FAMILY VACATION: A Game by Philip duBarry
FAMILY VACATION: A Game by Philip duBarry
Take your family on a vacation competing with up to 5 other players to see which family has the most fun! Plays in 45-60min.
Take your family on a vacation competing with up to 5 other players to see which family has the most fun! Plays in 45-60min. Read more
About this project
FAMILY VACATION is a Euro-style game, able to be played by adults or children. Since the game is complete (other than changes that will be made due to Kickstarter pledge levels), it will be released as soon as possible after the KS campaign is completed.
The funds raised are going directly for the game's production. If the funding level is reached, this means that the cards included will have the thickness of casino playing cards, the player pieces will be wood, and the rules will be color. Essentially, all of the money will be put into the production costs for the game.
The basics of the game: Your family wants to have the best vacation ever! Travel to famous attractions all across the USA, stopping at various cities along the way for activities your family loves. Each time you treat a family member to something they enjoy, your family earns more happiness points. If your family has had the most exciting vacation when the game is over, you win. The real catch is that only one family can enjoy each attraction on the board, so that you need to be careful in your travel plans--driving cross-country to see something that's closed could drive you nuts! (Ask Clark Griswald about that!)
1 - The game is finished, 99% of the way towards production. If you want to see how the game plays: VIDEO
2 - Philip duBarry is an established designer with a track record of producing fun games.
3 -Jolly Roger Games is an established company and recent releases such as Founding Fathers, Parsec (an RPG), etc show a commitment to producing quality products--which includes our first KS campaign recently concluded--Pirates vs. Dinosaurs
4 - Your support gets a good game out into the marketplace, onto gaming tables, where it belongs faster than it can get otherwise. With your support, this game is born in the summer of 2013, without that support, it doesn't come to life until 2014 or maybe 2015.
5 - The more support provided, the more will be included in the game. The game comes with a map of the United States, but if the game is supported, additional bonus maps will be included--whether these are China, Canada, or Europe, etc--and each of those will be added with their own appropriate cards and necessary bits (a bit like Ticket to Ride, I suppose--except these will all be included with YOUR game...not as extra supplements to purchase!). And these are not just extra maps--they have different rules and different feels that go with them!
6 - Your support means additional money goes into production quality rather than advertising to get the word out--spending that's important, but nowhere near as vital as putting out a game that looks good and has quality components.
Kickstarter supporters like stretch goals, bonuses if the game reaches its funding target and Jolly Roger with the artist and designer have created several of these:
- $15,000: The game will come with bonus adventure cards
- $20,000: In addition to the US map, all of the components necessary for Europe will be included--essentially a complete second game!
- $35,000: Not only will we include Europe, we'll include China as well--rules, board, cards, everything (yup, a third game)
- $50,000: We'll add Australia and New Zealand--and it'll come packaged with China, so that you'd receive four games)
A comment from Philip duBarry, the designer: "I am very excited to bring you this great new family game. We have worked very hard to make this game fun, quick to play and easy to understand--even for children and non-gamers. I love playing this game with my kids, non-gamer relatives, and even other more experienced gamers. Taking a turn is a simple matter of moving your car one space, but where you go and how fast you get there introduces some nice, challenging decisions. Players can also collect bonus points in a number of ways. And with the variable interest tiles and starting hometowns, no two games will be the same! I'm excited with the art by Jacob Walker, and the commitment to quality production from Jolly Roger Games. I hope you will consider pledging today!"
Risks and challenges
The challenge is ultimately getting the word out--Jolly Roger is a small company (one person, actually) with a tight budget. FAMILY VACATION is a great game, so there's no worry on that end.
The other challenge is that this is only Jolly Roger's second KS campaign, and the learning curve is steep--as well as the fact that you can't please everyone, one way or the other! But I think that gets better with experience--and with suggestions and constructive criticism, so that backers can compare and (hopefully) already see changes--changes that will show them that the company, designer, and artist are serious about producing a kick-butt product!
With the first project (Pirates vs. Dinosaurs), life's been interesting--as several life-altering events have personally taken place for me right as the campaign concluded. That's been rough and delayed things quite a bit--but if you go look at the campaign (or on boardgamegeek), you'll find I've been keeping supporters up to date as often as possible. With much (but not all) of that behind me, it makes it possible to go forward with Family Vacation--and I'm thankful for that (because it's been ready now since the start of 2013!)Learn about accountability on Kickstarter
This is a link to the 'original' rules--not in the sense that they've changed significantly, but original in that there are still typos and that the formatting as it prepares to be published have changed somewhat!
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