13 Days is a card-driven boardgame where action takes place because of cards played which are based on key events and items from the Cuban Missile Crisis. Card-driven games feature a lot of interaction between the players so there is not a lot of waiting on the other player. The most acclaimed is 'Twilight Struggle' (by A.Gupta and J.Matthews). Jolly Roger has done one previously called 'Founding Fathers' (by J.Matthews and C.Leonhard), but within this type of game, there's usually some complexity. 13 Days fits a different niche. It plays fast and its simple, making it an ideal filler game rich with history, or as a game that will entertain new gamers who may have no idea about the Cuban Missile Crisis at all.
The game will feature appropriate photos, but will also feature a layout and presentation to make the game feel like the early 1960s in the US (think of the TV show 'Mad Men'). When you have a bunch of cards, a full-sized map--the whole enchilada--it means that help funding the project would be appreciated. The goal for the project is to raise enough money to pay for specific aspects of production:
* Pay for the artist
*The actual costs involved with the production and shipping of the game.
When it reaches stores, the projected retail price of 13 Days will be US$38-40. So with the pledge levels, the base US level for the game+shipping is lower than the eventual retail price. For the base world level, it's like importing the game with minimal shipping costs!
Asger Granerud has loved games since the age of 6, starting with chess and cards before moving into tabletop miniatures as a teen. Soon after he started designing scenarios and campaign systems for himself and his friends. Now he is a published designer. Several have been accepted for publication, but '13 Days' will be the first to see print. He's happy to share stuff about his designs on social media, so you can follow him on Twitter at @asgergranerud.
Daniel Skjold Pedersen has fond memories of playing games with his brother and grand parents while driving on summer holiday some twenty years ago. 1960: The Making of the President was Daniel's first hobby-style board game and after playing 1960 and Twilight Struggle, he fell in love with card-driven boardgame, inspiring him to become a designer, hoping many more designs will come. Follow him on Twitter at @danielskjoldp.
Jacob Walker is the artist. Jacob's worked on Jolly Roger Games' products for more than a decade, including the recent Cthulhu's Vault, along with all of JRG's role-playing games, Dynasty, and Clocktowers. Jacob's work with pastel colors and watercolors is fabulous, as is his layout prowess. It's Jacob's vision to try and give "13 Days" the look of something pulled out of 1960 America.
If you want to understand aspects of the game, why certain things were included (or not), check out the design blog.
Physically, the intent is to put the game in a box roughly 2x8x11" though that could change based on stretch goals or for production efficiency--if the factory says it'll save big bucks to make it 2x8x19" instead...I'm doing it.
If the campaign reaches its goal, there will be potential additions to the game. These may be Kickstarter exclusives, or your help may allow us to put some extra cool stuff into all of the games.
- 11x17" mapboard
- 52 travel-sized playing cards
- 40 US/USSR influence markers
- 8 status track markers
- 8-page rulebook
- Game Box
REVIEWS SO FAR:
$7,500: This is the primary goal of the campaign.
$7,500: We'll up the card size to the same as Magic:The Gathering uses--normal poker size.
$8,500: If we reach this, we'll add a history of the Cuban Missile Crisis into the rules.
$11,962: Though the game is planned with cardboard counters, I'd really love to upgrade the bits to wood. This amount makes that possible.
$17,000: We'll expand the history section with an additional four pages of information on key aspects of the Crisis.
$19,620: *FOR KS BACKERS ONLY* We'll have our artist make a sleeve to protect your game box. Once the game is printed, these won't ever be done again.
NEW!!--$21,000: We'll increase the box size and include an inset tray for storing the game's bits and pieces. Don't like the tray?--No problem. The bigger box will them permit you to sleeve cards and keep them that way without worrying about their fit in the box.
One of the universal fears with supporting campaigns can be whether the product ever appears. Some campaigns refund money, and sadly, some disappear. Don't worry--that's not happening here. Jolly Roger has been in business since the 1990s, slowly growing, and only producing games when financially viable. It means that support is present in case of broken or missing parts, or if you have questions. Want to make sure--the company website is: jollyrogergames.com or the designers will post on boardgamegeek.com.
We appreciate the time you took to read this and to check out 13 Days and I hope you think this has great potential whether you know the event's history or not. Your trust that I will not run away to Australia with your money and that I'll do everything possible to make the final product look amazing is appreciated.
Risks and challenges
The big issue is production time. Completing art is always hard to predict and then production and shipping, especially when working across multiple languages. With Cthulhu's Vault, the game is winding up 4-5 months past due because of a production issue followed by the dock strike at Pacific ports. Illl put a best-guess for delivery date, but I can't lie--it's a total crap shoot.
The big thing is--I try and provide regular updates throughout the process, not just while raising the money. They aren't all "THINGS ARE AWESOME!!!" updates--I like sharing the problems of production. The more you know, the better your future support of other projects on KS, and just as important--sometimes backers come up with good questions or suggestions...and I'm not afraid to use those!
One other issue is trying to make the game accessible in relations to VAT and customs restrictions across the world and answers to that aren't available immediately since the site for manufacture of the games has not been determined yet/bids are not back.Learn about accountability on Kickstarter
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