Project image
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$316
pledged of $2,000pledged of $2,000 goal
16
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 29 2014
Last updated October 29, 2014

Kingsmen (Canceled)

A 4-player deduction game without player elimination or bluffing. A game of playing the players.

Kingsmen (Canceled)

A 4-player deduction game without player elimination or bluffing. A game of playing the players.

$316
pledged of $2,000pledged of $2,000 goal
16
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 29 2014
Last updated October 29, 2014

About

Here is a great write-up done by Andrew from islaythedragon.com.   

Kingsmen is a game of hidden identities and partnership. It’s a game of deduction and scheming. But unlike other games where players have hidden roles and must figure out who’s on their team there isn’t any bluffing.

Character cards are dealt to the four players each round to determine two partnership: the assassins and guards. Assassins are attempting to kill the king by figuring out who their partner is and then striking together to overwhelm the guards. The guards are simply trying to protect the king by keeping the assassins working separately. What makes things interesting is that the players don’t discuss anything as is often the case in hidden role games. There’s no bluffing because you’ll never discuss, or try to lie about, what roles you think the other players have. Instead, each round one of the players is an Advisor who collects one card from each player and reveals them without showing who played which cards. If the cards are played in proper combination such as two Assassination cards then the Assassins succeed in killing the king. The guards main way to win is simply to make it through all eight rounds without the king ending up dead. Each Assassin only has one Assassin card so they will first want to figure out who their partner is before they can time their attack. A Reveal card can be used to look at what role the Advisor is, but only if a Defend was not also played. The Advisor changes to another player at the end of each trick or hand so at any point there may be either 2 guards or 2 assassins playing cards.

I imagine this ends up playing a bit like a traditional card game mixed with hidden role games such as The Resistance. Each player has an identical starting hand with either an extra Defend card (for the Guards) or an Assassin card (for the Assassins). Card counting, using the information about what’s been played, and anticipating what the other players will do all play key rolls in success for either role. You can check this article out on their website at http://islaythedragon.com/featured/dragons-peak-1-the-first-look-at-games-on-the-horizon/

The BGDG has put their stamp of approval on this game.   Check them out at http://www.bgdg.info/

The Game  

Comes with 50 cards.

  • 4 Character cards
  • 2 Player Aids
  • 7 cards in Red Deck
  • 7 cards in Blue Deck
  • 7 cards in White Deck
  • 7 cards in Black Deck
  • 1 Advisor card
  • 15 Victory Point cards
  • Rules

The Deluxe Game

Comes with 35 cards.

  • 4 Character cards
  • 2 Player Aids
  • 7 cards in Red Deck
  • 7 cards in Blue Deck
  • 7 cards in White Deck
  • 7 cards in Black Deck
  • 1 Advisor card
  • 10 Victory Point chits
  • Rules

Here is the prototype of the deluxe game.

Once the game is funded we will be adding a new option.  Make sure to check back once we are funded.  

Risks and challenges

This will be minimized by using U.S. companies to produce the games. This will also help in getting the game out sooner by avoiding shipping from China and going through customs. The company (MPC) has been around for over 40 years so the only variable is how busy they are with the Christmas season coming up.

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Funding period

- (31 days)