Post Launch Housekeeping!
Greetings again everyone!
Wanted to get out a brief followup to the launch earlier today:
We wanted to let you all know you should have received your game and handbook (if applicable) either through Kickstarter message, or one of our two emails. Apparently we overloaded our main one by sending package contents that we got blocked out, so if you got an email from firstname.lastname@example.org, that's us as well and you have a key in there! (This also means our emails down temporarily)
We've gotten a lot of emails from folks over the course of the day wanting to switch distributors or questions about your purchase, and we promise we'll be getting back to you as soon as we can!
We've had some reports of a few issues we wanted to get out of the way immediately that slipped into the final build, so we have a quick patch coming out soon that will address:
- Using the Aptitude-quickbook cursor and clicking away/on the ground, character could no longer move
- Fixed starting cinematic issues
- monsters commanded with Nobility could turn invisible if too far away
We'll have an patch following this that will address:
- typos in dialogues/menus
- some NPC portraits had a few old images
- other bugs we've seen reported on the forums
After that we should be on schedule to patching any UI feedback and our continued balance patches, along with anything else that comes up.
We'll set up a dedicated place for patch logs on our site, but will continue to update them on the forums as we did with the Beta for the time being. Our DRM-Free copies of the game and GOG will use the version checker book at start-up, and Steam will use their normal patching to receive these (or the book if you're offline, that can be interchangeable).
Thanks again for your patience throughout the day everyone, and with these early issues. And thank you everyone who's given us feedback and/or told us they've enjoyed the game that we haven't had a chance to get back to — that's been really wonderful to hear as we are trying to get things squared away.