Spears of the Dawn is meant to be kind to GMs. In the "Running a Campaign" chapter, it includes a simple system for representing the clashes and internal strife of the kingdoms of the Three Lands, and tools for randomizing their roles in the setting. "Creating an Adventure" includes one-page creation templates for ruined dwellings, social conflicts, tomb-houses, Eternal cults, urban palaces, noble clans, city streets, criminal groups, lost shrines, cavern complexes. and abstract features of interest for fleshing out ruins and tombs: "Treasures and their Uses" includes tables for generating more interesting objects of value, the Bestiary includes tools for building random spirits, and the GM Resources chapter includes blank maps, culture creation tables, setting-appropriate name lists, cult flavor tables, village generators, a one-page monster stat ref sheet, location-specific feature tables like in Other Dust, curse tables, and anything else I might toss in there while I wait for the art to get finished. In brief, it's got the same type of GM tools that you'll find in Other Dust or Stars Without Number except without the tag lists.
As an example, here's the spread for building ruined dwellings and social conflicts in the Adventure chapter: http://www.sinenomine-pub.com/SotDOnePageSpread.pdf