Drone robotic armies are trying to eliminate humanity in this massively multiplayer RTS, offering greater unit customization than ever.
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I tried to get a few friends to back, but was met with general disinterest and concern regarding backing something with a free to play model. It seems like the stigma surrounding social games might be pushing away a lot of the Kickstarter demographic.
Aww man, too bad it didn't get funded. Good luck with your future endeavors.
Wow! The game looks good so far, and I have nominated to back it. This is the first time I've pledged towards a game!
Now, as most people on here can gather, this game seems to draw from Facebook-esque games (Clash of Clans and the like). Now, I assume that this isn't going to be a Facebook or mobile game, so my main question is what is this game going to do outside of those games that will draw in a more "core" gamer audience?
Perhaps it is the massive volume of base and vehicle customization that you all are emphasizing, but for some that may not be enough. Just a suggestion, but maybe you'd like to consider (in future updates) a more "deathmatch" oriented game mode, where players pit their best vehicle builds against other player's vehicles. The game's backbone seems to thrive off of a strict offense vs. defense system, but I think real-time vehicle battles would help shake things up a bit. Just a thought!
I really love this kind of game. Hmm hope you have back up plan.
I am agree with steve, game should be fast and more action that is will be more interesting :) and add some shooting sound will be awesome.
It's much appreciated, Steve. I'm gad you're a fan of EB, and hope you enjoy the updates as I run through some of my experiences localizing the game.
As for the The Robot Apocalypse, yeah, it's not going to be like Starcraft in a number of ways. It really is more of a MOBA in the sense that you control a limited (up to 6) number of units in a battle. The test really is meant to be in the freedom a player has to build the most effective units in the game, whether for offensive attacks on the AI and humans, or for defensive purposes--fighting off either human or AI raids on your base. In many cases, players come in to play for a short session--maybe 10-15 minutes or less, though if a person wants to stay in the game for any length of time, hours if they want, we allow that. But for Facebook games, shorter sessions are the norm, and we designed the game play to match that. We are going to have missions and quests that will hopefully feel somewhat like those popular PC RTS games, but each player can choose the way they want to play. There are a lot of people who enjoy this type of game on Facebook, and we hope that people will at least find our game interesting, and give it a try when we go live.
Thank you again for backing! If you have any questions about EB localization, feel free to ask...
Hi, I'm a huge, huge fan of EarthBound, and I basically made my pledge just for that fact.
That said, I'm not quite sure if this is the game I want to experience. I'm also a big fan of Starcraft, and I was initially very excited when I saw this was an RTS. But, this doesn't quite match up with what I was hoping it to be.
I can understand wanting to simplify gameplay, but the speed of the game doesn't feel very appealing to me. From what I saw in the video, units deal very low damage compared to their own health bars, meaning skirmishes will drag out for longer. This doesn't really excite me as a gamer.
For a crowdfunding project to succeed, it has to really fill the potential backers with excitement, some way or another. I don't want to be mean, especialy since I respect Mr. Lindblom's work so much, but I don't know if a free-to-play, casual Facebook game is going to incite that much excitement in the kinds of folks who pledge big bucks for games. It seems to me there may be an audience mismatch.
I'll definitely give the game a shot though!
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