revolution.co.uk

    9. Creator Granite on December 4, 2013

      @James: Could you share where you found them please?

    10. Creator James Cartwright on December 4, 2013

      Where do I find the codes to redeem on revolutions site?

    11. Creator Kourosh Karimi-Ghovanlou on December 4, 2013

      Ok, so it looks like the game codes to redeem on gog or steam are available at revolution.co.uk. But you could have made that clear!

    12. Creator Kourosh Karimi-Ghovanlou on December 4, 2013

      Come on guys, where's our download codes? Backers should get to play this first, but now it's live on steam and gog?!?

    13. Creator Maytham Hassan Al-Eid on December 4, 2013

      WTH. other all people start playing the game and the backers are waiting what shame left. we are the backer we should get it first!!!!!

    14. Creator Maytham Hassan Al-Eid on December 4, 2013

      We need the key it is live on steam?!

    15. Creator Brian Kostuk on December 4, 2013

      Ya, why haven't we been given codes yet? Other people are already playing the game and the backers are left waiting? Nice.

    16. Creator Jason Stillion on December 4, 2013

      I'm curious as to when will get instructions to choose the steam or gog.com version of the game?

    17. Creator Patrick on December 4, 2013

      Where can I download it as a supporter?

    18. Creator Mads Storm Andersen on December 4, 2013

      So it's live on steam. Where do we get the key ?

    19. Creator micmon on December 4, 2013

      I guess I need to log into the backer page to get my steam key? It gives "502 Bad Gateway" :(

    20. Creator adhuin on December 3, 2013

      @zhivko: You are surprised that people not living in their moms basement, have to make money for purposes of getting Food, Shelter & paying electricity bills?
      Even people/companies who love making games, still need to make money.

    21. Creator Zhivko Yakimov on December 3, 2013

      Let's not delude ourselves - there is one main reason why the game is split in two - to catch the holiday spending spree. After all, it is a business, and these people are in it to make money; it's not a hobby. The not-so-good part is that they are trying to present it as if it is a "fulfilled promise". Oh well, that's how business works, I guess. Personally, I prefer a single game, done when it's done, but single games seem to be overrated these days.

      Unfortunately, we once again see the non-glamorous side of working without a publisher. Yes, publishers can be evil and ruin a game, but they also make sure developers don't spend too much unnecessary time on their games. Double Fine is the best example for it. I think developers should start estimating how much more time extended goals will add to their projects, it's only fair this way.

    22. Creator Are Nybakk on December 3, 2013

      Holy Macaroni! That's tomorrow!

    23. Creator Davhuit on December 2, 2013

      Just checked on Steam and the game is there and is still announced for 4 December 2013 (1 day and 18 hours).

    24. Creator Davhuit on December 2, 2013

      The "beta" terms of the control panel is, in my opinion, how they call the first part they'll release tomorrow.

      The real beta has been available for backers which pleded for it a while ago.

      The term "beta" here probably relate to "if there are still bugs, don't kill us, we'll fix them".

    25. Creator Harri Hämäläinen on November 28, 2013

      Oh, too bad, I was kinda looking for beta access :(

    26. Creator genbatzu on November 28, 2013

      I'll wait for the PS Vita Version, release it soon enough xD

    27. Creator Michael Kenny on November 26, 2013

      By the looks of it we'll be getting the beta after the release of the game! There's a first! :- S

    28. Creator Lost-brain -Obsidian Order Dark Goddess on November 26, 2013

      So... If there is no beta access yet, will the first part of the game be delayed ?

    29. Creator Sven_Q45 on November 23, 2013

      When does the beta come out?

    30. Creator Trisha Underwood - order of the goat on November 23, 2013

      also for an added bonus there is a good chance I won't look like the walking dead for work the next morning, yay!

    31. Creator Trisha Underwood - order of the goat on November 23, 2013

      Well splitting it in two will allow me to savour the first half before going onto the second, instead of what I will most likely do which is play the game through in one night and being sad when it's finished - thanks so much for the update, this game is going to be awesome

    32. Creator George32027 on November 15, 2013

      Great news, thanks for the update.

    33. Creator -gizmo- on November 11, 2013

      I have been seeing pictures and videos of the game and I really love it :P, it will be at my home soon MUAHAHAHA.

    34. Creator Michael Hartmann on November 8, 2013

      Charles talked about the reasons for the split.
      http://www.pcgamesn.com/why-broken-sword-serpents-curse-has-been-split-two-its-not-weve-run-out-money

      I don't think it was necessary to get the first part out this year, but I can see why he wanted to keep his promise. And he is probably right that this increases the chance of people, who are not hardcore fans, finishing the game.

    35. Creator The Evolutionary on November 8, 2013

      Sorry, typo. It's NOT terrible and we're getting the full game..eventually.

    36. Creator The Evolutionary on November 8, 2013

      I"d prefer a single entire game release and I'll wait the second "chapter" is released and the single installer for both parts is available for download. Two installs and starting 2 programs to play one game is a little bit annoying for me. The reason they doing this in 2 episodes is probably twofold: 1. They couldn't do the entire game in the time frame they indicated so to avoid being even later (almost a year after their original estimate which is pushing things) they release at least something before the end of the year the game was to be released. Relatively smart from a PR perspective. 2. They can sell the game in pieces to their retail customers. this enables them to sell something earlier to generate revenue stream while wrapping part 2. Multi-part adventure games have higher profits than single ones, especially when prices are dropped or sales are done to push consumer demand. This is why its recently been a trend with MANY adventure game software companies recently. (Telltale games did adventure subscriptions which was genius)

      Its terrible, and they are not trying to short change us in anyway, we are getting the full game...eventually. There is border hedging but if we got the full game in the end its okay with me and technically/ethically complies with the original promise. It does remind us to watch for "lawyers quibbles. Its a smart PR/Marketing/Sales move. Hopefully the quality of the finished product will be worth the wait and fragmentation.

    37. Creator vanillacherries on November 7, 2013

      I sense entitlement here. We payed them for a game, one which will be released barely a year over the funding date in the originally promised format, and one that has been expanded due to the additional funds. We are getting an expanded game, as promised. That's what we payed them for. We did not pay them to be answerable to us for every development decision. They are not surprising us on the date of release; they're telling us in advance that, for whatever reason, they feel it's best to split the game. While it may be fair to be curious about the reason for this, I think it's a bit much for us to be angry about it. It's not our decision to make, and quite frankly they've been more than open about the development process. Come on, guys, we're on schedule to get everything we payed for; is it really fair to grouch about the details? We're not the creators nor members of the company. We're just paying them to give us a game.

    38. Creator Michael Hartmann on November 7, 2013

      @Matze: iOS is still a problem. There is only a small number (I think 200 max) of codes available. That's not nearly enough for Broken Sword. Another project I backed used those codes for international backers and bought and gifted the app for US backers.

      It would be great if Revolution can figure out a way to give us the game on iOS, but they wisely never promised it as a reward.

    39. Creator Matze on November 7, 2013

      iOS shouldn't be that much of a problem anymore as IGN has a code-giveaway on a regular basis for Apps, not listed as free in the store. Just ask Apple or IGN how to realize this and you should easily be able to give a code to each backer to download the iOS Version for free also, the App is not free within the store!

    40. Creator daquack on November 6, 2013

      Meh put it on website and mirror it on kickstarter updates

      I backed here I want updates here

      Should be a common courtesy to backers

    41. Creator Gangxxter ⌠⌠ Order of the Goat $7.77 on November 6, 2013

      @Gregory: It won't be episodic, it will just be split in halves because the game is so big. If you're really so bothered by this decision, just play the game once the second half is released in January.
      About your comment on "go to Kickstarter and not your own website": it's not that easy because there are also PayPal backers who don't have access to Kickstarter. The best way therefore is to directly send out mails or publish updates on their website.

    42. Creator Michael Hartmann on November 6, 2013

      @Gregory: Leonard got to play the first part and finished it in 9-10 hours, but he rushed through it and used hints to finish it in the time he had. I guess if you really play the episode without help and examining more than the bare minimum, it should be at least 15 hours. There's a detailed report on the Rev forum: http://forum.revolution.co.uk/topic/761/…

      And don't forget that the game will most likely be merged into a single game with the release of episode 2: http://tonyrevdev.tumblr.com/post/66082838400/tony-how-long-will-each-episode-take-to-complete-in

    43. Creator Gregory on November 6, 2013

      That's a pretty negative comment to make in response to a release date, so let me add that I am super excited about this--Broken Sword: Director's Cut is one of my favorite adventure games of all time. But I can't change my views on this: when your game is crowd-funded, and you decide to drastically alter what you're doing *after* being funded (in this case, make a game that wasn't going to be episodic episodic), then you should go to Kickstarter (not your own website or forum or whatever) and explain why and what it means for the game.

    44. Creator Gregory on November 6, 2013

      "Full sized game" doesn't mean anything. How long do you expect these episodes to actually be?

      I don't necessarily hate episodic games, but I didn't back one, and I am super unimpressed that you made such a major change in the game structure without a word of explanation to your backers.

    45. Creator Mich-666 on November 6, 2013

      some news and info, including release and pricing - http://www.eurogamer.net/articles/2013-11-05-broken-sword-5-split-into-two-episodes
      As far as I can tell, most people are worried only about the way how they split those two episodes and most of them would welcome The Walking Dead style.

      I just wonder how they decides to deliver the game to backers, I would prefer an option to choose either Steam or GoG codes (though Steam is better for me because there are achievements) but it seems there is an option of downloading it directly from Revolution website.

    46. Creator Michael Hartmann on November 6, 2013

      Repeated again:

      Guys, Tony said that they plan to merge both episodes into one big game on his blog. Don't freak out. ;-)

    47. Creator Balázs John on November 6, 2013

      Well, I don't have much problems with this solution, although it would be nice if the whole game got merged into one piece for the boxed version. However, then many people would like to have direct access to the second part, I guess, or else one woud have to play him/herself through the whole first part again. So once the game has been splitted, it seems hard to handle it as one game later. Maybe lock the second part with a Level Code, like in old times :)

    48. Creator Anios Selindar on November 5, 2013

      Worst news ever on Broken Sword. Must wait until january to play the game so (my 20kb/s connection speed laugh at your boring digital half-game download).

      :'(

    49. Creator Hideo Kuze on November 5, 2013

      > the game will be released as two action-packed adventures in close succession.
      > each episode is a full sized game in its own right.
      Sweet mother of Point & Click!
      You guys are awesome.
      So glad I backed this.
      I'll be saving them for holiday season.