Pixel Ripped 1989 is a crazy virtual reality experience unlike anything else available for VR. You will be transported back to 1989 and will find yourself immersed in a retro classroom environment. A game within a game, Pixel Ripped 1989 is original, mad and packed full of nostalgic, geeky surprises.
This is game designed with VR in mind, so no motion sickness!
Your task is to complete Nicola's favourite game without being caught by the teacher. To do this you have to be canny! Play your hand-held gaming device the "Gear Girl" with your controller, but pay attention because if you get caught you will be sent to the Head Master's office.
We are cramming the level with mini games and eastereggs, to give you the most fun you ever had in a classroom. (Even better than that one time the teacher let you watch a movie instead of doing maths).
Multiple environments and new characters, as well as a zombie mode!
You play as the imaginative and game obsessed Nicola who would much rather be playing Pixel Ripped than listening to her teacher. She has a vibrant and uncontrollable imagination that causes the world around her to change in surprising ways.
All the best games from the 80's had colourful and exciting back stories, and Nicola's favourite Game Pixel Ripped is no different!
The 8-bit tale begins with The Pixel Stone, a magical gem that contains the pixel power of gaming. With such dangerous power, the stone was guarded by Dot's family in order to prevent it falling into the wrong hands. They failed in their duty, so now the evil Cyblin Master has the stone and using its powers to rip portals between gaming generations. Dot has to save her world and will follow The Cyblin Master on a battle through the ages to do so. But not everything is as it seems and whilst Dot fights to get the Pixel Stone back, Nicola starts to see the effects of the pixel magic in her own world. Is this still her imagination, or is there real magic in that there game cartridge?
The overall aim of the game is simple- play as Nicola, who is playing as Dot to complete Pixel Ripped. To successfully do this, you will need to interact with Nicola´s world, which is full of situations designed to interrupt her precious gaming time.
It is up to you to manage both Nicola's reality and complete Dot's quest. You will feel fully immersed since all interactions within the "real" world are done with line of sight, timing and head movements, and you will control Dot with your own controller making the experience super immersive.
Pixel Ripped 1989 is the first game in a series of Pixel Ripped Adventures that are destined to be released on VR.
The team has built the game from scratch for a fully optimised Gear VR release at the end of the year. New artwork, game mechanics and crazy fun to be expected! This are images from our working progress mobile Gear Vr version of the game.
Shortly following that the game will be available on Oculus Rift (PC) as well as an exclusive a non-VR version especially for Kickstarter backers, so you don't have to wait to get your hands on a device to jump into Nicola's world.
We are open to other platforms and headsets, and will be negotiating with the manufacturers to make this happen.
The Pixel Ripped team consists of Ana Ribeiro and Stef Keegan, both life long gamers and huge geeks, the two joined forces after meeting at the National Film and Television school. Ana, lead designer and programmer, created her Pixel Ripped demo as part of her Masters Degree and after receiving an overwhelmingly positive response she decided to go into full time production. Ana left her pie-making career in Brazil to come to England and pursue her dream of making games and has not looked back since. Stef Keegan, who's history is in Deaf short film production also gave up her career to train as a CG artist when she met Ana at a party and the two bonded over their love of computer games.
With their powers combined and with the help of talented freelancers and friends that support the project, they are now on a mission to make fun and crazy gaming experiences for all ages.
We have stacks of ideas to make this game much bigger and look fantastic including new polished assets, custom animations and unique character designs. On top of that we plan on expanding the gameplay by cramming the experience with retro mini games and hilarious and geeky easter eggs. Not to mention some 80's surprises that can't be achieved without a little bit of backing.
We have been working on the game for free and can survive for a little while longer, but the cupboard is running bare. What the backing will help with: - Studio Fees (for recording actors) - Actors Fees (and travel related costs) - Music Licences (some retro classics) - Music Licences (some retro classics) - Sound Design and Music (original score) - Animations (get those characters moving) - Additional Programmer (optimisation, mini games and bug fixing) - Office Expenses (pencils, paper and the like) - Brazilian Localisation (tradução para português) - Gear VR optimisation Extending software licences (before they run out!) - Reward Fulfilment (cool stuff for you guys) - Kickstarter and Paypal Fees
We want the game to be as awesome as possible and for that reason we have not held anything in Pixel Ripped 1989 back in order to make stretch goals. But that doesn't mean we couldn't do awesome things with more money! If we raise the same again, we could move on to Pixel Ripped 1979, a game from the point of view of baby Nicola as she receives her first Christmas present- a Fauxtari 2600. You will battle with your neighbour's child who wants to play with your toys, your flustered mother and a big ginger tom cat.
And that's not all! If we raise a mahoosive sum (optimistic much?) we can even set Pixel Ripped 1984 in motion. A game based on a Seaside Pier where you contend with penny machines, ice cream sellers and arcade managers to play your favourite game on the classic arcade machines.
Risks and challenges
We often find ourselves being swamped by meetings and as a result we sometimes fall behind our production schedule. However we make up for this by adding a contingency into our overall schedule to account for possible delays. That and we love what we do, so never shirk at weekend work to catch up.Learn about accountability on Kickstarter
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