The Robot Apocalypse
The Robot Apocalypse
Drone robotic armies are trying to eliminate humanity in this massively multiplayer RTS, offering greater unit customization than ever.
Drone robotic armies are trying to eliminate humanity in this massively multiplayer RTS, offering greater unit customization than ever. Read more
The Robot Apocalypse is a persistent world, massively multiplayer game that plays to a degree like a classic Real Time Strategy game, has some aspects of a Tower Defense title, and features combat with some similarities to a Battle Arena game. Game graphics have been authored in a comic book style. Like most other RTS games, you gather resources, construct and layout a base, set up defenses, upgrade buildings, and research further improvements. To defend your base, you must place towers, walls and buildings strategically to repulse invading robots or other humans. For combat, the player maneuvers a set of units (up to six) into the best position to destroy an enemy while taking the least damage possible. Your skill at controlling your units often determines success or failure.
Innovation-wise, however, our game also features a unique customization system which allows you much more freedom in constructing your own unmanned vehicles (called Mobile Gun Platforms, or MGPs for short). Success is determined not just by good control of your MGPs, but also the choices you make in their design. Your MGPs, with your own personal touch, will face off against robotic vehicles and, if you wish, also fight against other humans to secure your settlement and ensure the continuation and success of your line.
In The Robot Apocalypse, players have more choices regarding their battle units than most any game up to now. Games that allow you to upgrade/customize units almost exclusively work on a slot system. You get a slot for for a weapon, a slot for armor, etc. We've moved beyond the inherent limitations of slots, to providing a blank slate-- an empty Mobile Gun Platform. The player has weaponry, armor, speed, and tech components available to fit onto the platform. The player is only limited by what he can fit onto the MGP. Want lots of weapons? Put as many onto the MGP as you can. Want more armor? More speed? Tech buffs? Like an old game of Tetris, it comes down to fitting your pieces together. As you progress, your MGPs and the new components you research become larger and more deadly, allowing you to handle ever stronger robots and human challengers. The video below demonstrates how easily you can fill out an MGP chassis.
Once you've produced a few MGPs and placed them into a convoy, you're ready to take them out into the world and take on some robots. Your convoy can consist of up to six MGPs. You then locate and attack robot salvage convoys, robot resource piles, robot bases, or other human convoys and bases. The key is to drive your convoy into the optimal position to take advantage of your MGP design, destroying the enemy while taking as little damage as possible. You are rewarded with resources that can be carried back to your base, for use in upgrades, research and further construction of bigger and better MGPs.
Base building and Defense
As you play, your base expands as new buildings are added, and defensive turrets are constructed. Buildings are upgraded to allow for more research of components. New weapons, armor, speed and tech are researched in your various facilities, allowing you to create larger, stronger MGPs. In the same way that you design your MGPs, you also design your defensive turrets. You start with a blank platform, and add weapons, armor and tech as you choose. Layout of your base buildings, turrets and walls is critical to fighting off attacking robot forces, or other human players who want to steal your resources. As your base changes, you may need to re-layout your buildings and defenses to achieve the perfect fortress.
Player vs Player and Single Player
For many players, a massively multiplayer game is fun because of the interactions with others. Attacking and defending against other human players, which will certainly be present in The Robot Apocalypse, isn't always fun for everyone. Some players primarily enjoy building up a base, and interacting with AI enemies. We allow players to close down their base so that they cannot attack or be attacked by other humans, essentially playing a type of single-player game. If they ever attack another human, however, their base opens and they are in player vs player mode, at least until the substantial cool-down period (probably measured in weeks), ends. So you can play a single player type game. Or you can be fully involved in player vs player gameplay, with all the "metagaming" and revenge gameplay that comes with lots of human interaction. One of our early new features will also be allowing for alliances to be created, which makes for an even greater level of cooperation and conflict.
New Content and Gameplay
As mentioned, we will be adding new features and content to the game over time. New components, new MGP chassis, new game modes etc., as well as new ideas that come from our players and fans. We will also be measured in how quickly we add content so that players do not feel overwhelmed.
Challenges and Events
We don't like games that become repetitive quickly. We will roll out a variety of challenges over time that keep the game fun and competitive. We also expect to host occasional events. The events may be short (one day) or long (maybe up to a week), but they will feature interesting tests of your MGP designs and game skills. As at all times in The Robot Apoclypse: design your MGPs well, and then play skillfully, and you will be rewarded.
The game takes place approximately 100 years in the future. The nations of the world have built up large drone-tank armies so that soldiers need not die on the battlefield anymore. World War III starts, and these vehicles are the primary land-based fighting unit in the war. Unfortunately, all the robotic hordes end up turning on humanity, and are pursuing the eradication of all people from the earth. Humans are forced into underground bunkers to survive. They roam the surface looking for resources they can use to build their own vehicles--the MGPs. In this apocalyptic setting, each human settlement is desperate to survive, fighting the robotic enemies, and even other humans, bent on our annihilation. Can you survive The Robot Apocalypse?
The storyline in The Robot Apocalypse fiction is a pretty familiar mash-up of a few post-apocalyptic settings, but we expect to have fun with some elements. We will release occasional story interludes, perhaps with some mild twists, and a few lighthearted moments. Not many games on social platforms even attempt a story, so we are looking forward to doing so in The Robot Apocalypse.
The Robot Apocalypse is being developed for play on Facebook as a Free-to-Play title. While known more for casual games, we believe it is a fantastic platform for this type of game. Some reasons that we developed the game for Facebook:
- Other platforms are very crowded these days, and new, original games built by indie developers can be hard to find in the mass of titles.
- We've had games suffer large amounts of piracy, and with this game being a network multiplayer Free-to-Play title, piracy is not an issue.
- We do not like the spammy tactics some games took in the early days of gaming on Facebook. We will responsibly offer players the option of letting friends see that they enjoy the game and the achievements they've accomplished. This is an opportunity to have people see our game using methods that other platforms don't offer.
- Self-publishing a game, with updates completely under our control, allows us to add new content easily, and also fix issues quickly and efficiently if needed.
- We've played mid-core games on the Facebook platform for a few years, and have found some very enjoyable. From those experiences, we saw the great potential of games on Facebook.
A few thoughts about Free-to-Play, as well:
- We will always put fun as our highest priority, not monetization.
- All players will be able to obtain all game content. If a player does not want to support the game monetarily, they will still have the opportunity to obtain everything, just on a longer timeline.
- We highly value players that choose to play for free, as they are crucial to the world being alive and fun.
- For a massively multiplayer game, players are necessary, and Free-to-Play provides a zero-barrier method to try The Robot Apocalypse
- We are committed to providing a fun game environment first and foremost, and if a player wants to help support us, we will offer a number of affordable ways to do so, with generous bonuses on in-app purchases and multiple tiers of subscriptions that increase rewards the longer you keep your subscription.
We are big fans of Kickstarter, have backed quite a few projects, and believe in the positive strengths of crowdfunding. The funds will help us to finish the game, with art and music/audio polish being possible because of your support. We also will use the funds to support a closed beta testing phase. Server costs can be expensive, and we need to test our network scaling and stability. We are very close to being ready to kick off our first round of testing with real players, and Kickstarter is a fantastic way to give players a chance to build, expand and battle, and be truly ready when the game goes fully live in autumn.
Finally, Kickstarter provides us with players, and we get a chance to see the game in action, make any final tweaks before launch, and begin to forge a close relationship with our players. We look forward to listening to comments and suggestions as we open up The Robot Apocalypse to more and more players.
Carried Away Games LLC is owned by Sam Deasy, Micah Rollins and Marcus Lindblom. We started the company in 2008 after working at a THQ studio, which, like so many locations lately, was shut down as a cost-cutting measure. We started the company one month after the banking crisis, so we feel incredibly fortunate to have survived this long. We have also fully funded the company ourselves, are completely debt-free, and have full control over what we produce. We are a true independent game developer with deep roots in the traditional video game industry.
Together, we have over 55 years of game industry experience, with Sam and Micah fulfilling a variety of programming roles on many games. Marcus has worked in various production (including localization) roles over the years. We've worked on most all platforms since the NES, and have experience with games across most genres as well. We all fulfill the design role on our games as well.
Some of the titles we have worked on over the years include:
We also work with local artists, and we greatly appreciate their contributions to The Robot Apocalypse.
Our in-game art is produced by Severin Ek, also known as BCEman in the comic book industry. He is responsible for the comic book style of the world and bases as well as the many frames of animation that go into the human MGPs, the Robots, and the weapons. For more examples of Severin's artwork, please see his art page.
Our UI artwork has been produced by Jacqueline Sessa, a graduate of the well-respected DigiPen Institute of Technology. Since the owners are not artists, Jacqui has had the difficult task of helping us define a UI look that we usually have a hard time formulating or explaining.
We also have started working with Jon Kay, a Graphic Designer and Art Director in video game merchandising for the last six years. His eye for quality and speed of work will help as we refine graphic elements in the game.
For audio production, we have recently started working with local musician Matt Miss, and look forward to his helping us with music composition, sound effects and any voice recording production we might need in the future. He provides a fresh perspective to our game audio.
Voiceover for our intro video was provided by the extremely talented Celia Chavez. Her fantastic voice is perfect for telling our story. For more info about Celia, and especially to find out more about her outstanding music, please go to her website.
They have all taken a leap of faith on a quiet, somewhat underground indie developer, and we hope we can continue working with them for a long time.
A few general notes about our rewards:
- Players in the First Wave of the closed beta will be in at the start, Second Wave approximately 1-2 weeks later, Third Wave approximately 1-2 weeks after that, and Fourth Wave will be the last group before we go live, 1-2 weeks after the previous wave. All progress you make in the closed beta carries over to the live game
- Coins have a typical value of 1 coin=1 cent. With coins, one can speed up upgrades, research, construction, and repairs. They can also be used to gain resources. For clarity, $20 in virtual currency will speed up at least 7 days of upgrades, research, construction, and repairs
- All pledge levels have the option of getting a Backer Indicator on their base in thegame world. It will likely be a little flag, or some such indicator.
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Risks and challenges
We believe that we have worked hard for a number of years to minimize the risks and challenges to the project. The game is very near beta testing, and we have been playing the game ourselves for a few weeks, so we will have no issue with opening the game up to testing after the project has completed. We have taken on all the risk in the 3+ years The Robot Apocalypse has been in development so that there is very little risk to our backers.
Once beta testing has started, we will be able to expand the number of players in a measured fashion. This is the time when we could face a few unknowns, including how stable and playable the game is as we scale up. One other unknown that could possibly delay the final launch of the game would be if our server costs are prohibitive and force some changes to our backend and gameplay systems, though our current testing indicates this should not be the case.
For the physical rewards, we have selected only successful, experienced suppliers. It it possible that there could be delay somewhere, but we have a lot of faith in these companies.
We are confident that the efforts made to this point and our 50+ years experience with shipping games will minimize any risks to the launch of The Robot Apocalypse.Learn about accountability on Kickstarter
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