We're not asking you to help us to make our MMO, we're asking you to help us enable you to make yours!
We're not asking you to help us to make our MMO, we're asking you to help us enable you to make yours! Read more
"We're not asking you to help us to make our MMO, we're asking you to help us enable you to make yours!" --Jeff Kesselman
What is it?
Most people who have played an MMORPG like WOW have, at some point, thought "if I made this game, I'd do this instead..." MyWorld brings you that chance to create your own massively multi-player roleplay game on the web.
It leverages Facebook and the RedDwarf back-end technologies to allow an unlimited number of users to create and play in an unlimited number of worlds. You can just invite your friends to play, or open your game to the world.
Although the initial version will be based on tiles and objects provided by WorldWizards, a future upload and market functionality will allow wizards with art skills to create their own content and offer it to other wizards.
What sort of game can I make?
WorldWizards and Playmatics will be providing example scripts that implement a standard MMORPG type game. However, MyWorld is almost limitlessly customizable.
Want to create "PeaceCraft", a game without combat where all game play is through negotiation and compromise? Go for it!
Want to create a harsh world with perma-death where monsters are obstacles to be avoided not destinations to be hunted? Make it happen!
Want to create a game that requires math-skills, or teaches spiritual concepts? Do it!
What your world will be is in your hands.
Can we do it?
MyWorld is no pipe-dream. It is being created by leaders in the online game space:
Jeff Kesselman, CTO and principal of WorldWizards, has been a leader in the online game programming space for almost 20 years. He has been a regular speaker at the Game Developer's Conference - Online, and was the creator of the Darkstar/RedDwarf server system used in massivley multi-player games around the world. He has contributed to many commercial games both online and offline including Duke Nukem3D, Total Annihilation, GEX, Blazing Dragons, The Horde and Dark Sun Online.
Margaret Wallace, Chief Executive Officer of Playmatics, has a long and illustrious career in the game industry and has been the successful CEO of multiple start-up game companies such as Skunk Studios and Rebel Monkey.
You can see a video preview of the working world editor functionality here, just click on the image at the top of the page.
Is MyWorld just for fantasy games?
At initial release, the tile and object sets will be for a fantasy environment. We intend to release other environments over time. Some settings under consideration include:
- Science Fiction
- Modern Day
The designer's circle members will be consulted as to exactly what we do and when.
What is the Backer's Store?
All backers of MyWorld get access to the backer's store. This is an in-game store with exclusive cosmetic player items. (Note that a given wizard may chose to disallow the display of any cosmetic items that don't fit their world.)
What is the Designer's Circle?
The Designer's Circle is reserved for the most serious backers of MyWorld. They get special credit and serve as an advisory board on game features. Their requests are non-binding but will be seriously considered.
In recognition of their investment in the product, they also get membership in a code escrow such that, should the service cease to function for 90 days or more, they will have the option of downloading the code and running and/or modifying it for their own use.
How will my money be used?
This is an important question and you have a right to an answer. This is our high-level development budget:
- $200,000 for technical development. That includes programmers' saleries, tools and equipment.
- $200,000 for art and design. Creating a system that has enough options that you can really build the world you imagine is no small task.
- $100,000 for marketing. We want MyWorld to last a long time and to do that we need to ensure that the word gets out to everyone who might like to play
- $100,000 for taxes and fund-raising fees. Yes, that might seem like a lot, but that's the cost of doing business. We will need to pay %15 of every dollar we bring in to our funding partners Kickstart and Amazon Payments. The government will also want their share. As far as they are concerned, your pledge to this project is income for the project itself.
Any money raised in excess to the above budget will be used to extend and improve the product in a similar (though not necessarily identical) spending ratio.
How will I know you are working on it?
Once the project begins, we will start a developer's blog that will have an update posted at least once a week.
From time to time we will also post screen shots and/or videos of work in progress. We do want to do the best possible job for you in the time alotted, however, and we ask your undestanding that stopping to do demos too often will impact what we can deliver at the end. For this reason we will not have a fixed delivery schedule for those demos but will do them as appropriate places in the development cycle are reached.
Members of the Designer's Circle will be receiving regular status emails asking for input on design decisions.
- (30 days)