The League of Seekers is a horror RPG set in an alternate 18th century Europe, around 1762. The age of enlightenment has begun, science and religion jostle for control over the masses. A mad king sits upon the throne of England, monsters terrorise the peasants in France. The forests of Eastern Europe harbour beasts from folktales and legends. The Ottoman Empire has begun to lose its grip and to the south a sleeping god stirs, his dreams scratching at the thin veil that separates reality from the nightmare.
The characters are part of a secret society called The League of Seekers, invited because of their skills and knowledge. The characters are sent to vanquish the horrors, thwart cults, and banish the cosmic terrors that wish to control the world. The League of Seekers is part Lovecraftian and part folklore taken from the stories of H.P. Lovecraft and the stories and myths of Europe.
The setting draws influence from movies like Brotherhood of the Wolf and The Libertine, and computer games like Bloodborne.
The game is set in a period of history overlooked by most RPGs, the 18th Century. A time of change and upheaval where superstition runs alongside reason.
Time is a factor in the game and the GM will use a time mechanic that will indicate whether the following night will have a cursed moon. A cursed moon affects the game by making the NPCs more aggressive, magic more effective, and the veil thinner, meaning more monsters stalk the night.
Each character must also battle their inner beast during the cursed moon, keeping hold of their humanity so they do not succumb to the blood rage.
A horror game would not be complete without sanity, but we do it differently, where sanity helps you keep a grip of your senses, but insanity reveals the hidden things only the afflicted can see, showing a world where the invisible terrors rule. Some beasts can only be seen and confronted by those that are slowly losing their minds.
18th century Europe was a grim place, disease was rife, the cities were filled with depravity and the destitute, the gap between the rich and poor was filled with filth and hunger. In our alternate Europe, this is exponentially worse, with creatures terrorising the peasants, monsters from myth stalking the dark forests and cults summoning horrors from beyond the veil.
The moon is looked upon with fear as the population awaits the curse to creep across its surface turning the celestial body blood red. A cursed moon brings with it monsters and the rage, a plague of the blood that turns the sane into beasts.
As Seekers you must hunt the night, risking your lives to stave off the horror and put an end to the worshippers that wish to bring the Old Ones forth and awaken the dreamer beneath the ocean.
-The Asylums are filled with Truth Seeker Quote
The League of Seekers uses a roll under percentile system, with a selection of skills and statements.
Characters can also choose past careers, advantages, and disadvantages. There is also a selection of other stats, sanity, humanity and dark knowledge that will play a part in beating back the terrors.
Experience is through actions that affect individual skills so that characters only advance in those abilities they use.
The game has been play tested and works very well, and we will be sending each backer a copy of the playtest file once the campaign has ended so that you can also experience and playtest the game. Your thoughts and suggestions will help shape the finished work.
The current game file will be uploaded to DTRPG so that we can send updates to all the backers. We also have a Facebook and G+ group where you can discuss with us any changes and experiences as you play the game, allowing us the chance of developing the game that you want to play.
The Cover may change if we get enough funding to commission cover art.
The money raised will be used for artwork mainly and layout. It will also cover any costs associated with proofing etc. once we go to print. All rewards will be sent through DriveThruRPG unless we hit a funding goal that will allow us to go to offset printers.
The Future Cult setting will be sent out free to those backers pledging at the £50 reward level, it will also be available to purchase later on in the year.
The Future Cult setting places the seekers in the Cyberdark world of 2225, an alternate future Europe of Cults and gods manipulating and invading the data streams. As players, you are part of the League of Seekers that hunt down those that wish to tear open the veil and unleash the horror.
Like the main game, the Europe of the future is a dark place, filled with megacorporations, cyber gangs, and weird magick.
We have created social spaces on both Facebook and Google+, and also a server on Discord. These can be used to discuss the League of Seekers, chat with the creators, share ideas and organise games.
We are hoping to run games with the community as we design the game over the next few months as Playtests.
Many of you have asked for the option to get both versions of the game, this would be the Standard version (D100) and Savage Worlds. On the Pledge Manager you will have the choice to choose either system, but if you wish to add the second system to your pledge then this Add-On section is for you.
Savage Worlds PDF - Add £10 to Pledge
Savage Worlds PDF + Voucher for Softback - Add £15 to Pledge
Fate Core PDF - Add £10 to Pledge
Fate Core PDF + Voucher for Softback - Add £15 to Pledge
To do click change my pledge and increase the amount by £10 or £15. This will still be cheaper than buying the finished PDF or physical book when it goes on general release.
The Stretch Goals for the game are designed to increase the content for the main game and will all be inside the book, what this means is that there will be no PDF's or extra material that will arrive at a later date.
£1500 Funded *UNLOCKED*
The game will be produced and sent out.
£2000 Extra Artwork *UNLOCKED*
We will increase the artwork in the game.
£2500 Savage Worlds version *UNLOCKED*
If we reach £2500 we will also release the game as a Savage Worlds Setting. Backers will be able to choose the version they would prefer on the Pledge manager.
£4000 The Colonies *UNLOCKED*
The game will explore the Colonies of America, the waves of Witchcraft sweeping the cities and the strange beasts and horrors that stalk the wilderness.
£4500 The Beast of Dunwich *Unlocked*
The Seekers have been summoned to the town of Dunwich to investigate a number of grisly murders, but all is not what it seems.
The Beast of Dunwich adventure will be added to the core book.
250 Backers - PDF Stuff *Unlocked*
When we hit 250 Backers we will include a selection of PDF Bennies/Luck tokens, Sheets of Cards that can be used as item cards or adventure deck, Maps and other cool stuff like Templates for ship combat etc.
£5000 Cults and Secret Societies. *Unlocked*
We will expand the section on Cults and Secret Societies of Europe, England, and the American Colonies. Exploring in detail the historical and fictional organisations that either attempt to bring about the return of the old Gods or exist to thwart it.
300 Backers - PDF Stuff 2 *Unlocked*
When we hit 300 backers we will release PDF Stuff 2 this will include a conversion booklet, GM Screen Inserts and Maps.
£6000 The Dreamlands Extended *Unlocked*
We will delve deeper into the Dreamlands, showing how the experience the character has will vary based on their sanity. The saner you are the more nightmarish the Dreamlands will appear. We will also show how the Dreamlands fit into Folklore.
£7000 The Coming Darkness *Unlocked*
If we hit £7000 we release the Coming Darkness, a complete setting for the game taking the Players back to the Crusades circa 1180 CE. You can choose to play as Templar Knights or as members of a Muslim Assassin Sect, plus others. Many dark secrets will be unveiled on how the Blood Rage began and the Curse veiled the Moon.
£8000 An Evil Spirit that Devours Mankind
A newly built outpost on the edge of the New England colonies is found deserted and wrecked, the local Algonquian shaman claims it is an evil spirit. The Seekers are sent to find the colonists that built the outpost, but what they discover is that whatever destroyed the outposts cannot be seen by the sane or those without the sight. An adventure of madness, ritual drugs, and ancient American horrors
All PDFs of the finished game will be sent through DriveThruRPG, this is also the same for the vouchers which will allow you to grab the Softback and hardback physical versions of the game at cost + P&P, what this means is that you will only pay the cost of printing plus whatever it costs to ship the game to you.
Risks and challenges
The game has been playtested and the core is set in stone. The work needed is mainly background, more details, and the artwork.
The artists are excited to get started and we have mapped out all the artwork we need.
The layout has already begun and will be similar to the Playtest booklets seen in the video above.
We want to give us time for any changes that may arise, like increasing background, Statements etc which may come about from the backer suggestions.
Obviously, life can get in the way and people can become ill, well we have backups for both Layout and proofing, so the game will get finished. Artists and writers will just have to be careful.
- (30 days)