Release Date and Monster Preview: Harvesters
Firstly, for those who may have missed it (and need to brush up on Linguistics skills), Serpent in the Staglands release date is May 28th! Prior to that we'll be getting you all uploaded into the accounts page on our website where you’ll be able to get either your game-key or game package directly to download! We’ll announce to you all when you’re in the system to login, and you’ll be receiving an email as well detailing this process.
Physical Journals prepping for shipment!
Despite not having monk robes and torch-lit rooms, we took some time to do some medieval scribe work and bound together Erlein's journals! We'll be shipping these early, planning for the end of the month, so you'll have ample time to look it over. For those receiving these or their digital versions, they are worth thumbing through — Erlein is the Moon Lord's one source of information, and this untimely travel guide has plenty of secrets and lore to peruse.
We'd like to send the first batch of journals soon, so if you haven’t filled out the handy survey Kickstarter sent you recently, please do! I think most of them are in, but we’ll check in with you soon for an address if you haven’t. We have a few extras available, and made some additional ones we'll be raffling off next month. We’d love to hear your ideas for a raffle/contest for the physical journals, let us know in the comments!
The web version of the Game Manual is in progress here: (still a WIP)
Your copies of the games will ship with a .pdf version of this as well. Both the game manual (and handbook) will have printable .pdf versions also included. The later chapters of the manual which we'll be adding closer to release will contain some helpful information on monsters, locations, and how to survive in the game.
MATT CHAT Interviews!
We got a chance to talk to Matt about "Rodent in the Mattlands" in a really fun 3 part interview, and he recently put up all of them. We talk about the game, a lot of the adventure-game influences and all sorts of other designs and company info in them. Check it out! (the other two episodes we talk on are 285 & 286):
The things your party will fear
In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task…), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.
A good stopping place for some exotic goods for prepping these areas would be Rumin. While the village has set up necessary defenses against the surrounding Spirit Realm dangers, you'll have to secure such safety on your own while traveling.
The things your party will solve
We've talked about puzzles before, and wanted to show off a glimpse of a favorite: the weight puzzles! You won't have to carry around stones and rocks, you can use anything from your inventory to activate panels, including your companions.
Clues for these and other puzzles are often in the form of panels in the environment, which you can acquire a chalk rubbing from!
Lots more puzzles that utilize other spells, skills, aptitudes and your wits to solve! You'll make good use of a notebook.
Gameplay Tips Coming Soon!
We'll be back in the next couple weeks with an exciting update where we'll do a demonstration video on getting started adventuring and some basic combat tips.
Hannah & Joe