Who's Who - The Purge
Hi, guys, here's the second of the occasional Who's Who updates, this time it's the Purge.
The Purge are a semi-sentient race of humanoid machines whose sole task is to harvest worlds. They have a hive mind, much like insects and almost no sense of self preservation.
They were designed to be the main antagonists of the game, controlled by the AI and there to make the player's lives as difficult as possible!
The inhabitants of Core Space give the Purge names by type but otherwise know very little about them. Purge technology is very rare, destroyed Purge start decaying on deactivation leaving nothing but a puddle of common polymers.
The Purge are paradoxically both scary and a bit pathetic with their small heads and expressionless faces. Much like the 'mediocrity of evil' where the foulest acts in history were performed by people who looked harmless and were just 'following orders' the Purge's very blankness and lack of emotion would make them far scarier in real life.
Of course the Purge aren't evil, they're driven to perform their tasks and have no free will but the people of the Core Space universe would find that deadness to the soul even more horrifying - and that's the nub of the Purge, they are the villain that keeps people awake at night, the bogeyman under the bed, so little is known about them that the rumours are almost as scary as their acts.
The Harvesters were designed to be relentless and a bit overwhelming putting the player's under constant pressure. Harvesters get in close and when there's enough of them they swarm.
There's an element of the Terminator about them but also something alien. Whereas the Terminators were like pod people (with something not quite right about them triggering the uncanny valley) the Harvesters can't be mistaken for human except as a silhouette in a doorway... something no one wants to see. Essentially their motives are mysterious, inviting the primeval fear of capture or being eaten alive.
Devastators are built like tanks and just as subtle, their job is to destroy, not to capture. They were designed to make the players think twice about head on assaults and consider other tactics. Also, they're a great way of stopping player's dawdling and wasting time!
As they are nothing but a weapon they are equipped with the bare essentials - arms without hands, a face with a single large eye. A monster in robot form.
Assassins are infiltrators, able to target individuals in the heart of enemy territory and remove them. They are are semi-autonomous and able to make decisions when away from the group. This doesn't mean you'll stumble upon one reading a paperback, but rather their intelligence is geared towards the most efficient means of killing.
They are hard to stop and have to be annihilated, a clean head shot means nothing as like all Purge machines the Assassin's 'head' is actually a sense cluster with the brain housed in the chest cavity.
The Assassin is designed to put pressure on the team captain in particular. The original colour scheme resembled a black ninja but the details were hard to make out so we opted for a bone white and carbon look, the synthesis of skeleton and machine.
The only organic Purge ever encountered the Live Ones are both commander and scout. They control the other Purge but also double as infiltrators using their holographic tech and intelligence to mingle with other races.
Live Ones are intelligent but no more open to reason than a Harvester. They were born for one job and they do it and nothing else. They are self aware and can think and feel but they're no more free than their brethren. The Purge are essentially a slave race.
We came up with several concepts for the Live Ones and most of them centred around a mysterious 'hooded one'. The cloak was envisioned as a weapon in itself and was cut into mobile looking strips. The Live Ones don't eat or drink but recharge from a socket in their back, the extent of their cybernetics is unknown as like all Purge they rapidly decay upon death.
Hope you found that interesting.
Wayne and Colin.