The Greatest Strategic Game of Aerial Dragon Combat in the History of Humankind.
The Greatest Strategic Game of Aerial Dragon Combat in the History of Humankind. Read more
About this project
Skywar Dragon is a boardgame where 2-5 players control mighty dragons embroiled in a battle for supremacy of the skies. Players play cards and move their dragon on the board to gain position and attack their enemies. There are 10 Dragons, each with unique decks of cards that all play differently.
Why your Support Matters
Skywar Dragon is created by a geek, for geeks. I'll admit it, I like dragons. I make video games for a living (which is aweseome BTW) and not surprisingly, I am a huge gamer in all forms. Written very clearly in bold letters on the bucket list is "create and publish a professional boardgame". My dream is to do it right and fund a premium-quality print run. That is where you come in, I need your help.
The biggest expense is the printing costs as printers have a 'minimum run', but there is also art - lots and lots of art that is still needed. I have invested a chunk of my own money to pay for the graphic design of the cards and icons, but what the game needs now is illustration - magnificent images of dragons battling one another across the skies. If I can get enough support, the art gets completed and it gets shipped off to the printers.
How Do You Play ? (Video in Updates!)
In SkyWar Dragon, each player controls a mighty dragon fighting amidst the skies. Players will play Flight Cards to maneuver on the board and gain position over their opponents so that they may then play damaging Attack Cards. Flight Cards modify your Evasion and Combat, so careful section of the right card at the right time is essential to victory. Each attack deals wounds and if a dragon is reduced to zero life they die.
The rules can be found at the SkyWar Dragon webpage
There were 2 design goals in mind when creating this game.
1 - I wanted to combine tactical board movement with strategic card play and bind it all together with an amazing theme. The game needed to have enough variety to feel different each time, but not so much that it felt random and free of strategy.
2 - It also had to have layers. The 'basic' game needed to capture the core elements of the game and be simple to teach and play, BUT more complexity could easily added when desired.
The result is a tight, thematic game, in which the players can choose how complex they want it to be. My son and I have played the basic game many times and he always has a blast, but when the guys come over we can play a much deeper, more strategic game when we layer in all the advanced rules.
So what are these Advanced Rules?
Dragonriders - 10 unique decks (one for each Dragonrider) represent the heroes that ride on the back fo the Dragons. Dragonriders introduce new types of cards (Spells and Reactions) as well as new concepts like Healing, Teleport and Teamwork. INTERNATIONAL SHIPPING is available for this, however it isn't reflected in the reward - please email me directly for details.
Grappling - In the game, 2 dragons can lock claws and fangs as they plummet toward the ground.
Vengeance - This is a special token that makes 3 player games balanced.
Mountains - a new map with mountain peaks as obstacles forcing players to think very carefully about how they play their Flight Cards.
Scenario Mutators - random rules modifications that dramatically alter each player's tactics. There are enough to keep the game constantly fresh.
Depending on your level of support your rewards range from a personal email all the way up to visit from me and hand-delivered copies of the game. At ALL levels, your name will be listed in the rulebook as a supporter. Several of the rewards offer you the right to name a dragon or dragonrider in the game. All names must be "within the theme" and I will not accept any offensive names or names with potential copyright issues.
$41,000 are you kidding me!
I know it is a crazy amount of money. Here is how it breaks down. When producing a professional quality game, the manufacturer has a minimum print run of game that they will make, which as you can expect is the largest chunk of the funding. Second biggest part is shipping the games from the manufacturer and into your hands. High quality art also isn't cheap, but you do get what you pay for. Finally, the kickstarter cut needed to be accounted for. Even with all that I will be putting in a substantial amount of my own money to make this happen. So yes $41k is a lot of money, but that is what it is going to take.
I don't want to get ahead of myself, but there are some very cool things that could be added to the game if this kickstarter project exceeds it goals (or should I say, when it exceeds it goals).
MORE Dragons - Storm Dragons, Dracolitch, Clockwork Dragon and Wyvrens are all designed and possible.
MORE Dragonriders - There are many variations on the existing ones as well as a few new ideas I have been brewing up.
PLASTIC MINIS - if we (I am already considering us partners) get really crazy with the funding. Detailed Dragons as playing pieces. The ultimate stretch goal would be to include clear acrylic stands and minis that are posed 'in flight'.
Risks and challenges
Skywar Dragon is fully designed, playtested and it is crazy fun - no risk there. I am a professional Video Game Director and although this is my first boardgame, I have been making digital games for over a decade. The graphic design is almost complete and has undergone rigorous usability testing, but it isn't complete yet. There is also more Art to pay for, however the art style featured above is representative of what the game will look like. The only risk with the art is achieving the quantity in a timely fashion, but I will be working with professionals that do this for a living. As this is my first boardgame, I am new to the whole 'printing' side of game development. I have chosen to work with experienced game manufactures who have made many games before, in order to mitigate the risks.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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