Hi guys! We know you're all waiting for updates and we've got a big one coming on Tuesday. In the meantime, we thought that you'd enjoy learning more about the team behind Broken Sword: the Serpent's Curse! So today we'd like to introduce you to Tim Robins, our friendly Graphic Artist.
Could you introduce yourself to us?
Hi, my name is Tim Robins and I am a Graphic Artist at Revolution Software.
What do you do at Revolution?
I work closely with Director Charles Cecil as well as with the Art Director Tori Davis. As a Graphic Artist I am responsible for the visual style of interactive elements in the game. I design and create any text and information you see on the screen: from an icon, to a menu page or map.
Being traditionally trained, I never venture far without my sketch book and pencils. I will often sketch out my initial thoughts and designs on paper and then render up the final designs on the computer. I usually work in Photoshop and Illustrator, creating my designs in vectors. This means that no matter how big or small the design is (whether played on an iphone or a retina widescreen monitor) my images will always look super crisp and clear.
I sometimes also work as an assistant Layout Artist, helping out with background art and environments for the game. It's good fun to have the flexibility to change from drawing with vectors and back.
What do you do for fun?
I'm a big PC gamer, at the moment I've been playing Jagged Alliance 2 and Frozen Synapse after work as well as my other games on Steam, I think they number around 400 at the moment! What can I say - I love my games!
Tell us something crazy about yourself?
I would say being a Pyrotechnician for Calvin Harris (I blow stuff up at his shows), I went to many festivals but the Creamfields festival was the most rememberable. The whole venue was pretty much underwater so we had to use some of our flight boxes to sail equipment to the stage using a scaffold pole to punt them along. The saying 'the show must go on' has new meaning for me now.
When did you discover Broken Sword?
I was lucky enough to have a family computer in 1996 when Broken Sword came out, I had been playing Cannon Fodder to death beforehand and the Shadow of the Templar was a nice change for my parents as they preferred George's dulcet tones to constant machine gun fire.
What is your fondest memory of Broken Sword?
I have always loved how George just takes each adventure in his stride, like it's a slight inconvenience to his day. He is a true hero.
Anything else you'd like to add?
I have great honour and pride in being a part of the new Broken Sword game. As a kid I used to dream about working on a game such as Broken Sword. It's taken a lot of hard work and dedication to get this opportunity, and I want to help create the masterpiece the wonderfully dedicated fans deserve. In the end, with out them, Broken Sword 5 wouldn't be possible.