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$6,896 pledged of $10,500 goal
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$6,896 pledged of $10,500 goal
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About this project

WHAT IS TORQUE 2D?


Torque 2D is an engine developed by GarageGames as their flagship 2d engine. It currently works on Windows, Mac OS X, and iOS. GarageGames recently released the Torque 2D engine source code under the MIT license and Max Gaming thought it was a great time to make an Android port of the code since it is one of the most requested features, and T2D is a great framework for mobile games. In addition we support the Ouya which runs the Android operating system, so we have decided to throw in a port to Ouya as well so that Torque 2D will work out of the box on both android mobile devices as well as the Ouya. The Ouya port will however be delayed until we can get our hands on a console.

NOTE: All work and support for the Torque 2D MIT Android version is being done by Max Gaming Technologies, and GarageGames is not affiliated directly with this project other than being the original developer of the Torque 2D game engine, now available under the MIT license.

WHY SHOULD I CONTRIBUTE?

Android is the largest mobile platform with growing user and store support, supporting this port allows developers to have a truly cross-platform framework, and with Torque 2D gives you a nice license to work with and lets you create your game the way you want to by giving you full source code access. While there may eventually be an Android port from the community, this Kickstarter will allow you to pitch in and get the port done early so that you can get your game on the market for both mobile as well as the early Ouya market. Anyone contributing $25 or more to the Kickstarter will gain immediate access to the source code as soon as it is complete. Everyone else will have to wait 6 months after it is completed to have it added to GitHub under the MIT license.

WHAT WILL YOU GET FOR CONTRIBUTING?

We will port Torque 2D MIT as well as all of the example toys from T2D to Android (minimum Android 2.3) and Ouya. The Ouya port will be started but not completed until we can do final testing on an actual console. The Android and Ouya ports will only be released to Kickstarter backers who contribute $25 or more when they are complete. Everyone else will get access 6 months later when the code is submitted to GitHub under the MIT license.

For our top tier supporter’s ($1000 contributions and above), they will receive Priority support for 30 days after release. This support includes 5 hours of phone support and early access to patches.

WHO IS MAX GAMING TECHNOLOGIES?

Max Gaming is a small independent game developer that has a decade of experience in the games industry. We have been using the Torque based engines since the very first one was released based on the Tribes 2 code (V12). We have also created and released several games with the Torque 2D engine for iOS, Windows, Linux and Mac and we continue to work with the engines to this day. 

Max Gaming has done several ports to a variety of platforms, including porting T2D to work on XBOX 360 and porting of other engines from iOS to Android, Windows Phone 7 and of course PC games to multiple platforms.

Max Gaming's first Torque 2D title launched in 2006, after 4 years of using Torque 3D.

LINUX SUPPORT!!!

As part of the intial funding we will be adding Linux support for T2D as part of the package.  Thanks to "TRON" from the Garagegames community for contributing to help add to T2D MIT list of platforms.

Stretch Goals:

Stretch Goal #1: (Basic Shader support) - $12,000

We will upgrade OpenGL in the engine on all current platforms (Windows, Mac, iOS, Android) to use the programmable pipeline and supply basic 2d shaders. This will add a simple shader layer to the engine so that you can use custom shader effects for you game if you wish to or you can continue like now and just use the built in shaders.

Reward Tiers:

  • $5 Thanks for the support.
  • $10 Special mention in the Android readme for your support.
  • $25 Get access to the port when it is finished plus special mention in the Android readme for your support.
  • $50 Access to T2D support forums, mentioned in the readme plus the port access.
  • $250 Email support, plus all other rewards.
  • $1000 5 Hours of Priority phone support after launch, plus all other rewards

Risks and challenges

While there are risks around any software project like this, we have been making games for almost a decade here at Max Gaming and for this project we are using engine technology that we have used since 2002.

As Max Gaming is a third party contractor, it is possible but unlikely there could be short delays in delivery based on other project run overs, but the whole reason we are asking for support is to mitigate that issue.

If something unforeseen were to happen during development where we could not complete port we will release unfinished code via GitHub.

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    Pledge $5 or more About $5

    Thanks for the support!

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    Special mention in the Android readme for your support for the T2D Android Port.

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    Get early access to the port when it is finished plus special mention in the Android readme for your support.

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    Early access to T2D MIT Android support forums, mentioned in the readme plus the port access.

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    Email support, plus all other rewards.

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    5 hours of Priority support for your project via phone and email, Plus all other rewards.

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Funding period

- (60 days)