Hi guys! We have just four days to go and are getting close to our next Stretch Goal at $650,000! This includes both our Kickstarter and our PayPal pledges - if you would like to see the total, please visit this page: http://revolution.co.uk/kickstarter/paypal
While we are preparing for our video update tomorrow, today we have another member of our team to introduce: Nana Nielsen, one of our designers!
Could you introduce yourself to us?
Hi I’m Nana Louise Nielsen and I am one of the designers on Broken Sword – the Serpent’s Curse.
I create puzzles and gameplay, help write the dialogue and define all the assets we need for each location – backgrounds, props, animations, sounds etc. Then I implement my sections and test the game. There is a lot of tweaking as we discover what works and what doesn’t.
Sometimes the answer to one of my puzzles is obvious to me, but others are baffled. We have to make sure the players always knows what they are supposed to being doing at any point in the game, even if they don’t know how just yet.
When did you discover Broken Sword?
Both my parents used to be programmers and my dad in particular was mad about games, so that’s where I got the bug from.
My sister, a friend, and I used to save up for new adventure games. We’d buy the game together and then play all weekend, being extremely thorough, making sure we saw every bit of the game and made it last as long as possible.
When we saw Broken Sword for the first time we were amazed at the lovely graphics: The flags outside the hotel gently blowing in the breeze, the cafe and the explosion, the fantastic perspective of George on the window ledge. I’ve been hooked ever since.
In fact it’s one of the reasons I chose game design as my career.
How did you get into the industry?
I studied Interactive Media in Denmark, which is where I’m from, but the university frowned upon games and comics and wanted us to make movies and arty interactive installations instead. While doing my Masters I decided I needed a break and that’s when I wrote to Revolution.
This was in 2000 and Charles gave me my first real break into the industry. We were making In Cold Blood back then. I’ve been making games since and loving every minute.
What are you looking forward to the most in Broken Sword - the Serpent's Curse?
I am so thrilled that Tori is our Art Director on this game. She has already created some absolutely stunning backgrounds, and when I see them go into the game for the first time I get goose bumps and am transported right back to those early days playing with my sister.
Have you joined the Order of the Goat?
I have, yes. Man, at first we hated that goat and were stuck for hours, but it’s funny now!
Anything else you'd like to add?
The reaction of the fans is just fantastic. I’ve been told so many times over the last decade that point and click is dead, and to see this much support for one is so heart warming. Lots of kindred spirits out there! I hope we live up to most of your expectations with the new game. I am sure we will.