Firstly, It's been a while since I showed any new renders, so at the bottom of this update is the Unity Guard Infantry with Flame Thrower! But first some important stuff -
Very Important - Please complete the pledge manager as soon as possible if you have not already done so- We would like to close our pledge manager soon so that we can prepare all the orders and work out how much of everything we need to manufacture.
Please carefully read the full instructions for completing your pledge manager, which can be found here -
If you have any questions or trouble with using your Kickstarter Coupon, please let us know by emailing firstname.lastname@example.org with details of the issue, and we can assist you.
Project Delays, and where we are currently.
The project is behind schedule, and will not realistically ship by the end of February as I originally hoped.
There are various reasons for the delay, but the main one is that I was overly optimistic in my assumptions about how long everything would take.
I am really sorry we cant hit our original target, and thank you very much for your understanding and patience. We are all as keen to get the game produced and shipped as you are to receive it, and we are all working flat out to get there.
The vast majority of miniatures for the project are digitally sculpted, but they all need an amount of work to get them finished off, including posing, improvements to the original sculpts and preparation for 3D printing. We then need to produce moulds and start production.
At the moment we have not started production of anything. This is because it has been much more difficult to learn to use our 3D printer (and solve various problems) that I anticipated, and it also arrived with us later than expected.
The printer does produce parts of very high quality - better than all our previous masters - and I am confident that we will be able to get it working well in the near future.
As soon as each set of master parts is produced, it will have a master mould created, and then a production mould, this process takes a few days. Once we have a production mould, we can produce large numbers of kits very quickly. Packing and shipping is also something we can do quite fast once we get going.
This means that the "bottle neck" holding things up is the conversion of 3D files into high quality 3D printed masters.
Our Fulfilment plan -
I am going to produce all the master parts as quickly as possible, starting with the miniatures in "Shard Recon", then the "Shard Strike", Then the Add-On figures, in the order in which they were most popular.
This means that Adam and Christina can produce, pack and ship all the miniatures for "Shard Recon" as soon as they while I am still working on the remaining figures for Shard Strike .
Doing it this way means shipping will be spread out over a few months rather than all at once, and that each individual pledger gets their rewards as soon as possible after the masters for that pledge level are completed.
If we can get the 3D printer up and running consistently soon (and I think we are almost there) I would hope that "Shard Recon" pledges will ship in Mid March, assuming we can get our tokens printed soon (another update due soon about those).
Shard Strike may then take another 2-4 weeks, and I would hope to have shipped everything by Mid-April, before the SALUTE trade show which is a big day for us.
Rules - I will be focusing entirely on the miniatures for as long as it takes to get all the masters produced and in production, after physical fulfilment is done I will continue rules development, and would hope to get them completed fully by the summer, thought a "living draft" will be available before then for those of you who want to play in the "beta" stage.
If you have any questions about any of this, feel free to leave a comment or email us.
And finally, here is that render!