About this project
Glory is a game that gives you a chance to rule the Kingdom by defeating creatures in combat or devoting them to your cause to build a Glorious army. You will compete against your friends and use your spells to increase your power and disrupt the forces of your opponents.
Glory is a competitive resource management game for 2-4 players. Players take up the mantle of various champions, who are represented by iconic role-playing classes with a slight twist. During the course of the game, players will collect and use resources like might and sorcery. They can use their resources to combat creatures for Glory, spend them with Glory to devote creatures to increase their army and gain more resources every turn, or use them to purchase powerful spells that will sway the balance of the game.
Why Back Glory?:
We have spent a lot of time play-testing this game with each other and with friends. We have consistently had nail-biting finishes, but found that there is no single, game-breaking strategy! Glory is fun, funny, and a balanced game of strategy
What's in the box!?:
Every single component is hand-crafted by gnomes (but only gnomes 200 and older-this is gno gnome sweat shop!) for your gaming pleasure.
Everyone who has pledged will receive the Glorious treasures they deserve. Slightly Twisted Supporters and Seekers of Glory shall be rewarded!
Barney is the youngest founder of Slightly Twisted Games, but Mark and Tommy like to remind him he has the least hair. Barney is extremely well-versed in Fantasy and Sci-Fi literature, and he has a sharp and sometimes devious mind for tactics. He and his family live in Michigan’s Little Bavaria: Frankenmuth, MI.
Bernard Elias is the father of five wonderful children. A Marine who served our country in Iraq and Afghanistan, “Barney” is also a licensed teacher, and he has a strong background in computers.
Mark is a lifelong gamer who has competed in large poker, Magic: The Gathering™, and Warhammer 40k tournaments. It is one of Mark’s dreams to compete in the WSOP. Although video games are largely behind Mark, he firmly believes that World of Warcraft® Raid Leader and/or Guild Leader should be an acceptable resume item.
Mark Rivett has 17 years of professional experience as an educator, digital artist, and application developer. Mark has degrees from the Art Institute of Pittsburgh, in Industrial Design, Media Arts and Animation, and Video Game Art and Design. After nearly 20 years in Pittsburgh, Pennsylvania, Mark now resides in the Ann Arbor, Michigan. In addition to a background in digital technology, Mark is also a published novelist.
Tommy will claim to be a gamer since his youth. He loves pretty much all things “nerd,” but his deepest affinities are for Star Wars™, fantasy literature like Lord of the Rings™ (he has the inscription of the one ring tattooed on his right upper arm), and comic books, preferring Marvel to DC, unless we are talking about Batman. He regularly impersonates X-Men’s Wolverine® at University of Michigan football games. They are the Wolverines, after all. When he is feeling svelte, he sometimes goes for more of the Weapon X look.
Tommy is a trained actor who still does local theater, plays music (singing and playing guitar) at things like farmer’s markets and parties, and has published short stories. Tommy regularly competes in triathlons, and was recently crowned Mr. Mensa 2016. Tommy has a degree in English from the University of Michigan, and lives in the Ann Arbor area, where he has a “muggle” job.
What are people saying about Glory?:
"Glory is a simple and inexpensive game with a lot to offer."- A Pawn's Perspective. Full Article
"We had a really good time playing [Glory]"-Unfiltered Gamer Video Review
"I would have voted for this game as one of my top choices had it been on the ballot at Mensa Mind Games®. It's not only very fun, but also color-blind friendly."-Jeremy Rausch, Game designer and Mensa Mind Games® judge.
"This is the most fun I have had playing a resource management game" - Eric Z, a long-time gamer and dungeon master.
Connect with us:
Risks and challenges
Our initial goal is modest, knowing that it is basically the bare minimum for us to fund the game and produce it for everyone who wants it. We're hoping to exceed our goal so that we can give you better rewards and maybe even buy Tommy a beer (he likes beer).
By successfully funding our first Kickstarter campaign, we will be able share all the fun we've had playing Glory with all of you.
We also have received volunteer help in a variety of capacities, but we'd love it if we could pay those kind souls for the work that they have so generously contributed.
We hope to keep building games in the future, and that this will be the springboard! Our plan is to continue to invest in the company to deliver more projects to gamers like you. But all this really depends on you. We have spent a lot of time going through the numbers to make sure we can deliver a copy of Glory to everyone who backs our project. We hope our next game can be even more fun and exciting, but right now we are focused on making Glory the best it can be.
Our pricing is set based on our cost to have the game produced. We have collectively designed the cards and tokens as well as the rulebook and box (huge props to Mark for layouts!), but our cost per unit means we aren't looking at very much profit per unit to put back into the company and what we've already spent. If things go really well, we may be able to consider some additional stretch goals for increased fun and value to you!
Thank you so much for your support. Go out and be Glorious!Learn about accountability on Kickstarter
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