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The Sci-fi Miniature Skirmish Game. With fully modular 3D terrain!
The Sci-fi Miniature Skirmish Game. With fully modular 3D terrain!
The Sci-fi Miniature Skirmish Game. With fully modular 3D terrain!
1,655 backers pledged £195,457 to help bring this project to life.

Backerkit lockdown, artwork and sculpts

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Hi, guys, our pledge manager, Backerkit, is due to lockdown next week. It will lock down on Thursday 19th April at roughly 1pm UK time (I can't give an exact time as it will take a while to process all of the orders).  

During the lockdown your debit/credit card will be charged for your add-ons and shipping - this excludes those backers who've already paid in full via Paypal or have already asked to be locked down.  

If there's a problem Backerkit will attempt to take payment every 24 hours for a week. Many banks now have an automated system where they block 'unusual payments' so your payment might be blocked by your bank, this is usually resolved with a quick call to your bank or your bank will send you a text. Once you give the nod Backerkit will take payment on the next round.  

After lockdown you won't be able to change your order, however, you can still use your Backerkit link to update your shipping details if you move before fulfilment time. Or you can just email us at info@battlesystems.co.uk with your new address and we'll update it for you.  

Finally, the pre-order page will stay open for longer for the (very) late backers. The vast majority have paid upfront but those wishing to use their debit/credit cards now can just drop us a line.  As usual you can email us at info@battlesystems with any problems or queries.   

Okay, enough of me being boring, Colin has some nics pics to show you :)

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Yep its Colin here with a couple of pics to keep your Core Space freighter holds nice and weighty :)

Weapons

First off we have updated all the weapon tokens. These now have all the upgraded icons they require, so you know which are rare, which can be used as an effortless action (more on that another time), which can only be used on the next mission... and so on. 

Also, on the reverse of each counter it shows the equipment's full name and value and how much you get when selling it. This mean less looking up numbers on tables and graphs... :) (Boo to tables! - Wayne)

So much to find and buy :D
So much to find and buy :D

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Above you can see some new items too like the repair kit, objective and scope tokens along with some of the new Machine only armour options like the Shield Pod and Module upgrades.... amongst others.

Artwork

Lots of artwork coming in now too as we approach some of the deadlines for setting up print sheets. Here are a few familiar faces for the Rule Book and Character Cards.

Beck... He looks after the daily running of the ship and handles non combat negotiations
Beck... He looks after the daily running of the ship and handles non combat negotiations
Kaori - Catch her if you can :)
Kaori - Catch her if you can :)
Tirgarde - he'll watch your back all the time the money's coming in... after that... well...
Tirgarde - he'll watch your back all the time the money's coming in... after that... well...
Renton - "Bugs, I hate BUGS, I don't care how much ammo we have left I'm blasting em!!!"
Renton - "Bugs, I hate BUGS, I don't care how much ammo we have left I'm blasting em!!!"

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We have many more coming in too as Core Space is so character focused, we just had to have as many as possible. Here's a couple of the above on their new shiny card prototypes :)

Renton and Beck, "Lets find some high class sh*t"
Renton and Beck, "Lets find some high class sh*t"

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Sculpts

Finally, let's chat sculpts. They are coming along nicely too and we only have 3 more to go. One of the hardest to bring to life was the Annihilator; you may think that you just pass the drawings to the sculptor and they come back with the finished model. Far from it, there are often many, many stages of feedback and development to go through before the finished article is ready.

We like to share the work behind the scenes when we can so below you can see the Annihilator in progress. It was very hard due to its very unique shape, size and forms of the various body parts.

Left is the original given from the drawing - Right is the adjusted model.
Left is the original given from the drawing - Right is the adjusted model.

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It can take hours to carefully note the changes on sculpts and then hours and days for the sculptor to realise them. I think you will agree that it's worth the time to get it just right. In fact the adjusted one on the right above is not finished, we have made further very minor tweaks to better fit the feel of the Purge design aesthetic.

First notes on basic form and shapes
First notes on basic form and shapes

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Above are just some of the notes made while on long Skype Video calls with one of our sculptors, sharing screens and generally talking cool mini goodness.

Final notes on minor adjustments :)
Final notes on minor adjustments :)

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Here is a picture of a test print before the minor adjustments, just to get the feel of the Annihilator in the hand.

"Testing, Testing... 1, 2, 3, Testing"
"Testing, Testing... 1, 2, 3, Testing"

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We are proud to work with some very talented sculptors as you have already seen from day one of the KS. They still continue to amaze us with their skills on minis, communication, dedication and timely completion. Can't wait to expand the Core Space universe over the coming years :)

Right, that's far too much Core Space goodness for you!!! It's all too early yet and you might explode from excitement if I give you too many juicy details.

Cheers :)  

Colin and Wayne.

Kevin Clark, Thomas Desjardins, and 42 more people like this update.

Comments

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    1. Battle Systems Ltd 5-time creator on April 17

      Then our fiendish plan worked, Doug! (rubs hands together, then strokes a white cat before laughing maniacally :) - Wayne.

    2. Doug Winters on April 16

      Great! Since you left the Backerkit open longer, I HAD to go back in and add more stuff. Just when I thought I was out, I get pulled back in....

    3. Missing avatar

      Tomasz Chuk on April 14

      Thank you for info Everything looks great!

    4. Charles Lee Ray on April 13

      Oh my! I am even more excited for this game now.

    5. Missing avatar

      MILLET
      Superbacker
      on April 13

      Thanks,
      Great job

    6. John L Vogt
      Superbacker
      on April 13

      Keep it up. Nice work guys.

    7. Kevin H on April 13

      Brilliant update ,thanks
      Kev

    8. Hasdrubal on April 13

      Thank you so much.