Drop Target Omnibus Cover Design!
It has been a busy two weeks since we launched this campaign! Jon finished his new 10-page comic, re-exported a lot of his new assets with corrected contrast adjustments, and proofread the first four of the original seven issues of the zine to find and fix corrections, as well as to add annotations in the back of the book.
On my end, I have been working on my new comic (only 5 pages left to ink!) and have been tightening up the layout of the 100-page "Victory Lap" section in the back of the book with all the new content. This included dropping in some new spot illustrations from our contributors, typesetting the text in multiple features and doing lots and lots of proofreading. These final passes are really starting to make the book feel polished!
New people are still finding out about this project every day, so we really appreciate every post, tweet, share, and email that lets people know it's still funding until December 1st. Keep spreading the word, pinball pals!
Drop Target Omnibus Cover Design!
In last week's post, Jon wrote about the design schema that we developed for the original seven issues of the Drop Target zine. When it came time to design a cover for the Omnibus, we wanted to build off of what had come before, so we decided to "zoom out" and show the whole machine that had been played through the covers of issues #1-#7.
We wanted this cover image to be collaborative, so Jon started by drawing a blank pinball playfield, which he scanned and then emailed to me. I then printed it out (at 200%!) and placed it on a lightbox with a new piece of bristol board over it, so I could draw all of the lettering and details of the playfield.
I assigned each of the reoccurring columns from Drop Target to a different part of the playfield. For example Dream Machines are the three standup targets on the left side, and Video Mode is the orbit shot on the right. After I was done, I took my drawing, inked it, scanned it, and then brought both Jon's drawing and my drawing into Photoshop to combine them into one file.
Then the only thing that remained was to color the file digitally, using Photoshop. We followed this same collaborative process for the back cover, which you can see below.
On August 2nd I incorporated these cover designs into our first proof copy of the DTO. As luck would have it, Jon and his fiancé Tess were in Santa Fe a few weeks later and so on the night of August 18th, we sat down at a local bar to take a look at the proof together. I brought some examples of softcover books that had wraparound dust jackets (Ganges by Kevin Huizenga, Col-Dee by Jordan Crane and Simple Routines by JP Coovert) and a ruler and some paper and pens.
We both agreed that the back cover was currently underwhelming. It provided ample space for our "blurb" quotes, but it didn't tie into our design schema and just sort of sat there. It was then, that Jon had a great design idea! "What if the back cover was the back box of the pinball machine? And you could stand up two copies to make a pinball machine?" He drew a thumbnail of his idea, which I then used to draw a new back cover days later.
This new design also meant drawing elements at the top of the front cover, which had initially been left blank. I was really excited about this because the ramp and Shadow-style diverter I added at the top of the playfield made the game fully playable! (before, the ramps never really went anywhere). Jon also had the idea of adding a button on the spine! At this point we were both very happy with the design.
When the next round of proofs arrived, I ordered an extra copy, so that we could see what it looked like if you "Voltroned" two copies of the DTO:
Interested in picking up a second copy of the Drop Target Omnibus so you can do this with yours? Check out this FAQ we added with instructions for modifying your pledge, to add additional copies of the DTO!
In next week's post, we're going to highlight some of the rad contributors that have helped make Drop Target such a fun project!