Hi guys! Today we are delighted to introduce you to Tori Davis, our Art Director.
Could you introduce yourself to us? What do you do at Revolution?
Hi, My name is Tori Davis (AKA 'Tori Cat') and I am the Art Director here at Revolution.
My primary job is creating and managing the hand drawn environments for the game. Working closely with our Lead Designer Nigel Kershaw and Game Director Charles Cecil, I initially draw up very loose and rough versions of a location as a "Thumbnail". I then add tone to the Thumbnail design, creating focus to the direct lighting in the scene. Good lighting creates a sense of depth and atmosphere in a location, and this is something I really want to focus on in Broken Sword - the Serpent's Curse. I aim to create an exciting, vibrant game world into which the player wants to be drawn.
Once we are happy with the small thumbnail design, I create a cleaner version at full size, including important details. This is then implemented in the game, the scaling is set, and characters can then be moved about in the environment. This allows us to check the location both visually and for functionality.
I then draw the full layout in high resolution, including all the details. Next I paint a tonal guide and a colour key to pass onto our background painters. From these guides they will know exactly where to focus the lighting and what colour pallet to work with.
When the background painters have finished painting up the scene, I then add any further details that may be been left out, and make any final changes.
I love the creative process and working as part of a highly talented team. It is highly rewarding when everything comes together, and a great feeling when you see the characters interacting in the final scene.
Tell us something crazy about yourself.
I have a titanium jaw. I broke my jaw four years ago eating some chicken and have since had seven operations to try and fix it. After many failed attempts to try to correct my bite, I had jaw replacement surgery last year. So now I literally am the "Bionic Woman", the "Tor-minator", “Tin Grin-“ and whatever other name you want to call me. ;)
What did you do before Revolution?
As a Visual Development Artist, I actually come from the Animation Industry. I am traditionally trained in hand-drawn and stop motion animation and have spent most of my professional career working in animated feature films. The latest film (that I am contractually allowed to talk about) that I have worked on is Tim Burton/ Disney's Frankenweenie which is due for release in October 2012.
I started my career in the animation industry working at Blue Sky Animation Studios (the animation department at 20th Century Fox) as an Environment Designer/Vis Dev Artist on Rio. Since then I have been lucky enough to work on many other great projects like Sylvain Chomet's The Illusionist, Aardman's Arthur Christmas and Shaun the Sheep, as well as a collection of kid's TV shows and commercials. Before working at Revolution, I have worked in the games industry at Sony Computer Entertainment. (Sorry but I can't spill any beans as to what I was working on there just yet.)
Throughout my career I have lived and worked in many beautiful places including China, Paris, London, Bristol, Scotland, California, New York to name a few. And now York, which is a beautiful, historic city, and for once I am fairly close to my family.
What are you looking forward to the most in Broken Sword - the Serpent's Curse?
With my background in hand-drawn animation, I am a huge fan of the original 2D Broken Sword games, so I am really excited to part of the return of the hand-drawn environments. I am also really looking forward to seeing the story unfold as well as every one's hard work, late nights, blood, sweat and tears all come together to hopefully make this the best Broken Sword game yet. Charles and the writers are very passionate about storytelling. We lined up some fantastically beautiful locations and with what can be done technically these days in games (and with our incredibly talented crew), it should look stunning.
Anything else you'd like to add?
I would just like to take this opportunity to thank all of our fans and everyone who has helped support us via our Kickstarter campaign. Also a very special thank you to our "Super Fan". ;)
We have been overwhelmed with the incredible amount of love there is for the return of George and Nico and we just hope that we make everybody proud.
If you are interested in seeing some of my personal art work and keeping up to date with my traveling sketch book, check out my blog:www.toricat.com