You wrap your bandana around your mouth as you bolt towards the general store. The dust is coming hard and fast, and today is not the day you drown in it. You burst through the doors, slamming them shut before the loud blast of dust blackens the windows.
Something is wrong. More wrong than usual. As you cough and spit mud, your dry eyes scan what’s left of your settlement. The Grave Diggers, the stench of decay clinging to their clothes, huddle together next to the Undertaker and their own sharp, chemical stink and sallow skin. The Preacher eyes you and mouths empty prayers. The Barber, Drifter, and Gambler surround the Barback, drinking as though the poison they swallow will be the last liquid to ever pass their lips.
You grab a seat - and though there are more empty chairs than filled ones Loam, the Wrapped Madman of the Northern Hill, claims the seat next to you.
Your skin itches and burns. Loam’s heady scent of brush sage and secrets twisting your thoughts and memories. He reaches impossibly deep into his poncho and removes a tattered black book. The journal of Loam. His brittle fingers struggle for purchase on the page - the wrappings that cover them long since rendered useless by the air and sun - but he finally finds the prophecy he’s been searching for…
“It will get worse.”
Casket Land is a bleak occult western RPG game meant to be played with friends in just one session. The game is Powered by the Apocalypse engine and focuses on making difficult decisions as a group.
A brutal cross of Southwestern Gothic, the Dust Bowl, Mad Max and Vampire Hunter D, Casket Land centers around a dying town cut off by rows of caskets and vicious monsters unearthed by extreme drought and brutal winds. You are not valiant heroes in Casket Land - you are just trying to survive of the end times.
Casket Land zine features everything you need to play including 32 pages, stapled with a cardstock cover and filled with thematic character classes, unconventional weapons, brutal monsters, darkly beautiful illustrations, and the pre-written adventure FROM OUT OF THE NEST.
“They were gathered there, the few whose lungs could stand against the onslaught of screaming and the debris that would soon fill them. Their task lead them through the blackened, pine-pitted earth. Bringing back survivors of The Sage Hen and her Flock was secondary to their main task - reclaiming access to the ley lines and the water sources attached took precedence”
Unsavory survivalists and vicious monsters inhabit Casket Land. Every player will choose a class to represent them during the game, each with its own skill... and weakness.
We survive together, or not at all. Casket Land exists because you want it to. The more souls we convince to tread here, the more options will be made available to us all. Some of our stretch goals are social, some are monetary. All can be had if we work together.
As campaign goals are met more art will be revealed! My hope is that through continued support, Casket Land can grow over time from a single zine into many tomes, complete with more adventures, monsters, atmospheric illustrations, and character classes.
Risks and challenges
Printing delays and delivery errors are the two biggest risks we run with this project. The art and campaign are completed but in all things what is outside of our control poses the biggest risk. That said, we are working with reliable stateside printers at Pinball Publishing in Portland, OR and hope to deliver this project promptly upon campaign completion.Learn about accountability on Kickstarter
- (24 days)