The best thing since sliced bread, if you lived in a post-apocalyptic wasteland with no sliced bread.
Guts of Glory is a mouth-cramming, deck-spewing, competitive card game for 2-4 players set in the post-apocalypse.
Fun for all ages and skill levels, Guts is easy to learn yet intensely tactical.
Welcome, competitors! Each of you has a mouth. Or maybe more than one. But definitely not none, or any fewer than that. Each of you is also one of the best, or at least one of the last, at the only game in town, if there were still a town: eating. So loosen your belt, unfasten your jowls, and get ready to prove that nobody, but nobody, can glut their gut like you!
In Guts of Glory, you compete to be the greatest eater in the world—
not that there's much competition (or world), but what's left is fierce.
You start with an empty mouth and a full plate of delicious comestibles.
Each turn, you must cram a new delicacy into your mouth. Then, you must chew (always chew your food!), swallowing anything that's been masticated into submission. Some cards give you glory, bringing you closer to victory, while others bolster your abilities or wreak havoc on an opponent's mouth. But beware! If you need to feed but have no room in your mouth, you'll have to spew one of your precious cards at another competitor, along with the chance for extra glory.
After all, it's always more glorious to swallow something spewed at you than to just eat something off a plate. Right?
- 60 game cards
- 11 glory cards
- 1 fork card (not pictured)
- 30 wooden chews
- (4x) 16" mouth boards
- 8.5" x 16" game board
- (4x) Player Tokens
- 8-page rulebook (not pictured)
"One of the most fun half-hours of gaming I've had this year." —Stephen Totilo, Kotaku
"A perfect blend of luck and skill." —Kyle Orland, Ars Technica
"Even now, I find myself thinking about ways I could have eaten differently, slight changes in strategy that could have altered the course of the latter half of the game." —Dylan Sabin, Sidequesting
"The cards are grotesque, imaginative and funny." —Sophie Prell, Penny Arcade
"Gage's interest as an artist and his knack for creating elegant systems is in full form with Guts of Glory." —Jamin Warren, Kill Screen
"I'm not sure I know exactly what this is, but...it's something that's roped in all the artists whose stuff I like to stare at on my computer screen. I don't know, it's sort of the era of looking at and maybe buying stuff like this, right?" —Tom Spurgeon, The Comics Reporter
"Full disclosure: After writing this, I decided to back this project. Let the hunger games begin!" —Libe Goad, Games.com
Here's a free starter deck if you'd like to check the game out right away! All you'll need to do is download the file (and the rules above), cut out the cards, and gather some tokens for chews and pawns. Now you're ready to eat!
For the higher reward tiers, we're making available some incredible one-of-a-kind artwork made for the game by artist Jess Worby! All the original artwork for sale was made using ink and watercolor on paper. The images you see above show the art sans any digital wizardry, so what you see is what you get!
If you're in the U.S.: shipping is free (a $7-$20 value!)
If you're in Canada or Mexico: add $10 for 1 copy, $20 for 2 copies, and $35 for 6 copies.
If you're anywhere else in the world: add $15 for 1 copy, $30 for 2 copies, and $55 for 6 copies.
Unfortunately, we are not able to ship art rewards internationally due to the risk of loss.
Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.
His work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games.
An Eyebeam Alumni, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw.
His work has been featured in several online and printed publications, including The New York Times Magazine, Edge Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).
Jess Worby is a visual artist who creates fine art, comics, illustrations, and a lot of drawing-based work that sits uncomfortably between disciplines. He is the creator of a 46-page comic called A Walk in the Park, Things I Like: A Kid's Book, and a mountain of sketchbooks that threatens to topple him.
His work seeks to confront the strangeness of life and the places where fiction and reality meet. He likes to imbue his drawings with impossible elements and weird energy that could not exist in nature or be accurately rendered in other media (because why make work otherwise?). He is available for commissioned projects and gallery inquiries.
Clients have included Blue Man Group, Source Media, Koyama Press, and Bérard Associates. His work has been featured in web and print publications such as Rabid Rabbit, Studio Visit Magazine, The Colgate Scene, American Illustration, and various weird zines.
Jesse Fuchs is a boardgame designer and historian. He teaches about game design at the NYU Game Center, and his open-source chip-and-dice game system, Tic-Tac-Totum, was a Finalist in the 2010 Indiecade. He is currently working on an ebook about the folk origins of Monopoly and its general implications for game design.
Reality is that which, when you stop believing in it, doesn't go away.