About this project
$40k Stretch Goal Unlocked!
Most of you saw the Update about this, but in case you missed it, here it is. When we passed the $40k mark(!) YOU unlocked this:
Now, everyone who is pledged at one of the following levels - the Early Bird pledge levels: The Hare, RF Canadian/EU/Global Hare ($40-$43) & and the now redundant original (non-RF) Canadian/Global Hare ($41-$42) pledges; the basic game pledge: The Tortoise, RF Canadian/EU/Global Tortoise ($50-$53): the upper two Tiers: Tiers 4 & 5 ($85 and $100); the Bunny Bundles: Bunny Bundle and RF Canadian/EU/Global Bunny Bundle ($200-$203); You Dirty Rat and A Very Big World (either pledge at $500) - will get all of the following items fin addition to anything their individual pledge level includes):
1) The Clean Getaway illustrated light novel of Cross Hares short stories from SG #1.
2) ALL four of the Mystery Characters (from SGs #1 and #2).
3) The Co-Op Rules booster pack; includes 3 new non-mystery characters, 55 new cards, new dice, and (now thanks to the $35k stretch - see below) two more of the 'generic' plastic bunny figures for use in the game (bringing that total to eight).
4) A KS Exclusive double sided Adventure Card (so that's two more adventures for your characters to experience on their journey through the Testing Ground).
5) The Farcut: Valley of Ticks expansion pack for CH:TG.
6) Two game extender poster/maps; these are similar to the game extenders from Tier #5 in that they add another 50 space each of map for your characters to explore filled with new hazards and rewards. NOTE: The two game extenders poster/maps from Tier #5 ARE NOT part of any stretch goal; they are, however, available as a separate add on for just $25.
7) NOW, thanks to the $35k Stretch Goal, each and every boxed game of CH:TG will come with 6 sculpted bunny playing pawns for you to use in your game. They will all have the same sculpt (picture of proposed sculpt soon to follow), but will be six different colors. These figures will be part of the game now and forever, thanks to YOU!
8) The Sazou: City of Crows expansion set.
and lastly, 9) Two more game extender poster/maps (see note above in point #6).
<pant, pant, pant> WOW! That's a lot of bang for your buck!
NOTE: To be perfectly clear about things, the Farcut: Valley of Ticks and Sazou: City of Crows expansions are entire projects in and of themselves. As such, they WILL NOT be shipping to you with the base game. You will, as an entitled backer, receive them when they are produced. We are currently determining where they will fall in our production schedule and will keep you all posted via Updates when we know. The other rewards - character cards, game extender poster/maps, ect - are smaller in scope and are more easily assimilated in a timely fashion. We will keep you posted on ALL developments with their production as we move forward post project.
The Cast of Characters
Many of you have asked for a clearer picture of all the various characters which are available as either 1" or 3" figurines, or on the t-shirts. Well, here it is, any of these can be made as either 1" or 3" figures (except for the Specialty, aka Custom, Characters - the last row), and any of them (except for the Mystery Characters) can be placed on a t-shirt.
NOTE: This image DOES NOT include the characters from Sazou: City of Crows which unlocked at $40k. Jese created it for us before that SG unlocked, sorry. We will have closer looks at all thse little guys as part of our pledge manager system when the time comes for you to tell us wha bunny you want as a figure or t-shirt.
Vote to Make Cross Hares One of the Most Anticipated Board Games of 2014
Follow this link to the thread on Boardgamegeek and give Cross Hares a green Thumbs Up!
What You Get!
Many of you have told us that the pledge levels, tiers, and add-ons have become convoluted and confusing, and asked us for a simplified chart explaining what you get for what pledges/tiers.
Here you go:
Some of you also asked for a recommended pledge level; here's my two cents.
If you are a US backer, pledge at the $50 The Tortoise level. If you are a backer in Canada, the EU, or anywhere else in the world, pledge at one of the RF (reduced freight) Hare levels (Early Bird; while they last) or RF Tortoise levels when the Early Birds run out.
Those pledge levels will get you one copy of the boxed Cross Hares: Testing Ground game AND any and all stretch goals. If you want other swag (and who doesn't), please refer to the chart above for more options or add-ons.
Now! On with the show!
Welcome to the Testing Ground!
Cross Hares is an exciting new brand of adventure games which 1A Games is proud to be bringing you. The first game in the line (each of which will be stand alone with it's own expansions) is Cross Hares: Testing Ground. We at 1A Games I could tell you how much we like the game and how cool it is, but why believe us?
We'll let you read what Jesse Labbe - the artist and designer behind the whole project - has to say about it in his own words (and pictures):
Take it away, Jesse!
Cross Hares: Testing Ground was designed for one specific reason…to recapture the fun group adventure that I use to have when playing a board game with my childhood friends. Believe me when I say, I like playing online as much as the next guy, but if you’re with the right friends, nothing can beat sitting around with some drinks and pizza playing a game and sharing some laughs.
The Creation of Cross Hares
I know the concept of a board game may seem outdated…especially when compared to gaming consoles full of phenomenal graphics and a new app for every hour of the day, but I still believe there is something there. The “trail” type game is truly a dinosaur. You roll the dice, you move. You roll the dice, you move. I know there can be so much more. More options, more chances for gain and loss, more strategy and more laughs! So I took all the things I loved as a child and updated them for today. Let’s be honest, if I were to play Fireball Island (my favorite game as a child) today, it probably wouldn’t be half as much fun as I remembered it. BUT, if I recreate how I remember it…I might have a winner!
The LOOK of Cross Hares
I know I can’t really compete with the computer graphics of today nor am I going to pretend I can. I can’t do this with loud sound effects, theatrical music or the voice of your commanding officer yelling at you through your TV…but what I can do is put everything I have into pulling the players into the world of Cross Hares. I did this with character design, fun back stories, a large variety of encounters and events, upgrades, a challenging mission and a different game outcome every time you play!
One of the things that I took the time to do is something that I rarely see done. Most of the decks in a card game have numerous repeats. For example: “FIREBALL!” Oh no, there is a picture of a man running away from a flaming ball of death. My turn…”FIREBALL! Oh no, there’s the same man running…from…a giant…ball….of death. It loses something doesn’t it? Especially after the 10th time you play. I am aware that the main reason this is done is to save time and money. If you have the drawing done, why not use it for the same four cards? It is easy to do and you don’t have to pay the artist to redraw three more different pictures.
What I have done for several types of cards, (not all), is designed a different picture for the same card, just to change it up. I just kept telling myself, “Yeah it stinks to have to do all this unnecessary work when I don’t REALLY need to BUT once it is done…IT’S DONE!” So I took my time, designed all the things that I originally pictured in my head and didn’t weenie-out when I realized it was more work than I thought. But hey, NOW IT IS DONE! And I can enjoy the fact that I did decide to put the effort into creating something I believed in.
All About the Play!
I knew that art was a huge part of Cross Hares going into the game design. And because of this, I wanted the game to be great in it's own right and not just be eye candy. What’s so great about it? What I think you will like about what has been created here is that it will involve every player who is in the game. I have played a few games that when it wasn’t my turn I might say, “Call me when I’m up!” as I walk into the other room. This is NOT that game.
I spent just as much time on the mechanics of the game as I did the art work…OK, that’s a lie. The art took an ungodly amount of time. However, it also took quite some time to make the game simple, without being boring. It’s complicated enough to change EVERY time you play, but it doesn’t take a whole weekend to learn how to play.
There are several cards, items and events that will involve ALL of the players as opposed to who is holding the dice. There are even cards and tokens that can be played that will let you steal the other player’s turn if they roll a certain number, cards that allow you to draw a card every time your opponents do, and there are events that will force all the players to roll and decide their fate or even all join forces to stop a disaster from occurring. You don’t want to be out of the room to miss that! I wanted ALL the players to feel as though they are involved in the game even if it isn’t their turn.
I can vividly remember playing board games with my friends when I was younger (and not so young) where we would actually look forward to getting together to play. These games included Screaming Eagles, Indiana Jones, Torpedo Run, and HeroQuest. More recently, we got together and played the original Duck Tales board game JUST BECAUSE WE COULD! But I can’t think of a game that I spent more time playing with my friends than Fireball Island. It was this type of game that made me laugh while sitting on the edge of my seat as a kid. Most games today just don’t seem to have that same feel to them. It seems that most of what hits the shelves is just re-skinned versions of the same thing over and over. Transformers and G.I. Joe Monopoly, Narnia and Star Wars Stratego, Lord of the Rings and Halo Risk.
The truth is if I want to play Risk, I will play Risk. I don’t need a new face on it to make it new. What I really wanted was something new!
- Jesse Labbe, November 2013
Jesse is clearly very passionate about what he's created, and so are we. We're not the first company to have seen Cross Hares. One company wanted to break it into smaller pieces such that none of them would stand alone; requiring YOU to buy more than one product before you could even play. Another company bought the rights and then never did anything with them; thankfully, they reverted to Jesse after (far too long) a while.
We're here to give Cross Hares the love and attention it deserves. No cheap marketing tricks to force you to buy something before you can play, and as much support as we can throw at it.
That's where YOU come in...
1A Games is a small company, we've barely been around a full year yet. Sure, we've got an existing product under our belts (we also publish Tide of Iron under license from Fantasy Flight Games), but Cross Hares: Testing Ground is our first game unique to us. OK, we didn't design it; we didn't draw it. But we still need your backing to make Jesse's dream a reality.
It's his baby; we're just the mid-wives here. Help us to bring Cross Hares to market. All of our play-test groups and the players who sat in on demos at Gen Con 2013 loved it. And we know you will to.
To that end, we've lined up some compelling rewards and add-ons, and we have several mystery stretch goals which we'll reveal (Dare I say it? Like pulling a rabbit out of the hat... d'oh!) as they unlock.
You've come this far, so keep reading and learn about all the cool things we have as our ways of saying thanks for believing in Cross Hares.
What would a Kickstarter project be without cool things to add on to make your rewards even cooler?!
For an additional $10, Jesse will autograph the rule book to your copy of Cross Hares:Testing Ground.
How about this? You asked and we're responding; He showed up in Tier #3 at $40 (see below), the Kickstarter Exclusive character Kane! Since so many of you asked, we decided to make him available as a stand alone add-on. For just $10 you can have Kane AND a 3d Sandboxr fugure in 1" size (which will fit on the normal game board inside the boxed game)!
Want even more Kane? For $35 you can have Kane, a 1" figure and a 3" figure!
Maybe you like looking at the pretty pictures; for $10 we have a set of three wallpapers which you can place on your computer's desktop. Of course, now you can get the wallpapers as part of Tier #1, so...
And again, responding to your demand for it, we're going to make the two game extender poster/maps (from Tier 5; see below) available on their own. $25 gets you both of these accessories which you can use to extend your game by an additional 50 spaces of adventure, thrills and rewards!
You want t-shirts? (and who doesn't?) You can choose your favorite character and sport them around with pride for $25 (please let us know your size).
You can also get any one of the 3D Sandboxr bunnies (see below for details and pictures) for just $30. (Maybe you got a set of six but want two of one, maybe you want a set of four... you figure it out.)
Maybe you want six of the 3" bunny figurines; for $150 you can have any six you like. NOTE: this was formerly the Bunny Team 6 pledge level. As a pledge level it was removed to help reduce clutter. FURTHER NOTE: the original pledge was for the six basic bunnies, but you can now get any six of the figs you want (excluding the Mystery Figs; it's too hard to keep track of them...)
Of course, the 3" bunnies are just for show; they don't fit on the game board contained inside the boxed set. Ah, we have an answer for that as well. For just $50 you can get a set of the six basic characters as 1" sized Sandboxr minis which you can use on your game board.
Now, you all know that we've added a ton of new characters to the mix; in addition to the six basic ones from the game there are also Kane (exclusive to this campaign), the four Mystery Characters (now that we've unlocked SG#2, all four of which will go into the boxed game), the three new characters from the Co-Op expansion (also from SG#2), and (if we unlock SG#3) the four new characters from Farcut: Valley of Ticks.
You all want figs for them, so here they all are as add-ons;
Kane: 1" figurine with character stat card for game play - $10; just as a 3" display figure - $30; both 1" & 3" (with character card) - $35.
The set of all four Mystery Characters: 1" figures suitable for play - $40; just 3" display figures - $110; full set of both 1" & 3" - $150
The three characters from the Co-Op booster: 1" figurines suitable for play - $30; just 3" display figures - $80 (same as any other group of three, see above); full set of both 1" & 3" - $100.
And, if/when we unlock SG#3, the set of four characters from Farcut: Valley of Ticks expansion pack: 1" figurines suitable for play - $40; just 3" display figures - $110; full set of both 1" & 3" - $150.
I'd like to take this opportunity, as we added the Tiers well into the campaign, to emphasize that these Tiers DO NOT replace any of the other pledge levels. Further, Tiers 1-3 DO NOT include a copy of the boxed game. The boxed game is part of Tiers 4 & 5.
At the basic $5 level, we are offering you a 'postcard' sized piece of art for you to enjoy in your home or office.
This video is a time-lapse showing Jesse's creative process at work. We told him to draw faster, but we didn't think he'd take us that seriously...
The Miracles of Technology
1A Games has partnered with a company by the name of Sandboxr; Sandboxr uses a new 3D printing technology to bring 3D models out of the computer into the real world. We're having them do this with te six basic characters from the game (pictured below).
We had samples of three of these figures on display at Gen Con 2013; and folks couldn't stop drooling over them. (See a picture of one below) These figures are made out of a crushed stone which is then mixed with a resin and run through the 3D printer as the "ink". The color is laser etched into the material to a depth of 3mm (so slight dings or scratches will still show color).
We're making these figures available to you through this Kickstarter project in several ways:
- You can get any one of the six basic characters as a 3D model as an add-on to any pledge level you choose for an additional $30.
- You can get any three of the six characters at the $80 pledge level.
- You can get all six as an add-on for $150 (formerly the Bunny Team 6 pledge level, now just an add-on to reduce clutter).
- Lastly, we had an over-sized version of the playing board which we used to demo the game at Gen Con. The 3D bunnies were just the right size to use on it, and several folks there said they'd pledge in a heartbeat for a set of all six bunnies and large map. So... for a pledge of $500 you can have just that (and a copy of the game, of course).
- And, as a late addition to the campaign; we now also have 1" sized versions of the same figurines. The above listed figs are in 3" size and WILL NOT fit on the game board which comes in the boxed game. These 1" figurines will. All six of them can be yours as an add-on for just $50.
Cross Hares: Testing Ground
Which brings us, finally, to the game itself. CH:TG is a fairly straight forward game. Each player (you can have up to four) chooses a character to play. There are six characters to choose from so whoever picks last isn't always stuck playing the same one all the time. Now, take a look at the map below...
All the way down at the bottom, there are four starting areas. The basic objective is to get from your starting area all the way along the trail to the factory at the end and 'defeat' it. Along the way, you'll draw cards (some of which are good for you, some are bad for you or your opponents, and some are bad for everyone), acquire useful items and specialties (each character has a different set of things he/she will find), and (sometimes) have adventures!
Look at the map again. All those beautifully illustrated areas on the map aren't just for looks; heck, no! Each one of the regions on the map has a corresponding adventure associated with it. At some points during the game, you'll be asked to roll the 'research die'. If the "A" (for adventure) comes up, you'll have an adventure. Think of the adventures as mini-games within the larger game. Each one has an over-sized card (like the one below) with instructions for you to follow on it (the one pictured doesn't show the instructions - we have to keep some things a secret...).
Adventures are generally good for you, but may have consequences (sometimes for all players) if you fail. Since adventures only occur via random chance (i.e., die roll), you may not have any in a game, or you may have a ton!
In addition to adventures, you will come into conflict with other players. Conflict in Cross Hares takes the form of shoving each other back and forth around the map, or stealing items. There are no Hit Points, no one is going to be knocked out of the game in a fight and have to go play X-Box for an hour while we all have fun. Everyone gets to play to the bitter end. And just because you're way back down the path from everyone else doesn't mean you can't win. With the right events (a type of card), or die rolls, you can race ahead of the others and snatch victory from the jaws of defeat!
Once you get to the factory, you'll need all your skills and items to defeat it, so be sure you save some of your strength for that.
In a nutshell, that's it. It literally takes about five minutes to understand how to play this game and about an hour to play all the way through. We had kids as young as seven years old playing at Gen Con and adults who are hard core gamers having a blast.
We at 1A Games have searched high and low for a way to help ease the sting of shipping to our overseas backers, and we have found it!
We are proud to be partnering with Game Salute to use their Ship Naked fulfillment service for all of our backers - here in the USA and around the world! Since they do a lot of KS projects, they've got great rates for shipping which we're now able to bring to you.
Below is a chart to show you how it will work for two of current pledge levels. BUT, the shipping costs will now be in the pledge descriptions, so please make sure that you pledge the full amount needed to cover your freight.
We'll be adding more such charts for other levels as they become needed. If you have any questions, please ask.
Our first stretch goal is at $20k (just $5k over base funding).
Subsequent Stretch Goals will reveal themselves as their predecessor unlocks; so, when we unlock the $20k goal, the $25k goal will be unveiled.
STRETCH GOAL #4 $35k
We've unlocked the $30k stretch goal #3; which means that all of you who are pledged to get a copy of the boxed game are going to be getting a TON of cool swag.
Now the time has come for us to consider what all those folks out in the world who aren't taking part in this campaign (or who may not even know its going on) are going to get.
We want them to have plastic playing pieces in the box, and one way or another we're going to give that to them.
Our $35k Stretch Goal is this: we'll provide one (1) 'generic' bunny figure (no graphic at this time, but we're entertaining ideas for what it should be in the comments section of this page) in six different colors. This would also allow us to provide two more 'generic' bunnies in the Co-Op booster pack (see Stretch Goal #2 above) for a total of eight plastic bunnies you'll all get.
Risks and challenges
The game has been well developed over several years by Jesse, and as you can all see it's well illustrated.
Our issues are two-fold:
1) Cross Hares is an unknown quantity to the big wide world, which is why we're here asking for your help. Unlike Tide of Iron, our other game, it doesn't have a following of dedicated fans to help get it going. We're reaching out to as many places as we can think of to spread the word, but any help any YOU can offer us (by telling your friends about it) would be great.
2) We get all our games produced in China. In order to have it out in March 2014, we have to be ready to send it off to the printers very soon, which creates an issue with the Lunar New Year. Lunar New Year falls at the end of January, right when we're at the printers. During this time all of China pretty much shuts down as citizens all across the country travel home to be with family and friends for this important holiday. We've done our best to anticipate this hiccup in the schedule, but we wanted to make you aware of it as well.
We're just coming off the successful completion of our last Kickstarter project for Tide of Iron: Next Wave. We're putting the finishing touches on it (as dictated by the results of the Kickstarter) and will be sending it off to the printer in China soon.Learn about accountability on Kickstarter
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