Shipwrecked on a beach the adventurers begin their journey through the dark and treacherous lands of Cragbarren. A place of dark cities, sinister cults and ominous dungeons.
Delve is a Dungeon Explorer, or a Castle Explorer or a Tower Explorer or whatever you want to explore Delve does it without fuss. It does not pretend to be some vast storytelling experience, and in a way that is what makes it special, it is what it is.
Delve can be many things, if you want to craft a world-spanning campaign then the skills and rules are there to do that, if you want to create characters and just kill monsters and grab treasure you can do that too. Delve comes with two rulesets, one for quick play and one for more in-depth play, you choose.
Delve 2nd ed uses the percentile dice. or d100 for all rolls, these come in light and more complex versions, with light being a simple roll under and the more complex being a game with consequence, advantages and special effects.
The basic rules are similar to some OSR games like the Black Hack etc, the character has 5 Stats Dexterity, Endurance, Learned, Vigor and Empathy, each is rolled on a 4D6 (drop the lowest), the number is then multiplied by 3 which is the percentage chance.
The game borrows elements from the Black Hack with Usage die and from other OSR games with monster HD. There are no classes in the game, but there are 5 Races Human, Dwarf, Elf, Halfling, and Half-Orc, each has their own talent.
The more complex rules set includes skill lists and Advantages and Disadvantages.
Character creation can be fast, or more involved. Allowing a GM to knock up a group of explorers for a quick one session dungeon crawl, or for players to spend time on their characters with the intention of taking them from 1st to 10th level and beyond.
The original Delve went really well, thousands of downloads and a 4-5 star rating on DTRPG, but it had issues, the book was not bookmarked or even a real pdf, there were mistakes and all sorts of editing issues. It was a really early game and it showed. Now with more experience and hopefully knowledge, it will be remade.
Cragbarren is a dark and sinister land, lost for millennia and not marked on any map. It is a place where ships are wrecked and those unfortunate tend to find themselves.
Foul things live there and the people of the land live in fear. Danger lurks on every corner and within every nook. The only city is the City of Gnarling, a decrepit and dark place, filled with criminals and strange cults.
£1200 - The Dungeon of Gark the EverDead - Unlocked
A dungeon romp added to the core rules.
£1400 - Bestiary Extended - Unlocked
Bigger, Better and Badder Beasties.
£1600 - The Lost Tower of the Unholy Shroud - Locked
A tower romp added to the core rules.
£1800 - The Ruined City of Stench - Locked
A whole ruined city and adventures based within it. Is the city abandoned? Why is it called Stench? And who is the ghostly figure seen wandering the streets?
All PDFs will be shipped via DTRPG or if the campaign is deluged with thousands of backers maybe dropbox (less time consuming).
Some rewards state they come with a voucher for the book, be it hardcover or softcover, this means that you will be able to get the book at the cost of print + P&P.
How much will that be?
Well, we estimate that a hardcover will cost around £8 and a softcover to be around £4.50. Plus whatever the postage is for your country. So about a third of the retail cost, not to shabby.
Risks and challenges
Delve will be remade which is what will take the time, but the core rules have been set and we begin playtesting soon, We will be using mainly stock art so that will not delay anything and so we see no real issues bar illness and acts of god.Learn about accountability on Kickstarter
- (30 days)