Allow us to introduce you to another member of our team: our Game Engine Developer and resident Linux expert, Joost Peters!
Could you introduce yourself to us?
Hi, my name is Joost Peters and I'm a Game Engine Developer at Revolution.
What do you do at Revolution?
Presently I'm working on the game engine that powers Broken Sword - the Serpent's Curse. This is our own in-house developed technology called "Virtual Theatre 7". Its architecture and design is the culmination of everything we've learned writing these types of games over many years.
My main focus is ensuring the engine is, and remains, portable and continues to run optimally on a wide range of platforms. Back in the days of Broken Sword 1 & 2 a game would only run in one specific resolution, but these days there are so many different combinations of screen resolutions, sizes and aspect ratios to take into account that you need to think carefully in order to make the game look as good as it possibly can on all these different combinations.
You might also find it interesting that I do most of my development work on Linux machines, which ensures that the Linux version of the game stays 100% in sync with the other platforms.
Tell us about your life before Revolution.
Some people might recognize me from my involvement in an open source software project called "ScummVM", which aims to make classic 2D point-and-click adventure games (such as Broken Sword 1 & 2) playable on modern systems.
Together with two other people I was involved in creating the "sky" engine that made Beneath a Steel Sky playable in ScummVM. This was quite an undertaking as the original game was written completely in x86 assembly language and we had to rewrite it all in C++.
When did you discover Broken Sword?
I believe it was a demo disc that came with a PC magazine. At the time, I overlooked it. Only when I found out later that it was from the developers of Beneath a Steel Sky, which I loved, did I go back and, of course, enjoyed it immensely.
What are you looking forward to the most in Broken Sword - the Serpent's Curse?
As a player; exploring those gorgeous exotic locations and the clever dialogue.
As a developer; the very satisfying final tweaking and polishing pass - making sure that everything is rock-solid.
Have you joined the Order of the Goat?
Sadly, no. My Union City Union membership prevents me from joining any movements not pre-approved by LINC.
Anything else you'd like to add?
As a big fan of the original game, it's heartwarming to see so many people voicing their desire for a BASS sequel. Keep making yourself heard. Stay vigilant.