There just being two of us means we're not using money on offices or any overhead, just food and the occasional notebook. We don't need to pay salaries or have them ourselves, this is for us to survive keeping a lean lifestyle for the duration of development. The Kickstarter funds we're asking for will allow us to finish development of the game and acquire additional resources we'll need for effects and the engine.
We've been prepping the majority of it for over a year and were focused on creating a solid group of systems that we can use for the game. After a milestone we decided it was a good place to try to get some support to help finish it or it was going to be taking a trip to the Iso-Cubes. All the main systems are already completed:
Complete ruleset implementation and player/enemy combat interactions
World interactions/Aptitude interactions
Spells & Skills for characters & leveling
Designing all skills/spells
Quests & narrative progression
Party control and management
Art pipeline and implementation
World and lore planning
What this leaves is the development of most of the maps, a lot more art art and animations, and polish of what we currently have, which we're shooting for completing by the end of the year with the Kickstarter help and aid of previous funds. Since the research is done, and a lot of the content is already planned, everything should run like a well-oiled mecha tri-whale, and we'll be able to concentrate on that content exclusively for most the duration of the remaining development process until main testing occurs.