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An isometric, RTWP, party-based CRPG set in the icy Staglands, where a trapped god and chosen company embark on a perilous quest.
An isometric, RTWP, party-based CRPG set in the icy Staglands, where a trapped god and chosen company embark on a perilous quest.
1,092 backers pledged $28,058 to help bring this project to life.

Expansion News

Posted by Whalenought Studios (Creator)

What ho, backers!

We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands.

A New Engine and Ruleset

As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up to handle all of the new really neat mechanics and optimizations we wanted to ad in. Thus decided, we started designing and have been spending the last few months building a new and improved engine that will have much faster loading times, better performance, has taken user feedback into account and will be able to support a lot of fun new features like larger maps and stealth systems as well as utilize the height of a 3d world. We have a feature list with some highlights listed below. The mechanics will be using a new ruleset that we think you'll love as well, but the atmosphere, lore, items, characters and, most importantly, your saved games will still be there.

A Fool’s Banquet began with one premise: authentic castles, and heists and infiltration within. Castles are fascinating, with mazes of corridors, intrigue, workers, gorgeous courtyards, and secrets waiting for a good crawl, and to adventure through all that the way we wanted, we've created a ton of new systems and put them in a neat package we're calling the Burning Candle ruleset.

The Burning Candle ruleset has been designed for the Serpent in the Staglands expansion, but will also be used on our new cyberpunk game, Copper Dreams, and you can see a preview of some of the mechanics and alpha art in action here. Right off the bat you might notice a few differences, one being the game is 3d. While we love pixel art, the move to 3d is necessary to create the interesting tactics that come from height and stealth, and opens up a lot mechanics that aren't available in a low resolution 2d game, like more accessibility in controls, UI and text. To keep the aesthetic as similar as possible and something we'll continue to enjoy working on, we've chosen a 3d style that utilizes the same filterless textures as pixel art, and are really happy with how it's turning out. We'll have some images throughout the year for you to check out the new Vol, now in full 3d!


The Burning Ruleset includes the following features:

  • A volumetric line of sight 
  • Light and shadow system with dynamic lights for sneaking movement
  • Fully climbable and traversable height 
  • Isometric view with four direction camera 
  • AI with environmental tactics as well as last known position indicators
  • Turn based combat with timed resolution 
  • Ailment based health system 
  • Multi-species companions 
  • Inventory items with a range of uses in and out of combat 
  • Global clock with time of day lighting

The Story

Disclaimer: These stories in Vol follow specific characters, and Serpent in the Staglands leads directly into the expansion, so any plot discussion will inevitably involve spoilers.

At the end of Serpent in the Staglands, Necholai receives an unexpected summons from the East, and is preparing to sail there with a son of Erlein, a young Varuchov named Lucian. Through the series of events that Necholai's meddling inadvertently triggered, namely the death of the goddess of portals, known as the Wandering Lady, many portals once opened are now sealed, causing the magic harnessed from gods to dwindle to nearly nothing over the course of the months since your original descent. As Necholai and Lucian begin their adventure in A Fool's Banquet, their party has to cope with a world devoid of sorcery. Divine Magic, as it were, has been closed off from Vol, and all that remains is rune writing and some very disgruntled mages.

Playing as an acolyte for the Moon Lord that has been posted to gather information on the Lachovinian Isles, you and your fellow celestial spies are sent on a mission by Necholai, leading you to a dangerous castle with an elusive host.


We'll have more updates throughout the year as the expansion comes together, and will be posting more in-depth explanations of features on our blog.


Hannah and Joe


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    1. Missing avatar

      Godewijn on

      Hah never mind, I had skipped that part and now read it :)

      Sounds really cool. I love Serpent in the Staglands so far (poked a bit around in it around launch), but was actually just today planning to seriously start it (I know, late, but yeah).

    2. Missing avatar

      Godewijn on

      Nice.. but.. will saves carry over to the new engine?

    3. Missing avatar

      Jabberwok on

      Sounds like an interesting expansion, but I really hope (and assume) that the new engine won't be applied to the base game in an update, because the 2D pixel art is a big part of why I like it.

    4. Whalenought Studios 2-time creator on

      @Hydra092: At this time, this is news on just A Fool's Banquet.

      @Patrick: This ends the story where we needed it to be for Serpent in the Staglands and fulfills the Lachovinian Islands stretch goal in the best way we can provide.

    5. Missing avatar

      Patrick on

      Good lord- new engine, 3D, new rule set, turn based combat... Why don't you just call this a sequel?

    6. Missing avatar

      SnapSnapper on

      Will the base game be updated with new ruleset ?