Artwork upgrades and sculpts :)
Its update time and even though we are only about 8 weeks into the post production phase we are making good headway with little to stop us :)
So we thought we'd do a quick update to show you some of the progress, it's still early, but there's always a few bits we can show.
As mentioned in the last video update, most of the time has been spent finishing the artwork and moving it from prototype to finished game. The terrain has always had the finished artwork as that's what we do best so that was all prepared, just tweaks here and there. We also needed to finish the artwork for the terrain items we made available while the KS was running... that shuttle was never planned, but somehow it just happened as the project progressed :)
Other components in the game were only about 75% finished artwork wise and that was by design. We wanted to see how the feel of the game developed in genre style and play before setting the artwork in stone, now we are tackling that phase and are very happy with the results.
You may notice that on some of the cards there is a symbol in the lower part of the character picture. This is centred right where the die-cutting tool will cut the space out for the armour. When the character is not wearing armour this part of the card stays in place and the character will get that bonus.
For example Arianna above get a 1+ to any manoeuvre she makes as she is fast, agile and trained for combat, but when she's wearing armour, it's lost as this part of the card is removed and the armour token replaces it.
Gak has a close combat skill allowing him to add extra dice to his attacks, this represents the fact that he has four arms, however when he wears armour, often human armour, this restricts his ability to unlock his quad arms, he gains protection, but at the cost of movement... and so on for some other characters...
Some other very large characters might not be able to wear armour at all, because they are just too large, but they will probably already have a pretty good natural armour... let's wait and see ;o)
Here is another area we are very happy with... the miniatures are coming along very nicely. We already had all the minis designed, sculpted and produced for the game before launching the Kickstarter and many more were done ready for stretch goals and others sculpted while the KS was running. For those that were unlocked and still needed sculpts that's what we've been doing.
This takes time as each mini needs to be sculpted with many phases for each one. There are the basic form and details, then adjustments are made based on the original sketches and also what can be actually be achieved in casting along with many other factors.
Here's some more characters on the sculpting table now :)
Once these are done we will also be cutting and keying the minis. This is the process used where some of the minis have a part removed so they can be moulded and cast, then reassembled in the factory ready for you so you don't have to assemble anything. Can't wait to get these to the factory for casting :oD
Rules and game mechanics
We've also been hard at work with the rules testing new events, weapons, advanced rules and similar.
Backerkit Pledge Manager
The pledge manager's nearly done, we've been taking our time, making sure everything is present and correct and the Byzantine shipping rules work. We know you guys tend to prefer to get the pledge manager near pay day so we'll probably send the invites out towards the end of this month.
Also, for the first time we'll have a pre-order page for late backers, that means you can just jump in without having to email us. If you've already emailed us about late backing you're on you're own special list so will get an invite along with the regular backers.
That's about it for now, just wanted to keep you posted on the progress. It's a long way until November, but we are working night and day to make sure we get ahead of ourselves... after 5 years of KS's we know what's needed to deliver on time... which we have so far on ours... Terrain, minis and game components... BRING IT ON!
Until the next update
Colin and Wayne :)