Tin Toy Battles is a 3D rendered, turn-based strategy game exclusively for the Wii U. Collect hundreds of figures to fight epic battles Read more
This project's funding goal was not reached on March 25, 2014.
About this project
Tin Toy Battles is a Wii U Exclusive, 3D rendered, turn-based strategy game made using the Unity engine. The game will ask you to collect as many little tin toy figures as you can and fight with them against AI characters as well as other players in huge, fun battles.
Predator Software is a tiny little company based in UK and are a registered Nintendo developer. Having released our first game “Save the Creatures” on mobile devices we have now begun working on our first big, fat game and would like help to make it happen.
As it is early in the development, there is not a lot of artwork or gameplay to show but as we do, we will upload it. Below is concept artwork for some of the characters / figures within the game. Characters in game will be 3D rendered but this is the kind of artwork that will be on the "info cards" in-game that give you details on the figures.
Gameplay Mechanics Videos
Now, as we are such a small team and this project is so huge we may not be able to provide any updates before the time runs out that actually shows genuine gameplay footage so we have knocked up a gameplay mechanics video that will explain how some aspects of the game will work.
Please keep in mind that this is purely a mechanics video, the graphics planned for the finished game will be 3D rendered characters that are high quality (and less "blocky"). Hope you enjoy.
Predator Software is a small, newly formed company and is based in London in the UK. We formed in July 2013 and finished our first game a few months later called Save the Creatures. It was released on all mobile devices last year and I have put some images / screenshots below to show you guys what we can do:
Tin Toy Battles is a turn-based strategy game that gives the player the chance to build a giant army of tin-plated toys and battle epic missions or fight against their friends with their own collections.
Each mission begins with the player needing to choose the “style” of game they want to use, there will be a choice of five different styles and you will only be able to use the units that belong to that style.
All levels use a large square grid as the playing area and the player will be able to place any figures they choose onto their half at the start. The players and AI will then take turns at moving their pieces with the task of either destroying the opponent’s home square or all their units.
Each unit comes with a Cost Value and each level will have a Total Unit Spend Cost. The player will be able to choose as many units as they wish provided the combined Cost Value of all the units does not exceed the Total Unit Spend Cost of the level.
The single player map will be divided into five regions, each one dedicated to one of the styles. If you complete an entire region, you will be awarded a trophy that you will be able to use as an actual figure on levels. The trophies will give your units boosts during play but cannot be moved once placed and only one can be used per level.
If you win a level, any level, you will be awarded with “money” which you will be able to use in-game to purchase blind packs of new figures to add to your collections. If you receive duplicate figures, you will be able to swap them with friends in the Tin Toy Swap Shop.
There are two main aspects of the Wii U controls that we will be utilising. The first will be the use of the gamepad for issuing commands to units. The gamepad will display a layout of the level in a blueprint format and the player will be able to move or attack just by pressing the desired unit and then pressing either where they want the unit to move to or what they want it to do.
The second aspect will be to have a battlefield view on the gamepad. The player will be able to select a spot on the battlefield and view it in first-person on the pad screen. If they move the pad around, they will be able to move the view as if they were actually on the battlefield themselves.
Each theme or set will have 100 different figures that can be collected. There will be five to begin with and if we reach our related stretch goals we will add more and we will even talk to companies to see about licensing their characters like Nintendo, Marvel, DC, Capcom (I.E: Street Fighter) etc. The five themes will be:
We are not sure if Seafaring really fits this type of game so it may change during the making process depending on what people think.
If you have multiple figures that you do not need, you will be able to swap them using the Tin Toy Swap Shop. The idea of the shop is that you will be able to put up the figure you want to swap and anyone that wants it will offer you one of their figures to swap with. If you agree, you swap and if you don’t, you don’t. This is a great way to get rid of the figures you do not want while building up the ones you do.
We are considering having two PvP modes, one that allows you to just play friendly games that mean nothing (like wimpy wimps) and a second mode that if you lose, you will have to give one or two figures to the winner. The winner may be able to pick from the units the looser played during the game.
I would like to create an app for mobile devices that will give you access to aspects of the game away from the Wii U but I am not sure if it is going to be possible. The user will log in using their Nintendo ID and will be able to purchase new figure packs for use within the main game or access the Swap Shop to check on offers they have received without having to load up the whole game. They will also receive push-notifications every time someone makes a swap offer or if someone challenges them to a match in-game.
We do not have many stretch goals but we really appreciate anything you are able to give, the more we receive, the bigger and better the game will be.
Risks and challenges
The major challenge for us is the sheer quantity of units / figures within the game but based on the content we created for our previous games, we believe we have given enough time to create everything needed.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (40 days)